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feat: Update gift handling to ensure AvatarItemDesc matches v4/items format; prevent duplicate wardrobe entries
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@@ -83,6 +83,54 @@ public sealed class OwnedAvatarItemsTests : IClassFixture<DorkNetServerFactory>
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Assert.Equal(ids.Count, ids.Distinct().Count());
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}
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[Fact]
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public async Task Buy_gift_desc_matches_v4items_and_consume_grants_once()
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{
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using var setup = ApiClient();
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var player = await GameClientSessionFactory.CreateAsync(setup, _factory.ApexDomain);
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using var client = ApiClient(player);
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// Buy an avatar-backed item — the server queues a post-purchase gift box.
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var storefront = await GetJsonAsync(client, "/api/storefronts/v3/giftdropstore/3");
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var purchasableId = storefront.GetProperty("StoreItems").EnumerateArray()
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.First(r => !string.IsNullOrEmpty(r.GetProperty("GiftDrop").GetProperty("AvatarItemDesc").GetString()))
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.GetProperty("PurchasableItemId").GetInt32();
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using var buy = await client.PostAsync("/api/storefronts/v2/buyItem",
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new StringContent(JsonSerializer.Serialize(new
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{
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StorefrontType = 3, PurchasableItemId = purchasableId,
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CurrencyType = 2, RequestedPrice = 1, Gift = (object?)null,
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}), Encoding.UTF8, "application/json"));
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buy.EnsureSuccessStatusCode();
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var gifts = await GetJsonAsync(client, "/api/avatar/v2/gifts");
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Assert.True(gifts.GetArrayLength() > 0, "buy did not queue a gift box");
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var gift = gifts[0];
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var giftDesc = gift.GetProperty("AvatarItemDesc").GetString()!;
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// The gift's desc MUST be the same 4-part "{guid},,," form v4/items
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// emits — the client matches on it verbatim in
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// OutfitManager.UnlockAvatarItemAndMarkNew after the box is consumed;
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// a bare guid missed and NRE'd ("items removed on every buy").
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Assert.True(giftDesc.Count(c => c == ',') >= 3, $"gift desc not 4-part: {giftDesc}");
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var items = await GetJsonAsync(client, "/api/avatar/v4/items");
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var descs = items.EnumerateArray().Select(x => x.GetProperty("AvatarItemDesc").GetString()).ToHashSet();
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Assert.Contains(giftDesc, descs);
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// Consuming the box must not add a SECOND wardrobe row for the item
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// the direct purchase already granted as a bare guid.
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using var consume = await client.PostAsync(
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$"/api/avatar/v2/gifts/consume/{gift.GetProperty("Id").GetInt64()}",
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new StringContent("{}", Encoding.UTF8, "application/json"));
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consume.EnsureSuccessStatusCode();
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var after = await GetJsonAsync(client, "/api/avatar/v4/items");
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var baseGuid = giftDesc.Split(',')[0];
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var occurrences = after.EnumerateArray()
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.Count(x => x.GetProperty("AvatarItemDesc").GetString()!.Split(',')[0] == baseGuid);
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Assert.Equal(1, occurrences);
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}
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private HttpClient ApiClient(GameClientSession? session = null)
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{
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var client = _factory.CreateClient(new() { AllowAutoRedirect = false });
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