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https://github.com/DorkSquadRR/DorkNet.git
synced 2026-10-25 23:18:44 -07:00
feat: update PrivateInstanceService to include baseName in instance updates
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@@ -198,6 +198,32 @@ public class AvatarGiftsController(
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}
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}
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if (!string.IsNullOrWhiteSpace(gift.EquipmentPrefabName) ||
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!string.IsNullOrWhiteSpace(gift.EquipmentModificationGuid))
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{
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var itemSlug = !string.IsNullOrWhiteSpace(gift.EquipmentModificationGuid)
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? StoreService.EquipmentSkinSlug(gift.EquipmentPrefabName, gift.EquipmentModificationGuid)
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: gift.EquipmentPrefabName;
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if (!string.IsNullOrWhiteSpace(itemSlug))
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{
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var row = await db.PlayerInventory
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.FirstOrDefaultAsync(p => p.PlayerId == pid && p.ItemSlug == itemSlug);
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if (row is null)
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{
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db.PlayerInventory.Add(new PlayerInventoryEntity
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{
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PlayerId = pid,
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ItemSlug = itemSlug,
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Quantity = 1,
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});
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}
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else
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{
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row.Quantity = Math.Max(row.Quantity, 1);
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}
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}
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}
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// Apply currency / XP / level rewards bundled with the gift.
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// The previous implementation only handled the avatar item path,
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// so token gifts from the admin SPA marked themselves consumed
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@@ -302,9 +302,10 @@ public class MessagesController(
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// PRIVATE instance: the sender created an invite-only match
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// (via /goto/room/X?CreatePrivateInstance=1). The
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// roomInstanceId the watch sends maps to a registered
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// PrivateInstance and only the owner is allowed to invite
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// anyone in. Enforces our private-match access control —
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// no random can DM their way past the invite list.
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// PrivateInstance and the owner or someone already inside
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// that exact live instance can invite. That keeps access
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// control intact while still letting a guest in someone
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// else's dorm invite a friend from the in-game watch.
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//
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// PUBLIC room: the sender is in a public room / a dorm /
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// any non-private room. RoomInstanceId is just
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@@ -319,12 +320,23 @@ public class MessagesController(
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var inst = await privateInstances.GetAsync(roomInstanceId);
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if (inst is not null)
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{
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if (inst.OwnerPlayerId != Me) return Forbid();
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var senderPresence = presence.GetRoom(Me);
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var senderIsInInstance = senderPresence is not null
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&& senderPresence.RoomInstanceId == roomInstanceId;
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if (inst.OwnerPlayerId != Me && !senderIsInInstance)
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{
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logger.LogWarning(
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"[invite] from={From} tried to invite to private instance={Instance} ownedBy={Owner} while presenceInstance={PresenceInstance}; rejecting",
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Me, roomInstanceId, inst.OwnerPlayerId, senderPresence?.RoomInstanceId);
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return Forbid();
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}
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resolvedRoomId = inst.RoomId;
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roomName = await db.Rooms
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.Where(r => r.Id == inst.RoomId)
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.Select(r => r.Name)
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.FirstOrDefaultAsync() ?? "Private match";
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roomName = !string.IsNullOrWhiteSpace(inst.Name)
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? inst.Name
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: await db.Rooms
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.Where(r => r.Id == inst.RoomId)
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.Select(r => r.Name)
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.FirstOrDefaultAsync() ?? "Private match";
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}
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else
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{
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@@ -371,6 +371,9 @@ public class RoomsController(
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[HttpPost("api/rooms/v4/saveData")]
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[Authorize]
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public async Task<IActionResult> SaveData([FromBody] SaveRoomSceneRequest body)
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=> await SaveDataCore(body);
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private async Task<IActionResult> SaveDataCore(SaveRoomSceneRequest body, long? routeRoomId = null)
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{
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var pid = this.RequireCurrentPlayerId();
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@@ -381,7 +384,7 @@ public class RoomsController(
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// on every /goto). This is the only signal we have without a
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// RoomId on the request body.
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var current = presence.GetRoom(pid);
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if (current is null)
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if (current is null && routeRoomId is null)
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{
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// No active room — without it we can't pick a target row.
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// Return a degenerate RoomScene so the deserializer doesn't
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@@ -401,11 +404,18 @@ public class RoomsController(
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});
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}
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var roomId = current.RoomId;
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var roomId = routeRoomId ?? current!.RoomId;
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var room = await rooms.GetByIdAsync(roomId);
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if (room is null) return NotFound(new { error = "room_not_found" });
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var newBlob = body.RoomDataFilename?.Trim() ?? string.Empty;
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var newBlob = body.EffectiveRoomDataFilename.Trim();
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if (string.IsNullOrWhiteSpace(newBlob))
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{
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logger.LogWarning(
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"[rooms-save] missing blob filename player={PlayerId} room={RoomId} requestedScene={RequestedSceneId} routeRoom={RouteRoomId}",
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pid, roomId, body.RoomSceneId, routeRoomId);
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return BadRequest(new { error = "missing_room_data_filename" });
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}
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var savedAt = DateTime.UtcNow;
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// Multi-scene rooms have a RoomScenes row per scene. The 2020
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@@ -494,30 +504,35 @@ public class RoomsController(
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logger.LogInformation(
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"[rooms-save] saveData player={PlayerId} room={RoomId} requestedScene={RequestedSceneId} savedScene={SavedSceneId} blob={BlobName} sceneRow={SceneRowFound} scenes={SceneCount}",
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pid, roomId, body.RoomSceneId, savedSceneId, newBlob, sceneRow is not null, sceneRowsForRoom.Count);
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var playersInInstance = onlinePresence.OnlinePlayerIds()
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.Where(playerId =>
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{
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var playerRoom = presence.GetRoom(playerId);
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return playerRoom is not null
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&& playerRoom.RoomId == roomId
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&& playerRoom.RoomInstanceId == current.RoomInstanceId;
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})
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.Append(pid)
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.Distinct()
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.ToArray();
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var activeInstanceId = current is not null && current.RoomId == roomId
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? current.RoomInstanceId
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: 0L;
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var playersInInstance = activeInstanceId == 0
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? new[] { pid }
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: onlinePresence.OnlinePlayerIds()
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.Where(playerId =>
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{
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var playerRoom = presence.GetRoom(playerId);
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return playerRoom is not null
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&& playerRoom.RoomId == roomId
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&& playerRoom.RoomInstanceId == activeInstanceId;
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})
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.Append(pid)
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.Distinct()
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.ToArray();
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logger.LogInformation(
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"[rooms-save] fanout room update player={PlayerId} room={RoomId} instance={InstanceId} blob={BlobName} recipients={RecipientCount}",
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pid, roomId, current.RoomInstanceId, newBlob, playersInInstance.Length);
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pid, roomId, activeInstanceId, newBlob, playersInInstance.Length);
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var updatedRoomInstances = new Dictionary<long, RoomInstanceDto>();
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foreach (var playerId in playersInInstance)
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{
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var currentPresence = presence.GetRoom(playerId);
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if (currentPresence is null && playerId == pid)
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if (currentPresence is null && playerId == pid && current is not null)
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{
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currentPresence = current;
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}
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if (currentPresence is null) continue;
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if (currentPresence is null || currentPresence.RoomId != roomId) continue;
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currentPresence.DataBlob = newBlob;
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presence.SetRoom(playerId, currentPresence);
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@@ -601,9 +616,16 @@ public class RoomsController(
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{
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public long RoomSceneId { get; set; }
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public string? RoomDataFilename { get; set; }
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[System.Text.Json.Serialization.JsonPropertyName("filename")]
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public string? Filename { get; set; }
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public List<long>? InventionUsages { get; set; }
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public string? InventionUsageBase64 { get; set; }
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public CreatorActionContextDto? CreatorActionContext { get; set; }
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public long RequestPlayerId { get; set; }
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public int SaveRequestPlayerId { get; set; }
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public string EffectiveRoomDataFilename =>
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RoomDataFilename ?? Filename ?? string.Empty;
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}
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public class CreatorActionContextDto
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@@ -2403,7 +2425,7 @@ public class RoomsController(
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[FromBody] SaveRoomSceneRequest body)
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{
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body.RoomSceneId = subRoomId;
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return SaveData(body);
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return SaveDataCore(body, roomId);
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}
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private async Task<IActionResult> MutateScene(long roomId, long subRoomId, Action<RoomSceneEntity> mutator)
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@@ -103,6 +103,7 @@ public class StorefrontsBuyController(
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StoreService.TryGetAvatarItemPayload(item.Slug, out var avatarItemType, out avatarItemDesc);
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var inventoryAvatarDesc = StoreService.InventoryAvatarItemDesc(avatarItemDesc);
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StoreService.TryGetConsumableItemDesc(item.Slug, out var consumableItemDesc);
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StoreService.TryGetEquipmentPayload(item.Slug, out var equipmentPrefabName, out var equipmentModificationGuid);
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if (StoreService.TryGetHairDyePayload(item.Slug, out var hairDyeConsumableDesc, out var hairDyeColorGuid))
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{
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avatarItemType = 1;
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@@ -116,6 +117,8 @@ public class StorefrontsBuyController(
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AvatarItemType = string.IsNullOrEmpty(inventoryAvatarDesc) ? null : avatarItemType,
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AvatarItemDescOrHairDyeDesc = inventoryAvatarDesc,
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ConsumableItemDesc = consumableItemDesc,
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EquipmentPrefabName = equipmentPrefabName,
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EquipmentModificationGuid = equipmentModificationGuid,
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CurrencyType = req.CurrencyType,
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Currency = 0,
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Xp = 0,
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@@ -158,6 +161,8 @@ public class StorefrontsBuyController(
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AvatarItemType = gift.AvatarItemType,
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AvatarItemDesc = avatarItemDesc,
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ConsumableItemDesc = gift.ConsumableItemDesc ?? string.Empty,
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EquipmentPrefabName = gift.EquipmentPrefabName,
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EquipmentModificationGuid = gift.EquipmentModificationGuid,
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Message = gift.Message ?? string.Empty,
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});
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}
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@@ -341,10 +346,13 @@ public class StorefrontsBuyController(
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var avatarItemType = 0;
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var avatarItemDesc = string.Empty;
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var consumableItemDesc = string.Empty;
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var equipmentPrefabName = string.Empty;
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var equipmentModificationGuid = string.Empty;
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if (grantedSlug is not null)
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{
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StoreService.TryGetAvatarItemPayload(grantedSlug, out avatarItemType, out avatarItemDesc);
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StoreService.TryGetConsumableItemDesc(grantedSlug, out consumableItemDesc);
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StoreService.TryGetEquipmentPayload(grantedSlug, out equipmentPrefabName, out equipmentModificationGuid);
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if (StoreService.TryGetHairDyePayload(grantedSlug, out var hairDyeConsumableDesc, out var hairDyeColorGuid))
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{
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avatarItemType = 1;
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@@ -378,8 +386,8 @@ public class StorefrontsBuyController(
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AvatarItemDesc = avatarItemDesc,
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AvatarItemDescOrHairDyeDesc = StoreService.InventoryAvatarItemDesc(avatarItemDesc),
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ConsumableItemDesc = consumableItemDesc,
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EquipmentPrefabName = string.Empty,
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EquipmentModificationGuid = string.Empty,
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EquipmentPrefabName = equipmentPrefabName,
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EquipmentModificationGuid = equipmentModificationGuid,
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CurrencyType = currencyType,
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Currency = 0,
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Message = string.Empty,
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