Files
Slendytubbies-V2-Beta/V2Beta/Assets/Scripts/Assembly-UnityScript/disconnect&endwon.cs
T
2026-05-24 12:14:04 +02:00

44 lines
907 B
C#

using System;
using UnityEngine;
// Token: 0x0200001A RID: 26
[Serializable]
public class disconnectendwon : MonoBehaviour
{
// Token: 0x06000063 RID: 99 RVA: 0x00004568 File Offset: 0x00002768
public disconnectendwon()
{
this.timeOut = 5f;
}
// Token: 0x06000064 RID: 100 RVA: 0x0000457C File Offset: 0x0000277C
public virtual void Awake()
{
this.Invoke("DestroyNow", this.timeOut);
}
// Token: 0x06000065 RID: 101 RVA: 0x00004590 File Offset: 0x00002790
public virtual void DestroyNow()
{
if (this.detachChildren)
{
this.transform.DetachChildren();
}
Network.Disconnect();
MasterServer.UnregisterHost();
Application.LoadLevel(10);
}
// Token: 0x06000066 RID: 102 RVA: 0x000045BC File Offset: 0x000027BC
public virtual void Main()
{
}
// Token: 0x04000089 RID: 137
public float timeOut;
// Token: 0x0400008A RID: 138
public bool detachChildren;
}