44 lines
907 B
C#
44 lines
907 B
C#
using System;
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using UnityEngine;
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// Token: 0x0200001A RID: 26
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[Serializable]
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public class disconnectendwon : MonoBehaviour
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{
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// Token: 0x06000063 RID: 99 RVA: 0x00004568 File Offset: 0x00002768
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public disconnectendwon()
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{
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this.timeOut = 5f;
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}
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// Token: 0x06000064 RID: 100 RVA: 0x0000457C File Offset: 0x0000277C
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public virtual void Awake()
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{
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this.Invoke("DestroyNow", this.timeOut);
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}
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// Token: 0x06000065 RID: 101 RVA: 0x00004590 File Offset: 0x00002790
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public virtual void DestroyNow()
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{
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if (this.detachChildren)
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{
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this.transform.DetachChildren();
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}
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Network.Disconnect();
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MasterServer.UnregisterHost();
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Application.LoadLevel(10);
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}
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// Token: 0x06000066 RID: 102 RVA: 0x000045BC File Offset: 0x000027BC
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public virtual void Main()
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{
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}
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// Token: 0x04000089 RID: 137
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public float timeOut;
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// Token: 0x0400008A RID: 138
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public bool detachChildren;
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}
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