Commit Graph

3 Commits

Author SHA1 Message Date
Alexa 27314c1335 fix(cdn): serve baked RRO rooms a loadable stub blob (version 16, save skeleton)
An enabled baked room still had no Maker Pen: the client fetched the CDN's
synthetic stub for room_{id}_dorknet_v8.dat and silently loaded the room
with no room roles. Measured against Rec Center's working room_100_v1.dat
(10,930 bytes, the same client loads it with Maker Pen), the old 1,872-byte
roles-only stub was stamped PersistedRoomVersion 19 — past the March-2023
client's ceiling of 16, which only the S3-hit path clamped — and lacked the
skeleton every real save carries (last_save_time, activity_id = the room's
LocationReplicationId, connectable graph, scene settings, object model,
room_mood_* blocks).

RoomDataBlobService.BuildRroEditableBlob now emits that skeleton per room
at version 16 (untyped fields appended on the wire; payloads are Rec
Center's defaults verbatim). CdnController resolves the RRO room for the
miss path, passes its location id, and clamps synthesised blobs the same
way it clamps S3 hits. Tests pin version 16, the activity id and
CanUseMakerPen on every role.
2026-09-27 23:17:27 +03:00
Alexa 36c5dd5ca9 fix(admin): RRO blob switch works for rooms with no RoomScenes row
The seeded Rec Royale rows carry no RoomScenes at all ("Scenes 0"), so the
Sub-rooms tab listed nothing and blob/enable would have 404'd. The admin
list now synthesises the same virtual "Home" entry scene the game-client
details builder does (isVirtual: true, max players = room capacity),
blob/enable creates the real row with the game-side defaults
(RoomsController.GetOrCreateSceneForMutationAsync), and blob/reset copes
with a missing row. Max-players save is disabled on the virtual row.
Test: Room_without_scene_rows_gets_a_virtual_entry_scene_and_enable_creates_it.
2026-09-27 23:02:40 +03:00
Alexa 258183fb94 feat: Rec Royale night mode (ClientMod) + admin switch to give baked RRO rooms a data blob
ClientMod (2023-03-21): opt-in Rec Royale night mode. RRO scenes never
enable the room mood engine (no data blob → SceneMoodSettings.isEnabled
stays false, CurrentMood null, the per-frame update returns at once), so
the mod replays the room-data loader's bring-up, registers a shipped
night MoodSetting (Night_Calm_Outdoor_Mood by default) as the scene's
default mood, supplies a skybox material on the Custom/SkyBox shader
(MoodConfig.SkyBoxMaterial is not loaded outside custom rooms), assigns
the scene's directional light as RenderSettings.sun, matches the key
light to the engine-driven sun, darkens via the mood's post-exposure and
sun/ambient intensities, forces post-processing on, keeps or disables
fog, hides the daytime cloud meshes, unlocks weapon flashlights, and
restores everything on hotkey-off / scene change. All knobs live in
dorknet-clientmod.json (RecRoyaleNight*), written by install-melon.ps1.

Server/admin: baked Rec Room Originals are seeded with an empty
DataBlobName, which the 2023 client reads as "no room data" — no Maker
Pen, no CV2 room-settings chips, no saves, and for Rec Royale no game at
all (its game-rule chip RecRoyaleSolos_GameRuleWrapperCircuit ships in
the blob, not the scene). New admin actions on the Sub-rooms tab:
POST rooms/{id}/subrooms/{sub}/blob/enable stamps the synthetic default
blob name (which CdnController already answers with the RRO-editable
blob) and blob/reset clears it back to scene-only. IsRRO is derived from
IsAGRoom, so the client keeps loading the baked map.

Docs: README section, docs/admin.md procedure, docs/recroom-2023-room-save.md,
new docs/recroom-2023-scene-moods.md with the ISIL offsets behind all of it.
Tests: RroRoomBlobTests.
2026-09-27 22:45:40 +03:00