Files
Slendytubbies-V2-Beta/V2Beta/Assets/Scripts/Assembly-UnityScript/crouchandrun.cs
T
2026-05-24 12:14:04 +02:00

63 lines
1.4 KiB
C#

using System;
using UnityEngine;
[Serializable]
public class crouch_0020and_0020run : MonoBehaviour
{
public float walkSpeed;
public float crchSpeed;
public float runSpeed;
private CharacterMotor chMotor;
private Transform tr;
private float dist;
public crouch_0020and_0020run()
{
walkSpeed = 7f;
crchSpeed = 3f;
runSpeed = 20f;
}
public virtual void Start()
{
chMotor = (CharacterMotor)GetComponent(typeof(CharacterMotor));
tr = transform;
CharacterController characterController = (CharacterController)GetComponent(typeof(CharacterController));
dist = characterController.height / 2f;
}
public virtual void Update()
{
float to = 1f;
float maxForwardSpeed = walkSpeed;
if ((chMotor.grounded && Input.GetKey("left shift")) || Input.GetKey("right shift"))
{
maxForwardSpeed = runSpeed;
}
if (Input.GetKey("c"))
{
to = 0.5f;
maxForwardSpeed = crchSpeed;
}
chMotor.movement.maxForwardSpeed = maxForwardSpeed;
float y = tr.localScale.y;
float y2 = Mathf.Lerp(tr.localScale.y, to, 5f * Time.deltaTime);
Vector3 localScale = tr.localScale;
float num = (localScale.y = y2);
Vector3 vector = (tr.localScale = localScale);
float y3 = tr.position.y + dist * (tr.localScale.y - y);
Vector3 position = tr.position;
float num2 = (position.y = y3);
Vector3 vector3 = (tr.position = position);
}
public virtual void Main()
{
}
}