EVERYTHING
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using UnityEngine;
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using UnityEngine.XR;
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namespace BlockSpace.Voxels
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{
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internal static class VRHaptics
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{
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public const float SmallAmplitude = 0.18f;
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public const float MediumAmplitude = 0.32f;
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public const float LargeAmplitude = 0.65f;
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public const float TickDuration = 0.035f;
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public const float ToolDuration = 0.055f;
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public const float BigDuration = 0.11f;
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public static void Pulse(InputDevice device, float amplitude, float duration)
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{
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if (device.isValid && !(amplitude <= 0f) && !(duration <= 0f))
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{
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device.SendHapticImpulse(0u, Mathf.Clamp01(amplitude), duration);
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}
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}
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public static void Pulse(XRNode node, float amplitude, float duration)
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{
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Pulse(InputDevices.GetDeviceAtXRNode(node), amplitude, duration);
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}
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}
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}
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