Files
2026-06-01 17:19:55 +02:00

17 lines
373 B
C#

using UnityEngine;
[DisallowMultipleComponent]
public sealed class MeBehavior : NodeBehavior
{
public override void OnGraphUpdate()
{
int num = ResolveLocalPlayerId();
SetLocalOutputValueIfChanged("Player", (num > 0) ? BSValue.FromPlayer(num) : BSValue.None);
}
private static int ResolveLocalPlayerId()
{
return NodePlayerUtility.ResolveLocalPlayerId();
}
}