Files
2026-06-01 17:19:55 +02:00

18 lines
501 B
C#

using System;
using UnityEngine;
[DisallowMultipleComponent]
public sealed class FreezePlayerBehavior : NodeBehavior
{
public override void OnRun(string inputPortName)
{
if (base.IsAuthoritative && string.Equals(inputPortName, "Freeze", StringComparison.Ordinal))
{
int inputPlayerId = GetInputPlayerId("Player");
float seconds = Mathf.Max(0f, (float)GetInputNumber("Seconds"));
NodePlayerFreezeRpc.Ensure()?.TryFreezePlayer(inputPlayerId, seconds);
TriggerOutput("Done");
}
}
}