21 lines
348 B
C#
21 lines
348 B
C#
using System;
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using UnityEngine;
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[Serializable]
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public class Tinkypopupcontrol : MonoBehaviour
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{
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public Transform popup1;
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public virtual void Update()
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{
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if (GetComponent<NetworkView>().isMine && Input.GetKeyDown("n"))
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{
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Network.Instantiate(popup1, transform.position, transform.rotation, 1);
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}
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}
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public virtual void Main()
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{
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}
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}
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