EVERYTHING
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using UnityEngine;
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[DisallowMultipleComponent]
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public sealed class ClampBehavior : GuardedValueNodeBehavior
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{
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protected override void RecomputeCore()
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{
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double inputNumber = GetInputNumber("Value");
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double num = GetInputNumber("Min");
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double num2 = GetInputNumber("Max");
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if (num > num2)
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{
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double num3 = num2;
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double num4 = num;
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num = num3;
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num2 = num4;
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}
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double value = ((inputNumber < num) ? num : ((inputNumber > num2) ? num2 : inputNumber));
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SetOutputValueIfChanged("Output", BSValue.FromNumber(value));
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}
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}
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