651 lines
26 KiB
C#
651 lines
26 KiB
C#
using System.Text.RegularExpressions;
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using System.Xml.Linq;
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using Microsoft.AspNetCore.Mvc;
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using Newtonsoft.Json;
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using Campus_live_rewrite.api;
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using Campus_live_rewrite.api.dbs;
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using Campus_live_rewrite.api.server;
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using Campus_live_rewrite.api.server.Classes;
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using Campus_live_rewrite.api.server.Classes.db_class;
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using static Campus_live_rewrite.Controllers.AccountsController;
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namespace Campus_live_rewrite.Controllers
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{
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[Route("Accounts")]
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public class AccountsController : ControllerBase
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{
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[HttpGet("account/bulk")]
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public ContentResult AccountBulk([FromQuery] List<ulong> id)
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{
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return new ContentResult()
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{
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Content = PlayerDB.GetAccountsBulk(id),
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ContentType = "application/json",
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StatusCode = 200
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};
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}
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[HttpGet("account/me")]
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public IActionResult AccountMe()
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{
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string authtoken = HttpContext.Request.Headers["Authorization"].ToString();
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if (string.IsNullOrEmpty(authtoken))
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{
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authtoken = HttpContext.Request.Cookies["Authorization"];
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}
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if (string.IsNullOrEmpty(authtoken))
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{
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return new ContentResult()
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{
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Content = "",
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ContentType = "application/json",
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StatusCode = 401
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};
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}
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string playerdata = ClientSecurity.DecodeToken(authtoken);
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if (playerdata == null)
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return new ContentResult()
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{
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Content = "",
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ContentType = "application/json",
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StatusCode = 401
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};
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if (playerdata.Contains("error_token"))
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return new ContentResult()
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{
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Content = "",
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ContentType = "application/json",
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StatusCode = 401
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};
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player_info? account = JsonConvert.DeserializeObject<player_info>(playerdata);
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var me = PlayerDB.GetAccountMeSafe(account.Id);
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// Return the account's REAL email (GetAccountMeSafe already fills it, "" when unset).
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// This used to be hardcoded to "example@example.com", which hid the linked email and
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// overwrote what the player entered.
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return Ok(me);
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}
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// The client GETs /Accounts/account/{id} whenever a profile is opened. Only
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// account/bulk existed, so this 404'd and the profile panel rendered blank.
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// Reuse GetAccountsBulk so the object is byte-for-byte the shape the client
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// already accepts from bulk - it returns a JSON ARRAY, so unwrap the one entry.
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//
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// The ":long" constraint keeps this from shadowing account/me, account/bulk and
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// account/search (literal segments win over parameters, but be explicit).
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[HttpGet("account/{id:long}")]
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public ContentResult AccountById(long id)
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{
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if (id < 0)
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return new ContentResult { Content = "", ContentType = "application/json", StatusCode = 404 };
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string json = PlayerDB.GetAccountsBulk(new List<ulong> { (ulong)id });
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try
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{
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var arr = Newtonsoft.Json.Linq.JArray.Parse(json);
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if (arr.Count == 0)
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return new ContentResult { Content = "", ContentType = "application/json", StatusCode = 404 };
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return new ContentResult
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{
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Content = arr[0].ToString(Newtonsoft.Json.Formatting.None),
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ContentType = "application/json",
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StatusCode = 200
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};
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}
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catch
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{
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return new ContentResult { Content = "", ContentType = "application/json", StatusCode = 404 };
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}
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}
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// Prefix/contains search on username + display name. Returns the SAME account DTO shape as
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// /account/bulk and /account/{id} (account_data_web) - not the raw internal account_data,
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// which can emit null username/displayName/profileImage and lacks bannerImage/displayEmoji,
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// so the client's strict parser rejected it and the People search came back EMPTY even when
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// a match existed (e.g. "coach"). Route the matches through GetAccountsBulk so the shape is
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// byte-identical to what the client already accepts from bulk.
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[HttpGet("account/search")]
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public IActionResult AccountSearch(string name)
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{
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var matches = PlayerDB.Search(name);
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var ids = matches.Select(a => a.accountId).Distinct().ToList();
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if (ids.Count == 0)
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return new ContentResult { Content = "[]", ContentType = "application/json", StatusCode = 200 };
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return new ContentResult
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{
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Content = PlayerDB.GetAccountsBulk(ids),
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ContentType = "application/json",
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StatusCode = 200
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};
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}
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[HttpGet("account/{id}/bio")]
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public IActionResult GetBioForId(ulong id)
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{
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player_data? FullAccount = PlayerDB.GetFullAccount(id);
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string bio = FullAccount?.player_Extra?.Bio ?? "";
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return Ok(new
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{
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accountId = id,
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bio = bio
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});
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}
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[HttpGet("accountprivacysettings/{id}")]
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public ContentResult accountprivacysettings_for_userid(ulong id)
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{
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var (account, error) = AuthHelper.ValidateToken(HttpContext);
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if (error != null)
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return error;
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player_data? FullAccount = PlayerDB.GetFullAccount(id);
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bool IsRecentRoomHistoryVisible = FullAccount?.player_Extra?.IsRecentRoomHistoryVisible ?? false;
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var AccountPrivacySettings = JsonConvert.SerializeObject(new
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{
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accountId = id,
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isRecentHistoryVisible = IsRecentRoomHistoryVisible
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}); // Btw, the room history API can return [] if IsRecentRoomHistoryVisible is false like the Rec Room API does. - e12354
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return new ContentResult()
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{
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Content = AccountPrivacySettings,
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ContentType = "application/json",
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StatusCode = 200
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};
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}
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[HttpGet("parentalcontrol/me")]
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public ContentResult ParentalControlMe()
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{
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var (account, error) = AuthHelper.ValidateToken(HttpContext);
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if (error != null)
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return error;
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return new ContentResult()
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{
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Content = JsonConvert.SerializeObject(new
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{
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accountId = account.Id,
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disallowInAppPurchases = false,
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}),
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ContentType = "application/json",
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StatusCode = 200
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};
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}
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[HttpPut("account/me/username")]
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public async Task<ContentResult> ChangeUsername([FromForm] string username)
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{
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var (account, error) = AuthHelper.ValidateToken(HttpContext);
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if (error != null)
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return error;
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if (PlayerDB.HasActiveModerationBlock(account.Id))
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{
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return Utils.Error("You cannot change your name at this time.");
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}
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if (PlayerDB.IsNameLocked(account.Id))
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{
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Console.WriteLine($"[names] {account.Id} name change refused: name lock");
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return Utils.Error("Your name has been locked by a moderator and cannot be changed.");
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}
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string? nameErr = NameRules.CheckUsername(username, account.Id, out username);
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if (nameErr != null)
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{
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Console.WriteLine($"[names] {account.Id} @name change refused: {nameErr}");
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return Utils.Error(nameErr);
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}
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bool usercheck = await Task.Run(() => PlayerDB.SetPlayerUsername(username, account.Id));
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if (!usercheck)
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{
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return Utils.Error("This username is already in use!");
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}
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await Task.Run(() => PlayerDB.SetDisplayName(username, account.Id));
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try
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{
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// Notify ONLY the owner. This used to also SendToAll an "AccountUpdate"
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// carrying this player's own account_data_me, which every other client
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// applied over its own state - error-kicking the whole server to their
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// dorms (and letting banned players rejoin). See Notifications.RefreshAccount.
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// PushAccountUpdate (AccountUpdate), NOT RefreshAccount (SelfAccountUpdate): the
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// self-update does NOT redraw the profile/name, which is why an in-game edit used
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// to need a relog. AccountUpdate is the redraw the WEBSITE edit sends, so this now
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// updates the @name/display name in real time in-game, exactly like the website.
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await Notifications.PushAccountUpdate(account.Id);
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}
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catch (Exception ex)
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{
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Console.WriteLine($"Failed to send notification: {ex.Message}");
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}
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_ = Task.Run(() =>
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{
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try
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{
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Webhook.Send(
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account.Id,
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"prod",
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"Server info",
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$"({account.Id}) @{account.Username} has changed their @ name to @{username}",
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5898927
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);
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}
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catch (Exception ex)
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{
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Console.WriteLine($"[Webhook] Failed to send username change webhook: {ex.Message}");
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}
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});
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return new ContentResult()
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{
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Content = JsonConvert.SerializeObject(new
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{
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success = true,
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error = "",
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value = (string?)null
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}),
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ContentType = "application/json",
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StatusCode = 200
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};
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}
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[HttpPut("account/me/bio")]
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public async Task<ContentResult> ChangeBio([FromForm] string bio)
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{
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var (account, error) = AuthHelper.ValidateToken(HttpContext);
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if (error != null)
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return error;
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if (bio.Length > 255)
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{
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return Utils.Error("Your bio must not exceed 255 characters!");
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}
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bool CheckSwears = !string.IsNullOrEmpty(bio) && Sanitize.ContainsSwears(bio);
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if (CheckSwears)
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{
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return Utils.Error("Your bio contains swear words!");
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}
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string shortBio = bio.Length > 60 ? bio.Substring(0, 60) + "..." : bio;
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await Task.Run(() => PlayerDB.SetPlayerBio(bio, account.Id));
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_ = Task.Run(() =>
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{
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try
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{
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Webhook.Send(
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account.Id,
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"prod",
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"Server info",
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$"({account.Id}) @{account.Username} has changed their bio! " + $"Preview: \"{shortBio}\"",
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5898927
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);
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}
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catch (Exception ex)
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{
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Console.WriteLine($"[Webhook] Failed to send bio change webhook: {ex.Message}");
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}
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});
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try
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{
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// Notify ONLY the owner. This used to also SendToAll an "AccountUpdate"
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// carrying this player's own account_data_me, which every other client
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// applied over its own state - error-kicking the whole server to their
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// dorms (and letting banned players rejoin). See Notifications.RefreshAccount.
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// PushAccountUpdate (AccountUpdate), NOT RefreshAccount (SelfAccountUpdate): the
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// self-update does NOT redraw the profile/name, which is why an in-game edit used
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// to need a relog. AccountUpdate is the redraw the WEBSITE edit sends, so this now
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// updates the @name/display name in real time in-game, exactly like the website.
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await Notifications.PushAccountUpdate(account.Id);
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}
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catch (Exception ex)
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{
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Console.WriteLine($"[Notifications] Failed to send bio update: {ex.Message}");
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}
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return new ContentResult()
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{
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Content = JsonConvert.SerializeObject(new
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{
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success = true,
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error = "",
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value = (string?)null
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}),
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ContentType = "application/json",
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StatusCode = 200
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};
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}
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[HttpPut("account/me/displayname")]
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public async Task<ContentResult> ChangeDisplayName()
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{
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var (account, error) = AuthHelper.ValidateToken(HttpContext);
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if (error != null)
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return error;
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string NewDisplayName = HttpContext.Request.Form["displayName"].ToString();
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if (PlayerDB.HasActiveModerationBlock(account.Id))
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{
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return Utils.Error("You cannot change your name at this time.");
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}
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if (PlayerDB.IsNameLocked(account.Id))
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{
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Console.WriteLine($"[names] {account.Id} name change refused: name lock");
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return Utils.Error("Your name has been locked by a moderator and cannot be changed.");
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}
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string? dnErr = NameRules.CheckDisplayName(NewDisplayName, account.Id, out NewDisplayName);
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if (dnErr != null)
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{
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Console.WriteLine($"[names] {account.Id} display name refused: {dnErr}");
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return Utils.Error(dnErr);
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}
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await Task.Run(() => PlayerDB.SetDisplayName(NewDisplayName, account.Id));
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try
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{
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// Notify ONLY the owner. This used to also SendToAll an "AccountUpdate"
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// carrying this player's own account_data_me, which every other client
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// applied over its own state - error-kicking the whole server to their
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// dorms (and letting banned players rejoin). See Notifications.RefreshAccount.
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// PushAccountUpdate (AccountUpdate), NOT RefreshAccount (SelfAccountUpdate): the
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// self-update does NOT redraw the profile/name, which is why an in-game edit used
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// to need a relog. AccountUpdate is the redraw the WEBSITE edit sends, so this now
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// updates the @name/display name in real time in-game, exactly like the website.
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await Notifications.PushAccountUpdate(account.Id);
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}
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catch (Exception ex)
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{
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Console.WriteLine($"Failed to send notification: {ex.Message}");
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}
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_ = Task.Run(() =>
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{
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try
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{
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Webhook.Send(
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account.Id,
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"prod",
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"Server info",
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$"({account.Id}) @{account.Username} has changed their Display Name to \"{NewDisplayName}\"",
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5898927
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);
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}
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catch (Exception ex)
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{
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Console.WriteLine($"[Webhook] Failed to send Display Name change webhook: {ex.Message}");
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}
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});
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return new ContentResult()
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{
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Content = JsonConvert.SerializeObject(new
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{
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success = true,
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error = "",
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value = (string?)null
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}),
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ContentType = "application/json",
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StatusCode = 200
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};
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}
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[HttpGet("emojiConfig/whitelistedEmojis")]
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public ContentResult GetWhitelistedEmojis()
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{
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var (account, error) = AuthHelper.ValidateToken(HttpContext);
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if (error != null)
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return error;
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return new ContentResult()
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{
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Content = JsonConvert.SerializeObject(Emojis.emojis),
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ContentType = "application/json",
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StatusCode = 200
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};
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}
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[HttpPut("account/me/emoji")]
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public async Task<ContentResult> ChangeEmoji()
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{
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var (account, error) = AuthHelper.ValidateToken(HttpContext);
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if (error != null)
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return error;
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string displayEmoji = HttpContext.Request.Form["displayEmoji"].ToString();
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displayEmoji = Uri.UnescapeDataString(displayEmoji ?? "");
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var whitelistedEmojis = Emojis.emojis;
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if (!whitelistedEmojis.Contains(displayEmoji))
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{
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return Utils.Error("Emoji not allowed!");
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}
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await Task.Run(() => PlayerDB.SetPlayerEmoji(displayEmoji, account.Id));
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try
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{
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// Notify ONLY the owner. This used to also SendToAll an "AccountUpdate"
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// carrying this player's own account_data_me, which every other client
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|
// applied over its own state - error-kicking the whole server to their
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// dorms (and letting banned players rejoin). See Notifications.RefreshAccount.
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// PushAccountUpdate (AccountUpdate), NOT RefreshAccount (SelfAccountUpdate): the
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// self-update does NOT redraw the profile/name, which is why an in-game edit used
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// to need a relog. AccountUpdate is the redraw the WEBSITE edit sends, so this now
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// updates the @name/display name in real time in-game, exactly like the website.
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await Notifications.PushAccountUpdate(account.Id);
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}
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catch (Exception ex)
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{
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Console.WriteLine($"Failed to send notification: {ex.Message}");
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}
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_ = Task.Run(() =>
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{
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try
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{
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Webhook.Send(
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account.Id,
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"prod",
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"Server info",
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$"({account.Id}) @{account.Username} has changed their Display Emoji to \"{displayEmoji}\"",
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5898927
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);
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}
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catch (Exception ex)
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{
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Console.WriteLine($"[Webhook] Failed to send Display Emoji change webhook: {ex.Message}");
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}
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});
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return new ContentResult()
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{
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Content = JsonConvert.SerializeObject(new
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{
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success = true,
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error = "",
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value = (string?)null
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}),
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ContentType = "application/json",
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StatusCode = 200
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};
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}
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[HttpPut("account/me/personalpronouns")]
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public async Task<ContentResult> ChangePersonalPronouns([FromForm] int pronounFlags)
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{
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var (account, error) = AuthHelper.ValidateToken(HttpContext);
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if (error != null)
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return error;
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await Task.Run(() => PlayerDB.SetPlayerPronounFlags(pronounFlags, account.Id));
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try
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{
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// Notify ONLY the owner. This used to also SendToAll an "AccountUpdate"
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// carrying this player's own account_data_me, which every other client
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|
// applied over its own state - error-kicking the whole server to their
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// dorms (and letting banned players rejoin). See Notifications.RefreshAccount.
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// PushAccountUpdate (AccountUpdate), NOT RefreshAccount (SelfAccountUpdate): the
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|
// self-update does NOT redraw the profile/name, which is why an in-game edit used
|
|
// to need a relog. AccountUpdate is the redraw the WEBSITE edit sends, so this now
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// updates the @name/display name in real time in-game, exactly like the website.
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await Notifications.PushAccountUpdate(account.Id);
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}
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catch (Exception ex)
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{
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Console.WriteLine($"Failed to send notification: {ex.Message}");
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}
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return new ContentResult()
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{
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Content = JsonConvert.SerializeObject(new
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{
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success = true,
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error = "",
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value = (string?)null
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}),
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ContentType = "application/json",
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StatusCode = 200
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};
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}
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[HttpPut("account/me/identityflags")]
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public async Task<ContentResult> ChangeIdentityFlags([FromForm] int identityFlags)
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{
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var (account, error) = AuthHelper.ValidateToken(HttpContext);
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if (error != null)
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return error;
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await Task.Run(() => PlayerDB.SetPlayerIdentityFlags(identityFlags, account.Id));
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// Real-time redraw (same as the website), not the self-only update that needed a relog.
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await Notifications.PushAccountUpdate(account.Id);
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return new ContentResult()
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{
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Content = JsonConvert.SerializeObject(new
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{
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success = true,
|
|
error = "",
|
|
value = (string?)null
|
|
}),
|
|
ContentType = "application/json",
|
|
StatusCode = 200
|
|
};
|
|
}
|
|
|
|
[HttpPut("account/me/profileimage")]
|
|
public async Task<IActionResult> ChangeProfileImage([FromForm] string imageName)
|
|
{
|
|
var (account, error) = AuthHelper.ValidateToken(HttpContext);
|
|
if (error != null)
|
|
return error;
|
|
|
|
if (string.IsNullOrEmpty(imageName))
|
|
{
|
|
return Ok(new
|
|
{
|
|
success = false,
|
|
error = "Image name cannot be empty!",
|
|
value = (string?)null
|
|
});
|
|
}
|
|
|
|
await Task.Run(() => PlayerDB.SetPlayerImageName(imageName, account.Id));
|
|
|
|
// Refresh the client so the new picture shows WITHOUT a relog - but DELAYED.
|
|
//
|
|
// An IMMEDIATE SelfAccountUpdate here caused "Dropping to dormroom due to error
|
|
// [385120]": the client's image loader keys in-flight loads by image id and completes
|
|
// one TaskCompletionSource per id. Answering this request already starts a load of the
|
|
// new image; a simultaneous push starts a SECOND load of the same id and double-
|
|
// completes that promise (InvalidOperationException: Cannot complete an already
|
|
// completed promise). Leaving it out avoided the crash but meant the picture only
|
|
// appeared after a relog.
|
|
//
|
|
// Delaying the push past that first load removes the race: by the time it fires the
|
|
// load is done (its promise cleared), so the refresh is a clean single reload and the
|
|
// picture updates live. Fire-and-forget so the HTTP 200 returns immediately.
|
|
ulong pid = account.Id;
|
|
Notifications.FireAndForget(Task.Run(async () =>
|
|
{
|
|
await Task.Delay(3000);
|
|
await Notifications.PushAccountUpdate(pid); // AccountUpdate redraws the profile (owner + everyone)
|
|
}), "profile image live refresh");
|
|
|
|
return Ok(new
|
|
{
|
|
success = true,
|
|
error = "",
|
|
value = (string?)null
|
|
});
|
|
}
|
|
|
|
[HttpPut("account/me/bannerimage")]
|
|
public async Task<IActionResult> ChangeBannerImage([FromForm] string imageName)
|
|
{
|
|
var (account, error) = AuthHelper.ValidateToken(HttpContext);
|
|
if (error != null)
|
|
return error;
|
|
|
|
if (string.IsNullOrEmpty(imageName))
|
|
{
|
|
return Ok(new
|
|
{
|
|
success = false,
|
|
error = "Image name cannot be empty!",
|
|
value = (string?)null
|
|
});
|
|
}
|
|
|
|
await Task.Run(() => PlayerDB.SetPlayerBanner(imageName, account.Id));
|
|
|
|
// Delayed refresh so the new banner shows without a relog. See ChangeProfileImage above
|
|
// for why it must be delayed: an immediate SelfAccountUpdate double-completes the
|
|
// client's in-flight image-load promise and drops it to the dorm ([385120]). Firing it
|
|
// after that load finishes makes it a clean single reload.
|
|
ulong pid = account.Id;
|
|
Notifications.FireAndForget(Task.Run(async () =>
|
|
{
|
|
await Task.Delay(3000);
|
|
await Notifications.PushAccountUpdate(pid); // AccountUpdate redraws the profile (owner + everyone)
|
|
}), "banner image live refresh");
|
|
|
|
return Ok(new
|
|
{
|
|
success = true,
|
|
error = "",
|
|
value = (string?)null
|
|
});
|
|
}
|
|
|
|
[HttpPost("account/me/phone")]
|
|
public IActionResult AddPhoneNumber([FromForm] string phone)
|
|
{
|
|
var (account, error) = AuthHelper.ValidateToken(HttpContext);
|
|
if (error != null)
|
|
return error;
|
|
|
|
string phoneNumber = phone.Substring(2);
|
|
Console.WriteLine($"[Phone] Player {account.Id} is trying to add phone number: {phoneNumber}. Full phone: {phone}");
|
|
|
|
return Ok(new
|
|
{
|
|
success = false,
|
|
error = "This ain't implemented yet.",
|
|
value = (string?)null
|
|
});
|
|
}
|
|
|
|
[HttpGet("namegen/options")]
|
|
public IActionResult NameGenOptions()
|
|
{
|
|
var (account, error) = AuthHelper.ValidateToken(HttpContext);
|
|
if (error != null)
|
|
return error;
|
|
|
|
return Ok(new
|
|
{
|
|
nouns = Utils.Nouns,
|
|
adjectives = Utils.Adjectives,
|
|
});
|
|
}
|
|
}
|
|
}
|