Files
2026-06-01 17:19:55 +02:00

34 lines
676 B
C#

using System;
using UnityEngine;
[DisallowMultipleComponent]
public sealed class SRLatchBehavior : NodeBehavior
{
private bool state;
private void Start()
{
if (base.IsAuthoritative)
{
SetOutputValueIfChanged("Q", BSValue.FromBool(state));
}
}
public override void OnRun(string inputPortName)
{
if (base.IsAuthoritative)
{
if (string.Equals(inputPortName, "Set", StringComparison.Ordinal))
{
state = true;
SetOutputValueIfChanged("Q", BSValue.FromBool(state));
}
else if (string.Equals(inputPortName, "Reset", StringComparison.Ordinal))
{
state = false;
SetOutputValueIfChanged("Q", BSValue.FromBool(state));
}
}
}
}