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https://github.com/DorkSquadRR/DorkNet.git
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feat(admin): attach a real PersistedRoomData save to a baked RRO sub-room
POST rooms/{id}/subrooms/{sub}/blob/upload (multipart file, ?mode=full|
basics) rewrites a save from ANY client version for this room —
activity_id → the room's LocationReplicationId, output_log / sub_room_id /
unknown-to-2023 fields dropped, header versions clamped to the 2023
maxima; "basics" additionally keeps only the game-role (field 50) and
game-rule (40/41) objects and strips the circuit payloads, since a newer
CircuitsV2 graph is rejected by the client's own CV2 gate regardless —
stores it as room_{id}_upload_*.dat, records the RoomDataBlobs row and
points the sub-room (and room, for sub-room 0) at it. The CDN's RRO role
overlay + clamp then apply on serve exactly as for Rec Center's saved
blob. Admin SPA: "Upload save" file input + mode select on the Sub-rooms
tab for baked originals.
Purpose: A/B a genuine custom-Rec-Royale save (Squads chip room) against
the generated stub, whose four objects the client currently fails to
instantiate (NullReferenceException in CreationManager.InstantiateRequest-
ForViewData, then "Not object found for Persistence View").
Test: Uploading_a_real_save_attaches_it_to_the_room_rewritten_for_2023.
This commit is contained in:
@@ -239,6 +239,111 @@ public sealed class RroRoomBlobTests : IClassFixture<DorkNetServerFactory>
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Assert.Contains(expectedTag, System.Text.Encoding.UTF8.GetString(blobBytes));
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}
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/// <summary>A real save from any client version can be attached to a baked
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/// original: activity id rewritten to the target room, output log /
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/// sub-room id / unknown fields dropped, version clamped, and in
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/// <c>basics</c> mode only the role + rule objects kept with circuits
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/// stripped. The room then loads that blob (with the CDN's role overlay).</summary>
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[Fact]
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public async Task Uploading_a_real_save_attaches_it_to_the_room_rewritten_for_2023()
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{
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using var setup = Client("rooms");
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var player = await GameClientSessionFactory.CreateAsync(setup, _factory.ApexDomain);
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var admin = await GameClientSessionFactory.CreateAsync(setup, _factory.ApexDomain);
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var roomId = 9_690_000 + Random.Shared.Next(1, 99_999);
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const string location = "253fa009-6e65-4c90-91a1-7137a56a267f";
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await using (var scope = _factory.Services.CreateAsyncScope())
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{
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var db = scope.ServiceProvider.GetRequiredService<DorkNetDbContext>();
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(await db.Players.FirstAsync(p => p.Id == admin.PlayerId)).IsAdmin = true;
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db.Rooms.Add(new RoomEntity
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{
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Id = roomId,
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Name = $"Upload{Guid.NewGuid():N}"[..18],
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CreatorPlayerId = 1,
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IsAGRoom = true,
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TagsCsv = "recroomoriginal",
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LocationReplicationId = location,
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});
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await db.SaveChangesAsync();
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}
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// A "modern" save: version 138, someone else's activity id, an output
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// log, a sub-room id, a newer-only field 37, circuit payloads, and
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// three views — a game role (field 50), a game rule (field 41) and a
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// plain prop (field 15 only).
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var modern = BuildModernSave();
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using var adminClient = Client("admin", admin);
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using var form = new MultipartFormDataContent();
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form.Add(new ByteArrayContent(modern), "file", "persisted_room_data.binpb");
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using var uploaded = await adminClient.PostAsync($"/api/admin/v1/rooms/{roomId}/subrooms/0/blob/upload?mode=basics", form);
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var uploadBody = await uploaded.Content.ReadAsStringAsync();
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Assert.True(uploaded.IsSuccessStatusCode, $"upload -> {(int)uploaded.StatusCode}: {uploadBody}");
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var result = JsonDocument.Parse(uploadBody).RootElement;
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var blobName = result.GetProperty("dataBlobName").GetString()!;
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Assert.StartsWith($"room_{roomId}_upload_", blobName);
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var summary = result.GetProperty("summary");
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Assert.Equal(3, summary.GetProperty("viewsIn").GetInt32());
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Assert.Equal(2, summary.GetProperty("viewsKept").GetInt32());
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Assert.Equal(138, summary.GetProperty("versionIn").GetInt32());
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Assert.Equal(16, summary.GetProperty("versionOut").GetInt32());
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// The game client is now pointed at the uploaded blob …
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using var gameClient = Client("rooms", player);
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var details = await GetJsonAsync(gameClient, $"/rooms/{roomId}");
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Assert.Equal(blobName, SubRoomZero(details).GetProperty("DataBlob").GetString());
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// … and the CDN serves it rewritten: 2 views, clamped header, our
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// activity id, the role overlay applied, no field 37 / output log.
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using var cdnClient = Client("cdn");
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using var served = await cdnClient.GetAsync($"/room/{blobName}");
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Assert.True(served.IsSuccessStatusCode, $"cdn -> {(int)served.StatusCode}");
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var bytes = await served.Content.ReadAsByteArrayAsync();
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var parsed = PersistedRoomData.Parser.ParseFrom(bytes);
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Assert.Equal(RoomDataBlobService.Client2023MaxPersistedRoomVersion, (int)parsed.Version);
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Assert.NotEmpty(parsed.RoomRoleData.RoomRoles);
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Assert.Equal(2, CountTopLevelPersistenceViews(bytes));
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var text = System.Text.Encoding.UTF8.GetString(bytes);
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Assert.Contains(location, text);
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Assert.DoesNotContain("someone-elses-activity", text);
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Assert.DoesNotContain("Serialized 3 persistence views", text);
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}
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private static byte[] BuildModernSave()
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{
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var ms = new MemoryStream();
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void Varint(int field, ulong v) { WriteVarint(ms, ((ulong)field << 3) | 0); WriteVarint(ms, v); }
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void Bytes(int field, byte[] payload) { WriteVarint(ms, ((ulong)field << 3) | 2); WriteVarint(ms, (ulong)payload.Length); ms.Write(payload); }
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static byte[] View(int markerField)
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{
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var v = new MemoryStream();
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WriteVarint(v, (1UL << 3) | 2); WriteVarint(v, 16); v.Write(Guid.NewGuid().ToByteArray());
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WriteVarint(v, ((ulong)markerField << 3) | 2); WriteVarint(v, 0);
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return v.ToArray();
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}
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Varint(1, 38);
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Bytes(2, View(50)); // game role
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Bytes(2, View(41)); // game rule wrapper
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Bytes(2, View(15)); // a prop (tagged tool only)
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Bytes(4, System.Text.Encoding.UTF8.GetBytes("someone-elses-activity-0000-000000000000"));
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Bytes(5, System.Text.Encoding.UTF8.GetBytes("Serialized 3 persistence views"));
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Varint(6, 3991471883933115623UL);
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Bytes(18, new byte[] { 0x0A, 0x02, 0x08, 0x01 });
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Bytes(28, new byte[] { 0x0A, 0x02, 0x08, 0x01 });
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Varint(30, 138);
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Varint(31, 1);
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Varint(37, 1);
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return ms.ToArray();
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}
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private static void WriteVarint(Stream s, ulong value)
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{
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while (value >= 0x80) { s.WriteByte((byte)(value | 0x80)); value >>= 7; }
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s.WriteByte((byte)value);
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}
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[Fact]
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public async Task Enable_on_a_saved_subroom_keeps_the_saved_blob()
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{
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@@ -7,6 +7,7 @@ using DorkNet.Server.Data;
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using DorkNet.Server.Data.Entities;
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using DorkNet.Server.Hubs;
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using DorkNet.Server.Services;
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using RecRoom.Protobuf;
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namespace DorkNet.Server.Controllers.Admin;
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@@ -1291,6 +1292,115 @@ public class AdminController(
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return Ok(SubRoomBlobWire(room, scene, bakedOriginal, changed));
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}
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/// <summary>POST <c>api/admin/v1/rooms/{id}/subrooms/{subRoomId}/blob/upload</c>
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/// — multipart <c>file</c> = a real <c>PersistedRoomData</c> save (any
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/// client version; <c>.binpb</c> / <c>.room</c> / <c>.dat</c>), optional
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/// form/query <c>mode</c> = <c>full</c> (default) or <c>basics</c>.
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/// Rewrites it for this room (activity id, 2023 version clamp, drops
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/// output log / sub-room id / unknown fields; <c>basics</c> also keeps
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/// only the game-role and game-rule objects and drops the circuit
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/// payloads — see <see cref="RoomDataBlobService.PrepareUploadedRoomBlob"/>),
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/// stores it under a fresh <c>room_{id}_upload_*.dat</c> name, records
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/// the RoomDataBlobs row and points the sub-room (and, for sub-room 0,
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/// the room) at it. The CDN's RRO role overlay and version clamp then
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/// apply on serve exactly as for Rec Center's saved blob.</summary>
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[HttpPost("rooms/{id:long}/subrooms/{subRoomId:int}/blob/upload")]
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[RequestSizeLimit(64 * 1024 * 1024)]
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public async Task<ActionResult> UploadSubRoomBlob(long id, int subRoomId, IFormFile? file, [FromQuery] string? mode)
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{
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if (file is null || file.Length == 0) return BadRequest("missing file");
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var room = await db.Rooms.FirstOrDefaultAsync(r => r.Id == id);
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if (room is null) return NotFound();
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var scene = await db.RoomScenes.FirstOrDefaultAsync(s => s.RoomId == id && s.OrderIndex == subRoomId);
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if (scene is null && subRoomId != 0) return NotFound();
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byte[] raw;
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using (var ms = new MemoryStream((int)file.Length))
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{
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await file.CopyToAsync(ms);
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raw = ms.ToArray();
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}
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try { _ = PersistedRoomData.Parser.ParseFrom(raw); }
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catch (Exception ex) { return BadRequest($"not a PersistedRoomData blob: {ex.Message}"); }
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var basics = string.Equals(mode ?? Request.Form["mode"].ToString(), "basics", StringComparison.OrdinalIgnoreCase);
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var (bytes, summary) = RoomDataBlobService.PrepareUploadedRoomBlob(raw, room.LocationReplicationId, basics);
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var now = DateTime.UtcNow;
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var blobName = $"room_{id}_upload_{now:yyyyMMddHHmmss}.dat";
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var (bucket, key) = BlobRouter.Route(blobName);
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try
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{
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await storage.PutAsync(bucket, key, bytes, "application/octet-stream");
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}
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catch (Exception ex)
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{
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adminLogger.LogError(ex, "[admin] blob upload S3 PUT failed room={Room} blob={Blob}", id, blobName);
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return StatusCode(502, new { error = "storage_put_failed", detail = ex.Message });
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}
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db.RoomDataBlobs.Add(new RoomDataBlobEntity
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{
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RoomId = id,
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BlobName = blobName,
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SubRoomId = subRoomId,
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UploadedByPlayerId = CurrentAdminId,
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UploadedAt = now,
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});
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if (scene is null)
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{
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scene = new RoomSceneEntity
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{
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RoomId = room.Id,
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OrderIndex = 0,
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Name = "Home",
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RoomSceneLocationId = room.LocationReplicationId,
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MaxPlayers = room.MaxCapacity,
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IsSandbox = false,
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CanMatchmakeInto = true,
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};
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db.RoomScenes.Add(scene);
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}
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scene.DataBlobName = blobName;
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scene.DataModifiedAt = now;
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if (subRoomId == 0)
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{
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room.CurrentDataBlobName = blobName;
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room.UpdatedAt = now;
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}
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await LogAsync("upload_subroom_blob", "room", id,
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$"subRoom={subRoomId} blob={blobName} mode={(basics ? "basics" : "full")} bytes={bytes.Length} views={summary.ViewsKept}/{summary.ViewsIn} roles={summary.RoleViews} rules={summary.GameRuleViews} version={summary.VersionIn}->{summary.VersionOut}");
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await db.SaveChangesAsync();
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var bakedOriginal = RoomService.IsBakedOriginalRoom(room);
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return Ok(new
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{
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id = scene.Id.ToString(),
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subRoomId = scene.OrderIndex,
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name = scene.Name,
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dataBlobName = scene.DataBlobName,
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roomCurrentDataBlobName = room.CurrentDataBlobName,
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effectiveBlobName = EffectiveSubRoomBlobName(room, scene, bakedOriginal),
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isBakedOriginal = bakedOriginal,
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bytes = bytes.Length,
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// Explicit camelCase: the API's naming policy is "as declared",
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// and the rest of this payload is camelCase.
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summary = new
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{
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viewsIn = summary.ViewsIn,
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viewsKept = summary.ViewsKept,
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roleViews = summary.RoleViews,
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gameRuleViews = summary.GameRuleViews,
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versionIn = summary.VersionIn,
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versionOut = summary.VersionOut,
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circuitsStripped = summary.CircuitsStripped,
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activityId = summary.ActivityId,
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},
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});
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}
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private static object SubRoomBlobWire(RoomEntity room, RoomSceneEntity? scene, bool bakedOriginal, bool changed) => new
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{
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id = (scene?.Id ?? 0).ToString(),
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@@ -436,6 +436,116 @@ public class RoomDataBlobService
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return view.ToArray();
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}
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public sealed record UploadedBlobSummary(int ViewsIn, int ViewsKept, int RoleViews, int GameRuleViews,
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int VersionIn, int VersionOut, bool CircuitsStripped, string ActivityId);
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/// <summary>Turn a real <c>PersistedRoomData</c> save (any client
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/// version) into something the March-2023 client can load as room
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/// <paramref name="activityId"/>'s blob:
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/// • field 4 <c>activity_id</c> is rewritten to the target room's
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/// location id (real saves carry their own room's);
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/// • field 5 <c>output_log</c>, field 6 <c>sub_room_id</c> and every
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/// field the 2023 schema does not know (> 36) are dropped;
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/// • with <paramref name="basicsOnly"/>, only the persistence views that
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/// carry a game role (field 50) or a game rule (fields 40/41) are kept
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/// and the circuit payloads (18 circuit_data, 21 connectable graph,
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/// 28 circuit_v2_data) are dropped — a newer CircuitsV2 graph is
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/// rejected by the client's own CV2 version gate no matter what;
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/// • the two header versions are clamped to the 2023 maxima.
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/// Every other byte is copied verbatim.</summary>
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public static (byte[] Bytes, UploadedBlobSummary Summary) PrepareUploadedRoomBlob(
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byte[] input, string activityId, bool basicsOnly)
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{
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using var output = new MemoryStream(input.Length);
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var pos = 0;
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int viewsIn = 0, viewsKept = 0, roleViews = 0, ruleViews = 0, versionIn = 0;
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var wroteActivity = false;
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while (pos < input.Length)
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{
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var fieldStart = pos;
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var tag = ReadVarint(input, ref pos);
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var fieldNumber = (int)(tag >> 3);
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var wireType = (int)(tag & 0x07);
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var payloadStart = pos;
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if (wireType == 0)
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{
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var value = ReadVarint(input, ref pos);
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if (fieldNumber == 30) versionIn = (int)value;
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if (fieldNumber is 5 or 6 || fieldNumber > 36) continue;
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output.Write(input, fieldStart, pos - fieldStart);
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continue;
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}
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SkipField(input, ref pos, wireType);
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if (wireType != 2)
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{
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if (fieldNumber > 36) continue;
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output.Write(input, fieldStart, pos - fieldStart);
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continue;
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}
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var lenPos = payloadStart;
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var len = checked((int)ReadVarint(input, ref lenPos));
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var payload = new ReadOnlySpan<byte>(input, lenPos, len);
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switch (fieldNumber)
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{
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case 4:
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AppendLengthDelimited(output, 4, System.Text.Encoding.UTF8.GetBytes(activityId));
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wroteActivity = true;
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continue;
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case 5:
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case 18 when basicsOnly:
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case 21 when basicsOnly:
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case 28 when basicsOnly:
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continue;
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case 2:
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{
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viewsIn++;
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var (isRole, isRule) = ClassifyView(payload);
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if (isRole) roleViews++;
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if (isRule) ruleViews++;
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if (basicsOnly && !isRole && !isRule) continue;
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viewsKept++;
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output.Write(input, fieldStart, pos - fieldStart);
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continue;
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}
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default:
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if (fieldNumber > 36) continue;
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output.Write(input, fieldStart, pos - fieldStart);
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continue;
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}
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}
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if (!wroteActivity && !string.IsNullOrWhiteSpace(activityId))
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AppendLengthDelimited(output, 4, System.Text.Encoding.UTF8.GetBytes(activityId));
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var (clamped, _) = ClampVersionsFor2023(output.ToArray());
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return (clamped, new UploadedBlobSummary(viewsIn, viewsKept, roleViews, ruleViews, versionIn,
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Math.Min(versionIn == 0 ? Client2023MaxPersistedRoomVersion : versionIn, Client2023MaxPersistedRoomVersion),
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basicsOnly, activityId));
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}
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/// <summary>Does this PersistenceViewData carry a GameRoleNode (field 50)
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/// or a game rule (40 game_configuration_data / 41 game_rule_wrapper_data)?</summary>
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private static (bool IsRole, bool IsRule) ClassifyView(ReadOnlySpan<byte> view)
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{
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var bytes = view.ToArray();
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var pos = 0; bool role = false, rule = false;
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try
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{
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while (pos < bytes.Length)
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{
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var tag = ReadVarint(bytes, ref pos);
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var fieldNumber = (int)(tag >> 3);
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var wireType = (int)(tag & 0x07);
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if (fieldNumber == 50) role = true;
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if (fieldNumber is 40 or 41) rule = true;
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SkipField(bytes, ref pos, wireType);
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}
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}
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catch { /* malformed view — treat as neither */ }
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return (role, rule);
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}
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private static void AppendVarint(Stream output, int fieldNumber, ulong value)
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{
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WriteVarint(output, ((ulong)fieldNumber << 3) | 0);
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@@ -591,6 +591,32 @@ function SubRoomsTab({ roomId, roomCapacity }: { roomId: number; roomCapacity: n
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// runs its room-data path there (no Maker Pen, no CV2 chips, no saves).
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// "Enable" stamps the synthetic default name the CDN already answers with
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// the RRO-editable blob; "Reset" clears the pointers back to scene-only.
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// Attach a real PersistedRoomData save (any client version) to a sub-room:
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// the server rewrites it for this room (activity id, 2023 version clamp,
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// drops output log / sub-room id / unknown fields; "basics" keeps only the
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// game-role + game-rule objects and strips circuits).
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const [uploadMode, setUploadMode] = useState<'full' | 'basics'>('basics');
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const uploadBlob = async (sub: SubRoom, file: File) => {
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setBlobBusy(sub.subRoomId);
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try {
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const fd = new FormData();
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fd.append('file', file, file.name);
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const res = await api<{ dataBlobName: string; summary: { viewsIn: number; viewsKept: number; versionIn: number; versionOut: number } }>(
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`/rooms/${roomId}/subrooms/${sub.subRoomId}/blob/upload?mode=${uploadMode}`,
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{ method: 'POST', formData: fd, timeoutMs: 120000 },
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);
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toast.push(
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`Uploaded ${res.dataBlobName}: ${res.summary.viewsKept}/${res.summary.viewsIn} objects kept, version ${res.summary.versionIn} → ${res.summary.versionOut}`,
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'success',
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);
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refresh();
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} catch (e) {
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toast.push((e as Error).message, 'error');
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} finally {
|
||||
setBlobBusy(null);
|
||||
}
|
||||
};
|
||||
|
||||
const setBlob = async (sub: SubRoom, action: 'enable' | 'reset') => {
|
||||
setBlobBusy(sub.subRoomId);
|
||||
try {
|
||||
@@ -674,6 +700,31 @@ function SubRoomsTab({ roomId, roomCapacity }: { roomId: number; roomCapacity: n
|
||||
? 'no data blob — baked scene only (no Maker Pen / chips)'
|
||||
: '(synthetic default blob)'}
|
||||
</div>
|
||||
{sub.isBakedOriginal && (
|
||||
<div className="flex flex-wrap items-center gap-2 mt-1.5">
|
||||
<label className="text-xs text-ink-400">Upload save</label>
|
||||
<select
|
||||
value={uploadMode}
|
||||
onChange={e => setUploadMode(e.target.value as 'full' | 'basics')}
|
||||
className="input text-xs py-0.5 w-40"
|
||||
title="basics = keep only the game-role and game-rule objects and strip circuits (a newer CircuitsV2 graph is rejected by the 2023 client); full = keep every object"
|
||||
>
|
||||
<option value="basics">basics (roles + game rule)</option>
|
||||
<option value="full">full (every object)</option>
|
||||
</select>
|
||||
<input
|
||||
type="file"
|
||||
accept=".binpb,.room,.dat,.bin"
|
||||
disabled={blobBusy === sub.subRoomId}
|
||||
onChange={e => {
|
||||
const f = e.target.files?.[0];
|
||||
if (f) uploadBlob(sub, f);
|
||||
e.target.value = '';
|
||||
}}
|
||||
className="text-xs"
|
||||
/>
|
||||
</div>
|
||||
)}
|
||||
{sub.isBakedOriginal && (
|
||||
<div className="flex items-center gap-2 mt-1.5">
|
||||
{!sub.dataBlobName ? (
|
||||
|
||||
@@ -238,6 +238,22 @@ actions:
|
||||
spawnable-tool table; a saved Squads chip is header + prefab id + tag +
|
||||
node id + an empty wrapper payload), so the match logic exists on first
|
||||
join without anyone spawning it by hand.
|
||||
- **Upload save** — `POST api/admin/v1/rooms/{id}/subrooms/{subRoomId}/blob/upload?mode=full|basics`,
|
||||
multipart `file` = a real `PersistedRoomData` save from ANY client
|
||||
version (`.binpb` / `.room` / `.dat`, e.g. a RecNet export of a custom
|
||||
Rec Royale room). The server rewrites it for this room
|
||||
(`RoomDataBlobService.PrepareUploadedRoomBlob`): `activity_id` → the
|
||||
room's `LocationReplicationId`, drops `output_log`, `sub_room_id` and
|
||||
every field the 2023 schema doesn't know, clamps the header versions to
|
||||
the 2023 maxima, and in `basics` mode keeps only the game-role (field 50)
|
||||
and game-rule (fields 40/41) objects while stripping the circuit payloads
|
||||
(`circuit_data`, connectable graph, `circuit_v2_data` — a newer
|
||||
CircuitsV2 graph is rejected by the client's own CV2 version gate no
|
||||
matter what). Stored under a fresh `room_{id}_upload_*.dat`, recorded in
|
||||
`RoomDataBlobs`, and the sub-room (and room, for sub-room 0) is pointed
|
||||
at it. On serve the CDN applies the RRO role overlay and clamp exactly
|
||||
as for Rec Center's saved blob. Response carries a `summary`
|
||||
(`viewsIn/viewsKept/roleViews/gameRuleViews/versionIn/versionOut`).
|
||||
- **Reset to baked scene** — `POST api/admin/v1/rooms/{id}/subrooms/{subRoomId}/blob/reset`.
|
||||
Clears both pointers. This is the escape hatch if a save left the room
|
||||
unplayable. Saved blobs stay in `RoomDataBlobs`, so the in-game restore
|
||||
|
||||
@@ -190,6 +190,11 @@ Solos `983db81a68927f419edb0daf1243e93e`, Squads
|
||||
Configuration chip, optional — `GameConfigurationTool` falls back to its
|
||||
baked asset. The stub emits the wrapper chip for the two Rec Royale rooms.
|
||||
|
||||
Attaching a real save: `POST api/admin/v1/rooms/{id}/subrooms/{sub}/blob/upload`
|
||||
(multipart `file`, `?mode=basics|full`) rewrites any-version
|
||||
`PersistedRoomData` for the room — see `docs/admin.md` → "Upload save".
|
||||
Used to A/B a generated stub against a genuine custom-Rec-Royale save.
|
||||
|
||||
Admin switch: `POST api/admin/v1/rooms/{id}/subrooms/{sub}/blob/enable`
|
||||
stamps `RoomService.SyntheticDefaultRoomDataBlobName(id)` on the scene and
|
||||
room; `.../blob/reset` clears it. See `docs/admin.md` → "RRO room data
|
||||
|
||||
Reference in New Issue
Block a user