Files
BlockSpace-v1.5.0b/Assets/Scripts/Assembly-CSharp/OnPlayerLeftBehavior.cs
T
2026-06-01 17:19:55 +02:00

33 lines
516 B
C#

using UnityEngine;
[DisallowMultipleComponent]
public sealed class OnPlayerLeftBehavior : NodeBehavior
{
private NodeGraphManager graph;
private void OnEnable()
{
graph = NodeGraphManager.Instance;
if (graph != null)
{
graph.PlayerLeft += HandlePlayerLeft;
}
}
private void OnDisable()
{
if (graph != null)
{
graph.PlayerLeft -= HandlePlayerLeft;
}
}
private void HandlePlayerLeft(int actorNumber)
{
if (!(Node == null) && actorNumber > 0)
{
Node.TriggerRun("Left");
}
}
}