Commit Graph

9 Commits

Author SHA1 Message Date
Alexa 4f41253cdc Add December route cases 2026-06-15 12:47:12 +03:00
Alexa 31e2cf7389 Add Desktop Screen Sharing configuration options: enable FPS override, adjust serialization rates, and include diagnostic logging for dev menu presence 2026-06-04 11:47:05 +03:00
Alexa d2bf57a20c Add debug console management: implement configuration for enabling the built-in debug console; bypass CheatManager tamper detection; update README and install script for opt-in usage 2026-06-02 23:50:51 +03:00
Alexa 43fe3572c9 Remove BepInEx client patcher (DorkNet.ClientPatch)
MelonLoader (DorkNet.ClientMod) is the sole client patcher now, so drop
the BepInEx plugin and its BepInEx-only installer:

- delete the DorkNet.ClientPatch project + tools/install-plugin.ps1
- drop the project from DorkNet.sln
- README / architecture / deploy docs: present DorkNet.ClientMod
  (install-melon.ps1) as the patcher instead of the BepInEx plugin
- fix install-melon.ps1 fallback hint that pointed at the deleted
  install-plugin.ps1
- tidy stray 'BepInEx port' comments in Mod.cs / PhotonCustomAuthController

Legacy-cleanup paths that REMOVE an old BepInEx install (install-legacy-client.ps1,
the old_plugin_paths entry in build-patcher-zip.ps1) are kept intentionally.
2026-05-30 01:50:26 +03:00
Alexa b8f1ab91fe Fixed dorm room button 2026-05-29 23:11:13 +03:00
Alexa e29382f611 patcher: install mod to <root>/Mods, mirrors main f9a40ba
MelonLoader 0.6.x scans <install root>\Mods\ for plugin DLLs and
ignores MelonLoader\Mods\, so 'plugin_dest' = 'MelonLoader/Mods'
in the manifest meant DorkNet.ClientMod.dll was never loaded —
Player.log showed '0 Mods loaded.' and the watch booted unpatched.
2026-05-27 13:13:33 +03:00
Alexa 9c1caa936c patcher: bundle Goldberg steam_api64.dll stub + steam_appid
Mirrors march-2020-03-10 bc8bcd9. Stripping SteamStub DRM with
Steamless is necessary but not sufficient — Rec Room's
Plugins/steam_api64.dll still talks to Steam at runtime and
bails when Steam isn't loaded. Bundles Goldberg Steam Emulator
(~11 MB) into the patcher zip, plus a 7-byte steam_appid.txt
pointing at Steam app 471710 (Rec Room). New steam_stub block
in manifest.json tells the launcher where to install them.
2026-05-27 13:03:53 +03:00
Alexa 18a5391e37 clientmod: build without a local Rec Room install
The mod resolves every game-side type at runtime via
AccessTools.TypeByName, so the IL2CPP interop assemblies
(Assembly-CSharp, Photon3Unity3D, UnityEngine.*) in the csproj were
dead references. Dropped them entirely — only MelonLoader's own
DLLs are actually needed at compile time.

tools/build-patcher-zip.ps1 now downloads MelonLoader BEFORE the
dotnet build and points MelonLoaderDir at the extracted contents,
so a fresh contributor checkout builds the patcher zip cold with
no Rec Room install required.

Mirrors the march-2020-03-10 1f407ef change.
2026-05-27 11:49:10 +03:00
Alexa 4edf25b2d5 Import december-2020-12-18 from private repo (scrubbed 2026-05-27)
Targets Rec Room 2020.12.18 client.

Re-import after adding:
- DorkNet.ClientMod/dorknet-clientmod.json.template — config schema
  the launcher's manifest-driven patcher renders into UserData/.
- tools/build-patcher-zip.ps1 — produces the dorknet-clientpatch-{key}.zip
  Release asset the launcher fetches.
- .github/workflows/release.yml — auto-publishes both Release assets
  on v1-december-* tag push.

Scrubbed via maintainer-side scrub-for-public.ps1: same drop rules as
the prior import, plus build-patcher-zip.ps1 added to the tools/
allow-list so it survives the scrub.
2026-05-27 01:04:12 +03:00