19 lines
237 B
C#
19 lines
237 B
C#
using System;
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using UnityEngine;
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[Serializable]
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public class Begin_0020game : MonoBehaviour
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{
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public virtual void Update()
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{
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if (Input.GetKeyDown("e"))
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{
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Network.Destroy(gameObject);
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}
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}
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public virtual void Main()
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{
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}
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}
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