Files
2026-06-01 17:19:55 +02:00

22 lines
395 B
C#

using System;
using UnityEngine;
[DisallowMultipleComponent]
public sealed class IfBehavior : NodeBehavior
{
public override void OnRun(string inputPortName)
{
if (base.IsAuthoritative && string.Equals(inputPortName, "If", StringComparison.Ordinal))
{
if (GetInputValue("Condition").AsBool())
{
TriggerOutput("True");
}
else
{
TriggerOutput("False");
}
}
}
}