admin: change a player's username from the Players panel

Add POST players/{id}/username + a Username field in the player detail's
Profile tab. Changes only the unique @handle (not the display name) and
rejects a collision outright rather than auto-suffixing, so the admin
gets the exact handle they typed. Same 2-24 char letters/digits/_/-
rule as the account API; logged to the audit trail as old -> new.
This commit is contained in:
Alexa
2026-05-31 20:52:11 +03:00
parent 3480ca21fa
commit 3d089f6e32
7 changed files with 219 additions and 42 deletions
+64 -1
View File
@@ -70,6 +70,24 @@ public class Mod : MelonMod
// Photon Custom Auth injector parked 2026-05-28; see
// attic/AuthValuesInjector.cs.attic for the code + restore notes.
public static bool EnableTlsTrustBypass = true;
// Treat the local account as already fully registered so the
// first-dorm-entry registration flow never runs. That flow
// (DormroomSceneManager → PromptForRegistration) shows two
// back-to-back watch dialogs: first "Your username is @<auto-gen
// name> — want to change it?" (which broadcasts the throwaway
// auto-generated handle and makes the account look brand-new),
// then the "…permanently lost without a password…" warning whose
// confirm button never actually dismisses the modal on this
// build, hard-locking the player in the dorm. Both are gated on
// RRUI.Data.NUX.RegistrationModel.IsFullyRegistered(): when it
// returns true the watch jumps clean past the whole block
// (verified in DormroomSceneManager_NestedType_FBDKOJHAJMJ /
// ___c ISIL — `Call RegistrationModel.IsFullyRegistered` →
// `Compare rax,0` → `JumpIfNotEqual` skips the
// ShowConfirmationDialog calls). Forcing it true means new
// players drop straight into their dorm with no brand-new nag
// and no exposed auto-username. See RegistrationPatches.
public static bool TreatAccountAsRegistered = true;
}
public override void OnInitializeMelon()
@@ -217,6 +235,25 @@ public class Mod : MelonMod
args: new[] { typeof(string) },
prefix: nameof(ChatPatches.RpcChatEmote_Prefix));
// Skip the first-dorm "Change Username?" registration flow for
// brand-new accounts. DormroomSceneManager raises two dialogs the
// first time a not-fully-registered account enters its dorm — one
// that prints the auto-generated @username and one warning whose
// confirm button doesn't dismiss the modal on this build, leaving
// the player stuck. Both are gated on
// RRUI.Data.NUX.RegistrationModel.IsFullyRegistered(); forcing it
// true makes the watch skip the entire block, so new players land
// in their dorm without the brand-new nag or the exposed
// auto-username. See Cfg.TreatAccountAsRegistered for the ISIL
// evidence.
if (Cfg.TreatAccountAsRegistered)
{
TryPatchByName("RRUI.Data.NUX.RegistrationModel",
"IsFullyRegistered",
args: Type.EmptyTypes,
postfix: nameof(RegistrationPatches.IsFullyRegistered_Postfix));
}
RegisterJoinTracePatches();
RegisterDiagnostics();
@@ -461,6 +498,7 @@ public class Mod : MelonMod
if (r.TryGetProperty("PhotonVoiceAppId", out v)) Cfg.PhotonVoiceAppId = v.GetString() ?? Cfg.PhotonVoiceAppId;
if (r.TryGetProperty("PhotonCloudRegion", out v)) Cfg.PhotonCloudRegion = v.GetString() ?? Cfg.PhotonCloudRegion;
if (r.TryGetProperty("EnableTlsTrustBypass", out v)) Cfg.EnableTlsTrustBypass = v.GetBoolean();
if (r.TryGetProperty("TreatAccountAsRegistered", out v)) Cfg.TreatAccountAsRegistered = v.GetBoolean();
// "InjectAuthValues" key in the template is now ignored —
// see attic/AuthValuesInjector.cs.attic.
Log.Msg($"[config] loaded: ServerHost={Cfg.ServerHost}, PhotonAppId={(string.IsNullOrEmpty(Cfg.PhotonAppId) ? "<unset>" : "<set>")}, " +
@@ -611,7 +649,7 @@ public class Mod : MelonMod
{
// Look in all three patch holder classes — small enough that a
// linear scan is cheaper than per-class lookups.
foreach (var holder in new[] { typeof(UriPatches), typeof(PhotonPatches), typeof(TlsPatches), typeof(DiagnosticPatches), typeof(SavePatches), typeof(ChatPatches), typeof(JoinPatches) })
foreach (var holder in new[] { typeof(UriPatches), typeof(PhotonPatches), typeof(TlsPatches), typeof(DiagnosticPatches), typeof(SavePatches), typeof(ChatPatches), typeof(JoinPatches), typeof(RegistrationPatches) })
{
var m = holder.GetMethod(name, BindingFlags.Public | BindingFlags.Static);
if (m is not null) return m;
@@ -1453,6 +1491,31 @@ internal static class ChatPatches
}
}
// Registration-prompt suppression. See the registration site in
// OnLateInitializeMelon and Cfg.TreatAccountAsRegistered for the full
// rationale and the IL2CPP evidence.
internal static class RegistrationPatches
{
private static bool s_logged;
// Postfix on RRUI.Data.NUX.RegistrationModel.IsFullyRegistered().
// DormroomSceneManager checks this before raising either first-dorm
// "Change Username?" dialog; returning true makes the watch jump past
// the whole prompt block, so a brand-new account never gets the
// username-reveal prompt or the stuck "permanently lost" warning and
// drops straight into its dorm. Players who do want to set a username
// and password can still do it from the profile section of the watch.
public static void IsFullyRegistered_Postfix(ref bool __result)
{
if (!__result && !s_logged)
{
s_logged = true;
Mod.Log.Msg("[registration-fix] RegistrationModel.IsFullyRegistered returned false; forcing true so the first-dorm 'Change Username?' prompt is skipped");
}
__result = true;
}
}
// Trace hooks for the watch's room-join flow. Registered by
// Mod.RegisterJoinTracePatches — see that method for the verified call
// chain. Everything here is log-only; no prefix returns false, so the