Revert "Disable cheatmanager to preserve DUID function"

This commit is contained in:
Lapis
2026-07-22 19:16:11 -04:00
committed by GitHub
parent 4084091d34
commit a7fe3b2b61
+7 -11
View File
@@ -46,18 +46,14 @@ public class Plugin : BasePlugin
private void OnSceneLoaded(Scene scene, LoadSceneMode mode)
{
// CheatManager boots us out of rooms when it runs, but it's ALSO the DUID service the DI
// container resolves for account creation / login (destroying it removes that service).
// So instead of destroying it, *deactivate* the GameObject: it stops running (no Update /
// coroutines, so no boot) while the component still exists, so the DI container can still
// resolve PGECJHKNIEN and call its DUID methods. It's recreated per scene, so deactivate
// each freshly-spawned (active) instance on every load. (GameObject.Find only returns active
// objects, so once deactivated it isn't found again.)
var cheatMgr = GameObject.Find("GameRoot/(Startup)(Clone)/Core Systems/[CheatManager]");
if (cheatMgr != null)
if (scene.name != "TitleScreen" && scene.name != "empty")
{
cheatMgr.SetActive(false);
Log.LogInfo("cheatmanager deactivated");
var cheatMgr = GameObject.Find("GameRoot/(Startup)(Clone)/Core Systems/[CheatManager]");
if (cheatMgr != null)
{
GameObject.Destroy(cheatMgr);
Log.LogInfo("cheatmanager destroyed");
}
}
}
}