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feat: Update gift handling to ensure AvatarItemDesc matches v4/items format; prevent duplicate wardrobe entries
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@@ -83,6 +83,54 @@ public sealed class OwnedAvatarItemsTests : IClassFixture<DorkNetServerFactory>
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Assert.Equal(ids.Count, ids.Distinct().Count());
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}
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[Fact]
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public async Task Buy_gift_desc_matches_v4items_and_consume_grants_once()
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{
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using var setup = ApiClient();
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var player = await GameClientSessionFactory.CreateAsync(setup, _factory.ApexDomain);
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using var client = ApiClient(player);
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// Buy an avatar-backed item — the server queues a post-purchase gift box.
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var storefront = await GetJsonAsync(client, "/api/storefronts/v3/giftdropstore/3");
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var purchasableId = storefront.GetProperty("StoreItems").EnumerateArray()
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.First(r => !string.IsNullOrEmpty(r.GetProperty("GiftDrop").GetProperty("AvatarItemDesc").GetString()))
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.GetProperty("PurchasableItemId").GetInt32();
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using var buy = await client.PostAsync("/api/storefronts/v2/buyItem",
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new StringContent(JsonSerializer.Serialize(new
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{
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StorefrontType = 3, PurchasableItemId = purchasableId,
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CurrencyType = 2, RequestedPrice = 1, Gift = (object?)null,
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}), Encoding.UTF8, "application/json"));
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buy.EnsureSuccessStatusCode();
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var gifts = await GetJsonAsync(client, "/api/avatar/v2/gifts");
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Assert.True(gifts.GetArrayLength() > 0, "buy did not queue a gift box");
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var gift = gifts[0];
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var giftDesc = gift.GetProperty("AvatarItemDesc").GetString()!;
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// The gift's desc MUST be the same 4-part "{guid},,," form v4/items
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// emits — the client matches on it verbatim in
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// OutfitManager.UnlockAvatarItemAndMarkNew after the box is consumed;
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// a bare guid missed and NRE'd ("items removed on every buy").
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Assert.True(giftDesc.Count(c => c == ',') >= 3, $"gift desc not 4-part: {giftDesc}");
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var items = await GetJsonAsync(client, "/api/avatar/v4/items");
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var descs = items.EnumerateArray().Select(x => x.GetProperty("AvatarItemDesc").GetString()).ToHashSet();
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Assert.Contains(giftDesc, descs);
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// Consuming the box must not add a SECOND wardrobe row for the item
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// the direct purchase already granted as a bare guid.
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using var consume = await client.PostAsync(
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$"/api/avatar/v2/gifts/consume/{gift.GetProperty("Id").GetInt64()}",
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new StringContent("{}", Encoding.UTF8, "application/json"));
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consume.EnsureSuccessStatusCode();
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var after = await GetJsonAsync(client, "/api/avatar/v4/items");
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var baseGuid = giftDesc.Split(',')[0];
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var occurrences = after.EnumerateArray()
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.Count(x => x.GetProperty("AvatarItemDesc").GetString()!.Split(',')[0] == baseGuid);
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Assert.Equal(1, occurrences);
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}
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private HttpClient ApiClient(GameClientSession? session = null)
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{
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var client = _factory.CreateClient(new() { AllowAutoRedirect = false });
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@@ -247,6 +247,12 @@ public class AvatarGiftsController(
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// empty list rather than 500.
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if (!string.IsNullOrEmpty(gift.AvatarItemDescOrHairDyeDesc))
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{
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// Inventory stores the BARE guid ("guid"), but a gift now carries
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// the 4-part wire desc ("guid,,,") so its post-consume unlock
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// matches api/avatar/v4/items. Normalise to the inventory form
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// here or we'd store "guid,,," alongside the bare "guid" a direct
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// purchase already added → a duplicate wardrobe row.
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var invDesc = StoreService.InventoryAvatarItemDesc(gift.AvatarItemDescOrHairDyeDesc);
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var avatar = await db.Avatars.FirstOrDefaultAsync(a => a.PlayerId == pid);
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if (avatar is null)
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{
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@@ -257,17 +263,16 @@ public class AvatarGiftsController(
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{
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var list = System.Text.Json.JsonSerializer
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.Deserialize<List<string>>(avatar.InventoryJson) ?? new();
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if (!list.Contains(gift.AvatarItemDescOrHairDyeDesc))
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if (!list.Contains(invDesc))
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{
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list.Add(gift.AvatarItemDescOrHairDyeDesc);
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list.Add(invDesc);
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avatar.InventoryJson = System.Text.Json.JsonSerializer.Serialize(list);
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avatar.UpdatedAt = DateTime.UtcNow;
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}
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}
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catch
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{
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avatar.InventoryJson = System.Text.Json.JsonSerializer.Serialize(
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new[] { gift.AvatarItemDescOrHairDyeDesc });
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avatar.InventoryJson = System.Text.Json.JsonSerializer.Serialize(new[] { invDesc });
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avatar.UpdatedAt = DateTime.UtcNow;
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}
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}
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@@ -110,12 +110,21 @@ public class StorefrontsBuyController(
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inventoryAvatarDesc = hairDyeColorGuid;
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consumableItemDesc = hairDyeConsumableDesc;
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}
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// The client matches this gift's item against api/avatar/v4/items by
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// EXACT AvatarItemDesc string in OutfitManager.UnlockAvatarItemAndMarkNew
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// (fired after the buyer consumes the post-purchase gift box). v4/items
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// emits outfit items as the 4-part "{guid},,," desc (the bare guid
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// crashes the client's AvatarItem parser), so the gift must carry the
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// SAME 4-part desc — sending the stripped bare guid made Find() miss and
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// NRE, which surfaced as items vanishing on every buy. Hair dyes match
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// by their bare colour guid (inventoryAvatarDesc), unchanged.
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var giftWireDesc = string.IsNullOrEmpty(avatarItemDesc) ? inventoryAvatarDesc : avatarItemDesc;
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var gift = new GiftPackageEntity
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{
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RecipientPlayerId = recipient,
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FromPlayerId = isGift && !giftTarget!.Anonymous ? (int?)pid : null,
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AvatarItemType = string.IsNullOrEmpty(inventoryAvatarDesc) ? null : avatarItemType,
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AvatarItemDescOrHairDyeDesc = inventoryAvatarDesc,
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AvatarItemType = string.IsNullOrEmpty(giftWireDesc) ? null : avatarItemType,
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AvatarItemDescOrHairDyeDesc = giftWireDesc,
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ConsumableItemDesc = consumableItemDesc,
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EquipmentPrefabName = equipmentPrefabName,
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EquipmentModificationGuid = equipmentModificationGuid,
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