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patcher: install mod to <root>/Mods, not <root>/MelonLoader/Mods
MelonLoader 0.6.x scans <install root>\Mods\ for plugin DLLs and ignores anything under MelonLoader\Mods\. Our default plugin_dest was MelonLoader/Mods, so DorkNet.ClientMod.dll landed somewhere MelonLoader never looked at — Player.log showed '0 Mods loaded.' and Rec Room booted unpatched, hitting the real rec.net version check which returns UpdateRequired. Changed ClientPatcher's default + the manifest doc to 'Mods'. Per-version branches also need 'plugin_dest' = 'Mods' in their build-patcher-zip.ps1 manifest (separate commits).
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@@ -21,7 +21,7 @@ namespace DorkNet.Launcher.Backend;
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/// "$schema_version": 1,
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/// "loader_archive": "MelonLoader.zip", // optional — unzipped into <recroom-root>\
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/// "plugin_dll": "DorkNet.ClientMod.dll", // required — copied to plugin_dest
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/// "plugin_dest": "MelonLoader/Mods", // optional — defaults to "MelonLoader/Mods"
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/// "plugin_dest": "Mods", // optional — defaults to "Mods" (top-level, MelonLoader scans it)
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/// "config_template": "dorknet-clientmod.json.template", // optional — rendered with {HOST}/{PHOTON_APPID}/{PHOTON_VOICE_APPID}
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/// "config_dest": "MelonLoader/UserData/dorknet-clientmod.json", // optional — defaults shown
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/// "old_plugin_paths": ["BepInEx/plugins/DorkNet.ClientPatch.dll"], // optional — deleted before install
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@@ -39,7 +39,11 @@ namespace DorkNet.Launcher.Backend;
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/// passes through unchanged.</para></summary>
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public sealed class ClientPatcher
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{
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private const string DefaultPluginDest = "MelonLoader/Mods";
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// MelonLoader 0.6.x scans <install root>\Mods\ for plugin DLLs —
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// NOT <install root>\MelonLoader\Mods\. UserData is correctly under
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// <install root>\MelonLoader\UserData\ though, since that's what
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// Mod.cs hardcodes when reading its config.
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private const string DefaultPluginDest = "Mods";
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private const string DefaultConfigDest = "MelonLoader/UserData/dorknet-clientmod.json";
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public Task<PatchResult> ApplyAsync(
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