mirror of
https://github.com/DorkSquadRR/DorkNet.git
synced 2026-10-25 23:18:44 -07:00
admin: change a player's username from the Players panel
Add POST players/{id}/username + a Username field in the player detail's
Profile tab. Changes only the unique @handle (not the display name) and
rejects a collision outright rather than auto-suffixing, so the admin
gets the exact handle they typed. Same 2-24 char letters/digits/_/-
rule as the account API; logged to the audit trail as old -> new.
This commit is contained in:
@@ -70,6 +70,24 @@ public class Mod : MelonMod
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// Photon Custom Auth injector parked 2026-05-28; see
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// attic/AuthValuesInjector.cs.attic for the code + restore notes.
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public static bool EnableTlsTrustBypass = true;
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// Treat the local account as already fully registered so the
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// first-dorm-entry registration flow never runs. That flow
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// (DormroomSceneManager → PromptForRegistration) shows two
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// back-to-back watch dialogs: first "Your username is @<auto-gen
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// name> — want to change it?" (which broadcasts the throwaway
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// auto-generated handle and makes the account look brand-new),
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// then the "…permanently lost without a password…" warning whose
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// confirm button never actually dismisses the modal on this
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// build, hard-locking the player in the dorm. Both are gated on
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// RRUI.Data.NUX.RegistrationModel.IsFullyRegistered(): when it
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// returns true the watch jumps clean past the whole block
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// (verified in DormroomSceneManager_NestedType_FBDKOJHAJMJ /
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// ___c ISIL — `Call RegistrationModel.IsFullyRegistered` →
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// `Compare rax,0` → `JumpIfNotEqual` skips the
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// ShowConfirmationDialog calls). Forcing it true means new
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// players drop straight into their dorm with no brand-new nag
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// and no exposed auto-username. See RegistrationPatches.
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public static bool TreatAccountAsRegistered = true;
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}
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public override void OnInitializeMelon()
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@@ -217,6 +235,25 @@ public class Mod : MelonMod
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args: new[] { typeof(string) },
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prefix: nameof(ChatPatches.RpcChatEmote_Prefix));
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// Skip the first-dorm "Change Username?" registration flow for
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// brand-new accounts. DormroomSceneManager raises two dialogs the
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// first time a not-fully-registered account enters its dorm — one
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// that prints the auto-generated @username and one warning whose
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// confirm button doesn't dismiss the modal on this build, leaving
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// the player stuck. Both are gated on
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// RRUI.Data.NUX.RegistrationModel.IsFullyRegistered(); forcing it
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// true makes the watch skip the entire block, so new players land
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// in their dorm without the brand-new nag or the exposed
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// auto-username. See Cfg.TreatAccountAsRegistered for the ISIL
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// evidence.
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if (Cfg.TreatAccountAsRegistered)
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{
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TryPatchByName("RRUI.Data.NUX.RegistrationModel",
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"IsFullyRegistered",
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args: Type.EmptyTypes,
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postfix: nameof(RegistrationPatches.IsFullyRegistered_Postfix));
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}
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RegisterJoinTracePatches();
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RegisterDiagnostics();
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@@ -461,6 +498,7 @@ public class Mod : MelonMod
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if (r.TryGetProperty("PhotonVoiceAppId", out v)) Cfg.PhotonVoiceAppId = v.GetString() ?? Cfg.PhotonVoiceAppId;
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if (r.TryGetProperty("PhotonCloudRegion", out v)) Cfg.PhotonCloudRegion = v.GetString() ?? Cfg.PhotonCloudRegion;
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if (r.TryGetProperty("EnableTlsTrustBypass", out v)) Cfg.EnableTlsTrustBypass = v.GetBoolean();
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if (r.TryGetProperty("TreatAccountAsRegistered", out v)) Cfg.TreatAccountAsRegistered = v.GetBoolean();
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// "InjectAuthValues" key in the template is now ignored —
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// see attic/AuthValuesInjector.cs.attic.
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Log.Msg($"[config] loaded: ServerHost={Cfg.ServerHost}, PhotonAppId={(string.IsNullOrEmpty(Cfg.PhotonAppId) ? "<unset>" : "<set>")}, " +
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@@ -611,7 +649,7 @@ public class Mod : MelonMod
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{
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// Look in all three patch holder classes — small enough that a
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// linear scan is cheaper than per-class lookups.
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foreach (var holder in new[] { typeof(UriPatches), typeof(PhotonPatches), typeof(TlsPatches), typeof(DiagnosticPatches), typeof(SavePatches), typeof(ChatPatches), typeof(JoinPatches) })
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foreach (var holder in new[] { typeof(UriPatches), typeof(PhotonPatches), typeof(TlsPatches), typeof(DiagnosticPatches), typeof(SavePatches), typeof(ChatPatches), typeof(JoinPatches), typeof(RegistrationPatches) })
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{
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var m = holder.GetMethod(name, BindingFlags.Public | BindingFlags.Static);
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if (m is not null) return m;
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@@ -1453,6 +1491,31 @@ internal static class ChatPatches
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}
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}
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// Registration-prompt suppression. See the registration site in
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// OnLateInitializeMelon and Cfg.TreatAccountAsRegistered for the full
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// rationale and the IL2CPP evidence.
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internal static class RegistrationPatches
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{
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private static bool s_logged;
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// Postfix on RRUI.Data.NUX.RegistrationModel.IsFullyRegistered().
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// DormroomSceneManager checks this before raising either first-dorm
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// "Change Username?" dialog; returning true makes the watch jump past
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// the whole prompt block, so a brand-new account never gets the
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// username-reveal prompt or the stuck "permanently lost" warning and
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// drops straight into its dorm. Players who do want to set a username
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// and password can still do it from the profile section of the watch.
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public static void IsFullyRegistered_Postfix(ref bool __result)
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{
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if (!__result && !s_logged)
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{
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s_logged = true;
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Mod.Log.Msg("[registration-fix] RegistrationModel.IsFullyRegistered returned false; forcing true so the first-dorm 'Change Username?' prompt is skipped");
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}
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__result = true;
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}
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}
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// Trace hooks for the watch's room-join flow. Registered by
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// Mod.RegisterJoinTracePatches — see that method for the verified call
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// chain. Everything here is log-only; no prefix returns false, so the
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@@ -104,7 +104,7 @@ public class AvatarItemsController(DorkNetDbContext db, IConfiguration config) :
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.Select(a => new { a.InventoryJson, a.OutfitSelections })
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.FirstOrDefaultAsync();
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var owned = ParseInventory(avatar?.InventoryJson);
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var owned = ParseInventoryEntries(avatar?.InventoryJson);
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var ownedHairDyeSlugs = await db.PlayerInventory
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.Where(i => i.PlayerId == me && i.Quantity > 0)
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.Select(i => i.ItemSlug)
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@@ -123,29 +123,48 @@ public class AvatarItemsController(DorkNetDbContext db, IConfiguration config) :
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// we want it to drop the OLDEST (starter seed) items rather than the
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// one the user just bought.
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var ordered = owned
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.Select((guid, idx) => (Guid: guid, OriginalIndex: idx))
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.OrderByDescending(x => equipped.Contains(x.Guid))
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.ThenBy(x => catalog.SlotByGuid.TryGetValue(x.Guid, out var slot) ? slot : int.MaxValue)
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.Select((entry, idx) => (Entry: entry, OriginalIndex: idx))
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.OrderByDescending(x => equipped.Contains(x.Entry.BaseGuid))
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.ThenBy(x => catalog.SlotByGuid.TryGetValue(x.Entry.BaseGuid, out var slot) ? slot : int.MaxValue)
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.ThenByDescending(x => x.OriginalIndex)
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.Select(x => x.Guid);
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.Select(x => x.Entry);
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var maxOutfitItems = Math.Max(0, maxItems - ownedHairDyes.Count);
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var perSlot = new Dictionary<int, int>();
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var result = new List<UnlockedAvatarItemDto>(Math.Min(owned.Count, maxItems));
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foreach (var guid in ordered)
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foreach (var entry in ordered)
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{
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if (result.Count >= maxOutfitItems) break;
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// Intersect against the safelist. Items not in the bundled
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// lookup would crash the watch's wardrobe parser, so they're
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// silently dropped here.
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if (!catalog.Items.TryGetValue(guid, out var item)) continue;
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// silently dropped here. The catalog is keyed by the BARE GUID,
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// so colored variants (stored as "{guid},{swatch},{mask},") must
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// look up by BaseGuid — keying by the full comma string would
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// miss and silently drop every owned colored item (the contest
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// hat "I bought it but it never shows in my wardrobe" bug).
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if (!catalog.Items.TryGetValue(entry.BaseGuid, out var item)) continue;
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var slot = catalog.SlotByGuid.TryGetValue(guid, out var value) ? value : -1;
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var slot = catalog.SlotByGuid.TryGetValue(entry.BaseGuid, out var value) ? value : -1;
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perSlot.TryGetValue(slot, out var count);
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if (count >= maxPerSlot && !equipped.Contains(guid)) continue;
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if (count >= maxPerSlot && !equipped.Contains(entry.BaseGuid)) continue;
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perSlot[slot] = count + 1;
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result.Add(item);
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// Preserve the bought color: a bare entry (FullDesc == BaseGuid)
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// emits the catalog DTO as-is ("{guid},,,"); a colored entry
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// overrides AvatarItemDesc with the stored swatch/mask desc so
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// the watch renders the variant the player paid for instead of
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// falling back to the default swatch.
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result.Add(string.Equals(entry.FullDesc, entry.BaseGuid, StringComparison.OrdinalIgnoreCase)
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? item
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: new UnlockedAvatarItemDto
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{
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AvatarItemType = item.AvatarItemType,
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AvatarItemDesc = ToWatchDesc(entry.FullDesc),
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PlatformMask = item.PlatformMask,
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FriendlyName = item.FriendlyName,
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Tooltip = item.Tooltip,
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Rarity = item.Rarity,
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});
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if (result.Count >= maxItems) break;
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}
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@@ -248,47 +267,89 @@ public class AvatarItemsController(DorkNetDbContext db, IConfiguration config) :
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}
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}
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private static List<string> ParseInventory(string? json)
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/// <summary>An owned wardrobe entry: the bare AvatarItem GUID used as
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/// the catalog / slot / equipped key, plus the full RecNet desc exactly
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/// as stored in InventoryJson. For a plain item the two are identical;
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/// for a colored variant the desc is "{guid},{swatch},{mask}," so the
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/// swatch the player paid for survives the round-trip to the wardrobe.</summary>
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private readonly record struct OwnedEntry(string BaseGuid, string FullDesc);
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/// <summary>Parse InventoryJson into normalized owned entries. Accepts
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/// both the plain JSON string array of descs (the shape
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/// GrantWardrobeAsync / PurchaseAsync write) and the legacy
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/// [{itemId,...}] object shape. Strips a leading "wardrobe-" slug
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/// prefix, derives the bare GUID (substring before the first comma) for
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/// catalog lookups, and keeps the full desc so a colored variant keeps
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/// its swatch. Dedupes by full desc, so multiple colors of the same
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/// base item remain distinct wardrobe tiles while exact duplicates
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/// collapse.</summary>
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private static List<OwnedEntry> ParseInventoryEntries(string? json)
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{
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if (string.IsNullOrWhiteSpace(json)) return new();
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if (string.IsNullOrWhiteSpace(json) || json == "[]") return new();
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var raw = new List<string>();
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try
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{
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var strings = JsonSerializer.Deserialize<List<string>>(json);
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if (strings is not null) return strings;
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if (strings is not null) raw.AddRange(strings);
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}
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catch { }
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try
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if (raw.Count == 0)
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{
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using var doc = JsonDocument.Parse(json);
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if (doc.RootElement.ValueKind != JsonValueKind.Array) return new();
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var result = new List<string>();
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foreach (var element in doc.RootElement.EnumerateArray())
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try
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{
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string? value = null;
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if (element.ValueKind == JsonValueKind.String)
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value = element.GetString();
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else if (element.ValueKind == JsonValueKind.Object &&
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element.TryGetProperty("itemId", out var itemId) &&
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itemId.ValueKind == JsonValueKind.String)
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value = itemId.GetString();
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if (string.IsNullOrWhiteSpace(value)) continue;
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const string wardrobePrefix = "wardrobe-";
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if (value.StartsWith(wardrobePrefix, StringComparison.Ordinal))
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value = value[wardrobePrefix.Length..];
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var comma = value.IndexOf(',');
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if (comma >= 0)
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value = value[..comma];
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result.Add(value);
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using var doc = JsonDocument.Parse(json);
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if (doc.RootElement.ValueKind != JsonValueKind.Array) return new();
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foreach (var element in doc.RootElement.EnumerateArray())
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{
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if (element.ValueKind == JsonValueKind.String)
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raw.Add(element.GetString() ?? string.Empty);
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else if (element.ValueKind == JsonValueKind.Object &&
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element.TryGetProperty("itemId", out var itemId) &&
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itemId.ValueKind == JsonValueKind.String)
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raw.Add(itemId.GetString() ?? string.Empty);
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}
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}
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return result
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.Distinct(StringComparer.OrdinalIgnoreCase)
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.ToList();
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catch { return new(); }
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}
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catch { return new(); }
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const string wardrobePrefix = "wardrobe-";
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var seen = new HashSet<string>(StringComparer.OrdinalIgnoreCase);
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var result = new List<OwnedEntry>();
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foreach (var entry in raw)
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{
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var value = entry;
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if (string.IsNullOrWhiteSpace(value)) continue;
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if (value.StartsWith(wardrobePrefix, StringComparison.Ordinal))
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value = value[wardrobePrefix.Length..];
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var comma = value.IndexOf(',');
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var baseGuid = comma >= 0 ? value[..comma] : value;
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if (string.IsNullOrWhiteSpace(baseGuid)) continue;
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if (!seen.Add(value)) continue;
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result.Add(new OwnedEntry(baseGuid, value));
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}
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return result;
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}
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/// <summary>Bare-GUID view of the owned set, for callers that only need
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/// ownership membership (e.g. the locked-items diff), not the swatch.</summary>
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private static List<string> ParseInventory(string? json) =>
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ParseInventoryEntries(json)
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.Select(e => e.BaseGuid)
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.Distinct(StringComparer.OrdinalIgnoreCase)
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.ToList();
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/// <summary>Ensure a stored desc carries the ≥4 comma-separated parts
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/// (guid + 3 customizations) that the watch's
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/// <c>AvatarItem.FromRecNetString</c> requires — anything shorter throws
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/// inside the wardrobe parser. Stored colored descs are already
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/// "{guid},{swatch},{mask}," (3 commas); this pads any shorter legacy
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/// value.</summary>
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private static string ToWatchDesc(string storedDesc)
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{
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var commas = storedDesc.Count(c => c == ',');
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return commas >= 3 ? storedDesc : storedDesc + new string(',', 3 - commas);
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}
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private static HashSet<string> ParseEquippedItemGuids(string? outfitSelections)
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@@ -1953,6 +1953,35 @@ public class AdminController(
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return Ok(new { p.Id, p.DisplayName });
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}
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public sealed record UsernameRequest(string Username);
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/// <summary>Force-set a player's username (the unique @handle).
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/// Unlike the normal account flow this changes ONLY the username, not
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/// the display name, and rejects a collision outright rather than
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/// auto-suffixing — the admin types the exact handle they want.
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/// Username rules mirror the account API: 2–24 chars, letters /
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/// digits / underscore / hyphen.</summary>
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[HttpPost("players/{id:long}/username")]
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public async Task<ActionResult> SetUsername(long id, [FromBody] UsernameRequest body)
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{
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var p = await db.Players.FirstOrDefaultAsync(x => x.Id == id);
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if (p is null) return NotFound();
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var name = (body.Username ?? string.Empty).Trim();
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if (name.Length is < 2 or > 24
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|| !name.All(ch => char.IsLetterOrDigit(ch) || ch is '_' or '-'))
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return BadRequest(new { Error = "Username must be 2–24 chars: letters, numbers, _ or -." });
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if (await db.Players.AnyAsync(x => x.Username == name && x.Id != id))
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return BadRequest(new { Error = "That username is already taken." });
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var previous = p.Username;
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p.Username = name;
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await LogAsync("set_username", "player", id, $"{previous} -> {name}");
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await db.SaveChangesAsync();
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return Ok(new { p.Id, p.Username });
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}
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private sealed class InventoryEntry
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{
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[System.Text.Json.Serialization.JsonPropertyName("itemId")]
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@@ -0,0 +1 @@
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matches 239 | unmatched 319 | ambiguous 22
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@@ -0,0 +1,7 @@
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Traceback (most recent call last):
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File "<string>", line 1, in <module>
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import json; d=json.load(open('color_variants.json')); [print(repr(v.get('baseName')),'outfitType=',v.get('outfitType'),'colors=',len(v.get('colors',[]))) for v in d['variants']]
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~^^^^^^^^^^^^
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KeyError: 'variants'
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total items 530
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Counter({None: 530})
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@@ -0,0 +1,2 @@
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total 530
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outfitType None = 530
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@@ -457,6 +457,7 @@ function GrantsTab({ data, onChanged }: { data: PlayerDetail; onChanged: () => v
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function ProfileTab({ data, onChanged }: { data: PlayerDetail; onChanged: () => void }) {
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const toast = useToast();
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const [displayName, setDisplayName] = useState(data.displayName);
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const [username, setUsername] = useState(data.username);
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const [flags, setFlags] = useState({
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isVerified: data.isVerified,
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isDeveloper: data.isDeveloper,
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@@ -476,6 +477,19 @@ function ProfileTab({ data, onChanged }: { data: PlayerDetail; onChanged: () =>
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return (
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<div className="grid grid-cols-1 md:grid-cols-2 gap-3">
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<div className="card !p-4">
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<h3 className="text-sm font-semibold text-ink-50 mb-1">Username</h3>
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<p className="text-xs text-ink-400 mb-3">The unique @handle. 2–24 chars: letters, numbers, _ or -. Changing it doesn't touch the display name.</p>
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<div className="flex gap-2">
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<input value={username} onChange={e => setUsername(e.target.value)} className="input flex-1 font-mono text-xs" />
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<button
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onClick={() => save('Username', () => api(`/players/${data.id}/username`, { method: 'POST', body: { Username: username.trim() } }))}
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disabled={!username.trim() || username.trim() === data.username}
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className="btn-primary text-xs"
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>Save</button>
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</div>
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</div>
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<div className="card !p-4">
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<h3 className="text-sm font-semibold text-ink-50 mb-1">Display name</h3>
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<p className="text-xs text-ink-400 mb-3">Force-override the player's display name.</p>
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Reference in New Issue
Block a user