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46 lines
1.9 KiB
Markdown
46 lines
1.9 KiB
Markdown
# CannedNet
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A RecNet API Reimplementation written in C#
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Currently supported version: 2021-01-29
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Lots of data and stuff like the photon servers listed here are Radium's servers, these can be changed safely, I'm just currently using it for testing.
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~~Doesn't really matter as with this current state you can't login fully~~ WE GOT LOGGED IN!!!!
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TODO:
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- Player PFP changing
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- Outfit saving
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- CDN server
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- Play tab
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- Clubs Server
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- People
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- Friend requests
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- Invites
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## Known Issues
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- Play tab will randomly try to use the new UI split-test randomly, I want to try and prevent this as the endpoints are a bit weird, and I'd rather not have the inconsisency between sessions.
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- All presences will say [VERSION MISMATCH]
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- Even if a player logs out, it will permenatly say they are online.
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- Image server returns an image, but improperly as the game doesn't handle the image and display it.
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- You are only able to go to "private" instances of rooms
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- You get matchmaked into a DormRoom that is not yours if there are multiple users (fixed in next commit from LapisGit)
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## Why?
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Rec Room has now publicly announced that they are shutting down forever on **June 1st of this year.**
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This game has been essential to me, allowing me to find pretty much everyone I know today and it really sucks to see it go away.
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So I want *anyone* to be able to host their own Rec Room API, and just be able to connect to it, and run it with ease, so I'm starting this project.
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## Pull Requests
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Pull Requests are **VERY** welcome in this project, but please, ***PLEASE*** do not just ask some random AI chatbot to make features and then don't test it in the slightest.
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Use little to none AI in this project, this project should be stable.
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If AI is overused or completely has done your PR, even if it works perfectly, it will be declined.
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Try to minimize merge conflicts too, although it may be impossible to avoid.
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