Files
BlockSpace-v1.5.0b/Assets/Scripts/Assembly-CSharp/EqualsBehavior.cs
T
2026-06-01 17:19:55 +02:00

14 lines
367 B
C#

using System;
using UnityEngine;
[DisallowMultipleComponent]
public sealed class EqualsBehavior : GuardedValueNodeBehavior
{
protected override void RecomputeCore()
{
double inputNumber = GetInputNumber("A");
double inputNumber2 = GetInputNumber("B");
SetOutputValueIfChanged("Result", BSValue.FromBool(Math.Abs(inputNumber - inputNumber2) <= 0.0001));
}
}