Files
Slendytubbies-V2-Beta/V2Beta/Assets/Scripts/Assembly-UnityScript/collectsoundscript.cs
T
2026-05-24 12:14:04 +02:00

44 lines
722 B
C#

using System;
using UnityEngine;
[Serializable]
public class collectsoundscript : MonoBehaviour
{
[NonSerialized]
public static int leverswitch;
public int trigger;
public Transform Player;
public GameObject animated;
public Transform dooractivater;
public Transform collect;
public Transform spawnpoint;
public collectsoundscript()
{
trigger = 1;
}
public virtual void OnTriggerEnter(Collider other)
{
leverswitch = trigger;
Player.parent = null;
UnityEngine.Object.Instantiate(collect, spawnpoint.position, spawnpoint.rotation);
bool flag = false;
}
public virtual void OnTriggerExit(Collider other)
{
UnityEngine.Object.Destroy(gameObject);
}
public virtual void Main()
{
}
}