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Slendytubbies-V2-Beta/V2Beta/Assets/Shader/TreeSoftOcclusionLeavesRendertex.shader
T
2026-05-24 12:14:04 +02:00

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Shader "Hidden/Nature/Tree Soft Occlusion Leaves Rendertex" {
Properties {
_Color ("Main Color", Color) = (1,1,1,0)
_MainTex ("Main Texture", 2D) = "white" {}
_Cutoff ("Alpha cutoff", Range(0,1)) = 0.5
_HalfOverCutoff ("0.5 / Alpha cutoff", Range(0,1)) = 1
_BaseLight ("Base Light", Range(0,1)) = 0.35
_AO ("Amb. Occlusion", Range(0,10)) = 2.4
_Occlusion ("Dir Occlusion", Range(0,20)) = 7.5
_Scale ("Scale", Vector) = (1,1,1,1)
_SquashAmount ("Squash", Float) = 1
}
//DummyShaderTextExporter
SubShader{
Tags { "RenderType" = "Opaque" }
LOD 200
CGPROGRAM
#pragma surface surf Standard fullforwardshadows
#pragma target 3.0
sampler2D _MainTex;
struct Input
{
float2 uv_MainTex;
};
void surf(Input IN, inout SurfaceOutputStandard o)
{
fixed4 c = tex2D(_MainTex, IN.uv_MainTex);
o.Albedo = c.rgb;
}
ENDCG
}
}