Files
BlockSpace-v1.5.0b/Assets/Scripts/Assembly-CSharp/LerpBehavior.cs
T
2026-06-01 17:19:55 +02:00

14 lines
409 B
C#

using UnityEngine;
[DisallowMultipleComponent]
public sealed class LerpBehavior : GuardedValueNodeBehavior
{
protected override void RecomputeCore()
{
double inputNumber = GetInputNumber("A");
double inputNumber2 = GetInputNumber("B");
double inputNumber3 = GetInputNumber("T");
SetOutputValueIfChanged("Output", BSValue.FromNumber(inputNumber + (inputNumber2 - inputNumber) * inputNumber3));
}
}