Files
Slendytubbies-V2-Beta/V2Beta/Assets/Scripts/Assembly-UnityScript/triggertree.cs
T
2026-05-24 12:14:04 +02:00

43 lines
699 B
C#

using System;
using UnityEngine;
[Serializable]
public class triggertree : MonoBehaviour
{
[NonSerialized]
public static int leverswitch;
public int trigger;
public Transform Player;
public GameObject animated;
public Transform dooractivater;
public AudioClip fallsound;
public triggertree()
{
trigger = 1;
}
public virtual void OnTriggerEnter(Collider other)
{
leverswitch = trigger;
Player.parent = null;
animated.GetComponent<Animation>().Play("fall");
GetComponent<AudioSource>().PlayOneShot(fallsound);
bool flag = false;
}
public virtual void OnTriggerExit(Collider other)
{
UnityEngine.Object.Destroy(gameObject);
}
public virtual void Main()
{
}
}