Files
2026-06-01 17:19:55 +02:00

24 lines
514 B
C#

using Photon.Pun;
using UnityEngine;
[DisallowMultipleComponent]
public sealed class GetPlayerCountBehavior : GuardedValueNodeBehavior
{
protected override void Start()
{
RecomputeCore();
}
public override void OnGraphUpdate()
{
RecomputeCore();
}
protected override void RecomputeCore()
{
int num = 0;
num = ((!PhotonNetwork.InRoom) ? 1 : ((PhotonNetwork.CurrentRoom != null) ? PhotonNetwork.CurrentRoom.PlayerCount : 0));
SetLocalOutputValueIfChanged("Count", BSValue.FromNumber(num));
}
}