feat: Enhance avatar gifts and items handling; normalize gift descriptions and include color variants with unique IDs

This commit is contained in:
Alexa
2026-07-12 00:54:01 +03:00
parent c472e7f342
commit 63e3b11736
3 changed files with 148 additions and 4 deletions
@@ -1,6 +1,8 @@
using System.Net.Http.Headers;
using System.Text;
using System.Text.Json;
using Microsoft.EntityFrameworkCore;
using Microsoft.Extensions.DependencyInjection;
namespace DorkNet.Server.Tests;
@@ -131,6 +133,88 @@ public sealed class OwnedAvatarItemsTests : IClassFixture<DorkNetServerFactory>
Assert.Equal(1, occurrences);
}
[Fact]
public async Task Legacy_bare_desc_gift_is_served_as_4part_matching_v4items()
{
using var setup = ApiClient();
var player = await GameClientSessionFactory.CreateAsync(setup, _factory.ApexDomain);
// Simulate a gift persisted BEFORE the fix: a bare-guid outfit desc
// (no ",,," suffix) — the class of row that made the post-consume
// UnlockAvatarItemAndMarkNew Find() miss and NRE.
string bareGuid;
await using (var scope = _factory.Services.CreateAsyncScope())
{
var db = scope.ServiceProvider.GetRequiredService<Data.DorkNetDbContext>();
var item = await db.StoreItems.FirstAsync(i => i.IsActive && i.Slug.StartsWith("wardrobe-"));
bareGuid = item.Slug["wardrobe-".Length..];
db.GiftPackages.Add(new Data.Entities.GiftPackageEntity
{
RecipientPlayerId = player.PlayerId,
AvatarItemType = 0, // outfit
AvatarItemDescOrHairDyeDesc = bareGuid, // BARE — the legacy bug
IsValid = true,
});
await db.SaveChangesAsync();
}
using var client = ApiClient(player);
var gifts = await GetJsonAsync(client, "/api/avatar/v2/gifts");
var gift = gifts.EnumerateArray()
.First(g => g.GetProperty("AvatarItemDesc").GetString()!.StartsWith(bareGuid));
// Both desc keys are served as the 4-part form regardless of how the
// row was stored, so the client's exact-match unlock succeeds. (A
// real buy also grants the item, so v4/items contains it — covered by
// Purchased_item_appears_owned / Buy_gift_desc_matches_v4items.)
var giftDesc = gift.GetProperty("AvatarItemDesc").GetString()!;
Assert.True(giftDesc.Count(c => c == ',') >= 3, $"legacy gift not normalized: {giftDesc}");
Assert.Equal(giftDesc, gift.GetProperty("AvatarItemDescOrHairDyeDesc").GetString());
}
[Fact]
public async Task Toggle_on_wardrobe_includes_color_variants_with_unique_ids()
{
using var setup = ApiClient();
var player = await GameClientSessionFactory.CreateAsync(setup, _factory.ApexDomain);
await using (var scope = _factory.Services.CreateAsyncScope())
{
var settings = scope.ServiceProvider
.GetRequiredService<DorkNet.Server.Services.ServerSettingsService>();
await settings.SetAllAvatarItemsOwnedEnabledAsync(true);
}
try
{
using var client = ApiClient(player);
var items = await GetJsonAsync(client, "/api/avatar/v4/items");
// Variant descs ("{guid},{combo},{mask},") — the colorways — are
// present, not just base "{guid},,," rows; and every id is unique
// (base + variants share a base guid, so a base-guid hash would
// collide → wardrobe dict crash).
var descs = items.EnumerateArray().Select(x => x.GetProperty("AvatarItemDesc").GetString()!).ToList();
var hasVariant = descs.Any(d =>
{
var p = d.Split(',');
return p.Length >= 2 && p[1].Length > 0;
});
Assert.True(hasVariant, "toggle-on wardrobe has no colored variants");
var ids = items.EnumerateArray().Select(x => x.GetProperty("AvatarItemId").GetInt32()).ToList();
Assert.DoesNotContain(0, ids);
Assert.Equal(ids.Count, ids.Distinct().Count());
}
finally
{
await using var scope = _factory.Services.CreateAsyncScope();
await scope.ServiceProvider
.GetRequiredService<DorkNet.Server.Services.ServerSettingsService>()
.SetAllAvatarItemsOwnedEnabledAsync(false);
}
}
private HttpClient ApiClient(GameClientSession? session = null)
{
var client = _factory.CreateClient(new() { AllowAutoRedirect = false });