Commit Graph

259 Commits

Author SHA1 Message Date
Alexa 5b93af4ba9 Merge pull request #71 from DorkSquadRR/chore/dotnet-10
chore: move the server, services and tools to .NET 10
2026-10-25 14:32:17 +02:00
Alexa 51104464f0 Merge pull request #70 from DorkSquadRR/fix/2023-room-instances-publish-permissions
fix: 2023 room instances, publish, role permissions, co-owner invites and sub-rooms
2026-10-25 14:21:44 +02:00
Alexa 35768c05ed Merge pull request #69 from DorkSquadRR/fix/postgres-bootstrap
fix: Postgres bootstrap on a fresh database and with replicas booting together
2026-10-25 14:21:21 +02:00
Alexa 0a5c3a9a64 Merge remote-tracking branch 'origin/fix/postgres-bootstrap' into chore/dotnet-10
# Conflicts:
#	DorkNet.Server/Startup/DatabaseBootstrap.cs
2026-10-25 14:07:30 +02:00
Alexa fd93b4b028 Merge remote-tracking branch 'origin/fix/postgres-bootstrap' into fix/2023-room-instances-publish-permissions
# Conflicts:
#	DorkNet.Server/Startup/DatabaseBootstrap.cs
2026-10-25 14:03:23 +02:00
Alexa 8be0f90dbc fix: sub-room id sequence, restore sync, presence index TTL, permission races
From the local CodeRabbit review:
- Scene ids: the repair and room clone assigned max + 1, which never
  advanced the Postgres identity sequence (live: sequence 3412, max id 3466),
  so the next add / clone sub-room would collide on the primary key. The
  repair now moves the sequence past the highest id at startup, and both
  let the database assign ids.
- Room-level restores (datahistory/restore and the admin restore) now also
  restore the entry sub-room, whose blob room details serve first.
- TouchRoom refreshes the room's presence index too, so players kept alive
  only by heartbeats no longer drop out of the instance browser after 20 min.
- Sub-room permission saves match cells exactly (as the unique index does)
  and retry when a concurrent editor inserted the same new cell.
2026-10-25 13:59:30 +02:00
Alexa d0d26c9821 fix: wait for the bootstrap lock without a command timeout; safe unlock
From the local CodeRabbit review:
- A replica waiting for the lock used the default 30 s command timeout and
  failed to boot while another replica seeded a fresh database. Wait with
  no timeout, logging that it is waiting.
- An unlock failure in the finally (e.g. the connection already broken)
  replaced the real bootstrap error and skipped closing the connection.
  Log it instead, and always close.
2026-10-25 13:52:20 +02:00
Alexa bb22675a91 fix: hold the Postgres bootstrap lock across schema creation and seeding
Booting several replicas against one fresh Postgres database left all but
one dead on startup: the advisory lock only covered EnsureCreated, so the
seeders (system account, rooms, playlists, store, ...) raced and hit
duplicate keys. Take a session-level advisory lock for the whole bootstrap
and release it explicitly (pooled connections would otherwise keep it).
The upgrades and seeds both providers run move into
RunUpgradesAndSeedsAsync.
2026-10-25 13:01:43 +02:00
Alexa c1000c82aa fix: let EF own the Postgres bootstrap transaction (EF Core 10)
EF Core 10 runs EnsureCreated through the migration executor, which begins
its own transaction unless EF already has one. The bootstrap held the
advisory lock in a transaction begun on the raw connection, invisible to
EF, so a fresh Postgres database failed at startup with "A transaction is
already in progress". Begin it through db.Database and take the lock with
ExecuteSqlRaw so EnsureCreated runs inside it.
2026-10-25 13:00:16 +02:00
Alexa 9076fb9fae fix: let EF own the Postgres bootstrap transaction (EF Core 10)
EF Core 10 runs EnsureCreated through the migration executor, which begins
its own transaction unless EF already has one. The bootstrap held the
advisory lock in a transaction begun on the raw connection, invisible to
EF, so a fresh Postgres database failed at startup with "A transaction is
already in progress". Begin it through db.Database and take the lock with
ExecuteSqlRaw so EnsureCreated runs inside it.
2026-10-25 12:56:13 +02:00
Alexa cf7a021898 fix: repair a missing entry sub-room under the bootstrap lock
From the local CodeRabbit review:
- Repair rooms that lack an OrderIndex 0 (entry) sub-room even when they
  have other sub-rooms, not only rooms with none.
- Every service runs the database bootstrap at startup, so on Postgres
  replicas booting together could hand out the same scene ids (max + 1)
  and one would fail startup on the primary key. Run the repair in a
  transaction holding the bootstrap's advisory lock.
2026-10-25 12:52:53 +02:00
Alexa 3b332a6476 fix: let EF own the Postgres bootstrap transaction (EF Core 10)
EF Core 10 runs EnsureCreated through the migration executor, which begins
its own transaction unless EF already has one. The bootstrap held the
advisory lock in a transaction begun on the raw connection, invisible to
EF, so a fresh Postgres database failed at startup with "A transaction is
already in progress". Begin it through db.Database and take the lock with
ExecuteSqlRaw so EnsureCreated runs inside it.
2026-10-25 12:32:09 +02:00
Alexa d295fd5c37 chore: Swashbuckle 10.3.1 for ASP.NET Core 10
Swashbuckle 7.3.1 is built against Microsoft.OpenApi 1.x; ASP.NET Core 10
brings Microsoft.OpenApi 2.x, and SwaggerGenerator.GetSwagger then fails to
load (TypeLoadException), which broke 105 of the server tests.
2026-10-25 12:22:38 +02:00
Alexa 8e12db660b chore: move the server, services and tools to .NET 10
.NET 8 and 9 reach end of support on 2026-11-10; .NET 10 is the LTS release
(supported until November 2028).

- net9.0 -> net10.0 for every server, service, gateway, test and tool project
- ASP.NET Core / EF Core / SignalR Redis 10.0.13, Npgsql EF 10.0.3,
  Serilog.AspNetCore 10.0.0
- Dockerfile / Dockerfile.service: sdk and aspnet 10.0 images
- release workflow: setup-dotnet 10.0.x
- Jenkins build agent: dotnet-sdk-10.0 (was 8.0); the ClientMod still
  targets net6.0, which MelonLoader loads
- README / architecture docs, .gitignore data paths

DorkNet.AdminMobile (MAUI) stays on net9.0 for now: building it needs the
Android/iOS workloads.
2026-10-25 12:12:57 +02:00
Alexa 78c64d117a Merge remote-tracking branch 'origin/march-2023-03-21' into fix/2023-room-instances-publish-permissions 2026-10-25 11:59:05 +02:00
Alexa e7c0b076f2 Merge pull request #68 from DorkSquadRR/ci/jenkins-jdk25 2026-10-25 11:58:51 +02:00
Alexa 0a3bad7c6c Merge pull request #67 from DorkSquadRR/feat/quest-install-latest-build 2026-10-25 11:57:05 +02:00
Alexa 1718912a07 Merge pull request #66 from DorkSquadRR/ci/downloads-page 2026-10-25 11:56:51 +02:00
Alexa 5acad4c9e2 Merge pull request #65 from DorkSquadRR/ci/jenkins-jdk25 2026-10-25 11:56:38 +02:00
Alexa ec88a39750 ci: leave the downloads page to the DorkNet site
The server now offers the published builds on its own site (Downloads page,
Latest build on the Quest page), reading the bucket on the internal network.
Drop the standalone index.html and DORKNET_SITE_URL; the bucket needs no
public route or access app of its own.
2026-10-25 11:53:23 +02:00
Alexa 6e5b011059 ci: publish client builds to a downloads page under player-facing names
Each run now stages what it built as DorkNet-<release>-PC-Full.zip,
-PC-Patch.zip, -Quest.xapk and -Quest-Installer.zip, writes their sizes and
SHA-256 to a manifest, and uploads them with a static page to an S3 bucket
served read-only (ci/downloads). The build scripts keep their own names,
which the launcher depends on; only the published copies are renamed.

PUBLISH_DOWNLOADS (on by default) turns the upload off per run. Jenkins
archives the same renamed files instead of the raw build output.
2026-10-25 11:53:23 +02:00
Alexa 2e09042344 ci: run the agent with an init process; document the controller upgrade
- init: true on the agent so processes left behind by build tools are reaped,
  as the inbound-agent image asks for.
- Redeploying an older controller from docker-compose.yml upgrades Jenkins
  and moves it from Java 17 to 25: say to back up jenkins_home first, update
  plugins that fail to load, and run the job once before relying on it.
2026-10-25 11:53:21 +02:00
Alexa 9c5b574d6e ci: keep docker-compose.yml as the controller; move the agent to its own file
Turning ci/jenkins/docker-compose.yml from the controller into the agent meant
that redeploying a Jenkins set up from the old file would replace the
controller with an agent. Keep that file as the controller instead: the same
jenkins service and jenkins_home volume, now on the stock Java 25 image (its
old build context, ci/jenkins/Dockerfile, is the agent image now). The agent
moves to docker-compose.agent.yml. This replaces the previous commit's warning.
2026-10-25 11:50:09 +02:00
Alexa 29aca0e88c docs(ci): warn against redeploying an old controller app from the agent compose
ci/jenkins/docker-compose.yml used to define the Jenkins controller and now
defines only the agent. Redeploying an application that was set up from the
old file would replace the controller with an agent. Say so in the file, and
add an upgrade path to the README: move the controller to its own service on
the same data volume first, then deploy the agent as a new application.
2026-10-25 11:47:49 +02:00
Alexa eb73f3c484 fix: serve downloads only on the site host and select the clicked Quest build
Review follow-ups:
- The downloads routes now answer only on the apex (the site's host) and 404
  on every other accepted host, so the game's open API/CDN subdomains can't
  serve the builds.
- Install on Quest passes its own file to the Quest page instead of always
  picking the newest release.
- Waiting for the bucket's headers is limited to 30 s; the body still streams
  without a limit.
- Dispose the upstream request message; use LINQ in FindFile.
2026-10-25 11:06:43 +02:00
Alexa cc7f77b7de feat(site): Downloads page and Quest install from the latest build
When the server is pointed at the bucket CI publishes builds to
(DorkNet:Downloads:BaseUrl), the site lists them on a new Downloads page and
the Quest page offers "Latest build" next to "Choose file".

The server reads manifest.json and the files over HTTP on the internal network
and streams them through with Range support (DownloadsController); only files
the manifest lists are served. The xapk reader now reads from a byte source,
either the picked File or the server URL via Range requests, so the browser
installer streams the APK and OBB to the headset without downloading the
package first. Unset, both features stay hidden.
2026-10-25 10:55:43 +02:00
Alexa 19402459a9 ci: deploy the agent with base directory ci/jenkins
The base directory is the compose build context; from the repo root the
build used the server's Dockerfile instead of ci/jenkins/Dockerfile.
2026-10-25 01:21:07 +03:00
Alexa 3266ce47f3 ci: keep the agent's Jenkins URL and node secret runtime-only
Coolify interpolates the compose file during the image build with only
build-time variables. Marking JENKINS_URL and JENKINS_SECRET required
(${VAR:?}) made the build fail when they are runtime-only, and making them
build-time would pass the node secret as a build argument.
2026-10-25 01:18:35 +03:00
Alexa cf3e6ea025 ci: run client builds on a Java 25 build agent instead of the controller
The toolchain image becomes a Jenkins inbound agent (jenkins/inbound-agent,
Java 25) labelled dorknet-builder. Jenkins itself stays on the stock image
and runs no builds, which also clears the built-in-node warning.

- Dockerfile: inbound-agent base; restic cache on the agent's own volume
- docker-compose.yml: the agent as a Coolify Docker Compose application,
  reaching Jenkins over WebSocket on the predefined Coolify network
- Jenkinsfile: agent { label 'dorknet-builder' }
- README: Java 25 for both sides (Java 21 support ends Sep 2027, Java 17
  is unsupported), restart policy, node setup and Coolify deployment
2026-10-25 01:14:17 +03:00
Alexa bf0f09ce84 fix: answer 2023 room and playlist mutations with the success/value/error envelope
Every rooms-client mutation (roles, invite, accessibility/publish, room
fields, sub-room ops, permissions, playlists) goes through
NLDBPDCNNCF.BDBHCEGKGDC<TResult>, the same helper and instantiation as
"clone room", which reads {success, value, error}. A bare room-details body
has no success, so the client rejected it with the message-less
"Exception of type 'CEMNLBKJABA' was thrown" (seen on co-owner invite)
although the server had applied the change.

RecNetEnvelopeAttribute wraps those handlers: 2xx becomes
{success:true, value, error:""}, refusals become 200
{success:false, value:null, error:<message>}.
2026-10-24 23:48:00 +03:00
Alexa fd2153d82b fix: 2023 room instances, publish, role permissions and co-owner invites
- Room roles: list the creator as Creator (255), not CoOwner (30). The
  client takes the local role from the Roles list and only lets a player
  edit roles below their own (Creator excepted), so the creator could not
  edit Co-Owner and Creator permissions. Enforce the role ladder on the
  server (RoomRoleRules), let invitees accept (PUT roles/{me} role=30) and
  reject (PUT roles/{me}/invite role=0), send message Types 62/60/61, and
  push RoomUpdate after every role change.
- Permissions: persist PUT subrooms/{sub}/permissions cells in a new
  RoomRolePermissions table, serve them from photon_access_token (plus a
  roomserver/ twin) and push PhotonAccessToken to the sub-room.
- Publish: player-owned rooms are never IsRRO on the wire; the client
  hides Publish and every room setting for an RRO.
- Sub-rooms: wire SubRoomId = OrderIndex + 1 (the client will not load a
  sub-room with id 0), new rooms always get a named Home sub-room, and a
  startup pass repairs rooms without one.
- Instance browser: per-room Redis presence index, live players only,
  private instances for the people allowed in, real IsFull.
- Room/sub-room settings: creator or accepted co-owner everywhere.
2026-10-24 23:22:53 +03:00
Alexa 0839d932ce Merge pull request #64 from DorkSquadRR/fix/login-sign-in-instead-of-auto-create
fix: open the sign-in page instead of creating a new account on a fresh client
2026-10-24 23:21:12 +03:00
Alexa 9523525cb8 fix: register the title-screen login patch so it actually applies on PC
GetPatchMethod only resolves patch methods from a fixed list of holder
classes; TitleScreenLoginPatches was missing, so the prefix failed with
[patch-fail] and a fresh PC client still looped on account creation.
Also log the real exception behind a failed sign-in redirect instead of
the TargetInvocationException wrapper.
2026-10-24 22:50:54 +03:00
Alexa 3880745efd fix: open the sign-in page instead of creating a new account on a fresh client
With no remembered account, the 2023 title screen creates a brand-new
account (grant_type create_account). On a server with sign-ups off that
fails and the title screen retries forever. PC (ClientMod) and Quest
now open the sign-in page instead, so players log into their existing
DorkNet account. AutoCreateAccount = true keeps Rec Room's behaviour.

Also replaces a literal NUL byte in the Quest config loader with '\0'.
2026-10-24 22:45:57 +03:00
Alexa 31d5a022c8 Merge pull request #62 from DorkSquadRR/ci/jenkins-client-builds
Build the PC and Quest clients on Jenkins
2026-10-24 20:37:05 +03:00
Alexa 83b896ffaf fix: drop an unused import and make the build scripts' exits explicit 2026-10-24 20:30:40 +03:00
Alexa fcc734726a Merge pull request #61 from DorkSquadRR/fix/notify-2023-contract
Notification pushes now match what the 2023 client reads
2026-10-24 20:28:51 +03:00
Alexa b1c1239165 ci: build the PC and Quest clients on Jenkins
A Jenkinsfile builds, on push (only what changed) or on demand:
- the PC patcher zip (MelonLoader, the mod, config template, Steam stub),
- the full PC client (stock build + patcher + config),
- the Quest APK and .xapk.

Stock builds come out of the restic build archive on the FTP: restic
through its rclone backend, picked by snapshot tag per run and cached.
The FTP login and restic password are Jenkins credentials, and the
repository folders are environment settings, so nothing about the
archive is fixed in the repo.

ci/jenkins/Dockerfile is the Jenkins image with the toolchain added
(.NET SDK, Android NDK and build-tools, apktool, Python with LIEF,
restic, rclone), for the existing Jenkins service.

The build scripts move from PowerShell to Python so they run the same
on Windows, Linux and in CI:
- DorkNet.Quest/scripts/build.py replaces build.ps1 + package.ps1; it
  can use a committed hook table (checked against the APK's
  libil2cpp.so) instead of dump.cs, and takes a persistent keystore.
- tools/build_pc.py replaces build-patcher-zip.ps1 (now with the
  2023 install layout) and adds the full-client build.

Setup steps are in ci/jenkins/README.md.
2026-10-24 20:26:42 +03:00
Alexa afad9bbc5a fix: address review on the notification pushes
- Force-join's RoomUpdate carries the room's role grants, so it no
  longer wipes them from the client's cached room.
- The consumable push reports IsTransferable the same as the inventory
  list does.
- A rejected private-instance join sends the owner at most one "wants
  to join" message per requester and instance every 5 minutes.
- SubscribeToPlayers ignores sets over 5,000 ids and keeps the current
  subscriptions.
- The subscriber exclusion list looks up online friends' connections in
  one pipelined Redis batch instead of one call per friend.
2026-10-24 20:25:51 +03:00
Alexa e33145307f fix: notification pushes now match what the 2023 client reads
Most pushes were still shaped for the 2020 watch, so the 2023 client
parsed them as empty or dropped them without any error.

- RelationshipChanged carries the relationship row, to both players, on
  friend request / accept / remove / add and on favorite / mute / ignore.
  Friend requests and accepts also land in the notifications inbox.
- ModerationKick uses the client's flat moderation block, with the
  reason in VoteKickReason (the only field the dialog shows).
- Bans, account deletion, password resets and second-session takeover
  are a Logout with a numeric reason instead of a kick to the dorm; the
  old string reason failed the client's parse.
- SubscribeToPlayers is honoured: each connection joins a presence group
  per subscribed player, and presence (only presence) reaches subscribers
  as well as friends. The hub allows 180 s of client silence, since the
  client reconnects at most 3 times per login.
- Admin broadcast sends its text as a coach message and can start the
  client's own maintenance countdown; ServerMaintenance only reads
  StartsInMinutes.
- ConsumableMapping, StorefrontBalance, gift, player event, level-up,
  RoomUpdate, profile-image and PlayerLeftChat pushes carry the client's
  DTOs. "Join rejected" is the client's RequestGameInvite message.

Contract in docs/recroom-2023-notifications.md; push frames are checked
by NotificationContractTests through a capturing hub context.
2026-10-24 19:50:05 +03:00
Alexa 38335c06a9 Merge pull request #60 from DorkSquadRR/fix/room-clone-envelope
Creating a room no longer fails with a blank "Failed to copy room"
2026-10-17 20:21:43 +03:00
Alexa 5ab28b1d4f fix: creating a room failed with a blank "Failed to copy room"
The 2023 client sends rooms/{id}/clone through the same RecNet rooms
helper as "save room" and "restore subroom save", which reads the
{success, value, error} envelope. The clone handler answered with the
bare room details, so the client found no success flag and rejected the
reply with an empty error, even though the room had been created.

Clone now returns the envelope with the full room details in value, and
refusals (unknown source, cloning not allowed) are a 200 with
success=false and a message instead of a bodyless 404/403.
2026-10-17 20:21:54 +03:00
Alexa d60b0642a8 Merge pull request #59 from DorkSquadRR/feat/quest-web-installer
Install the Quest build from the website
2026-10-16 02:19:31 +03:00
Alexa a7879d7ede feat: install the Quest build from the website
A Quest page on the public site (/quest) installs a DorkNet .xapk from
Chrome or Edge over WebUSB, with no adb, SideQuest or scripts: pick the
.xapk, connect the headset, install. It installs the APK, copies the OBB
to its install path (skipped when an identical one is already there) and
launches the app, with progress bars and plain-language errors for an
unsupported browser, a headset held by adb/SideQuest, a disconnect and a
copy signed with a different key.

The .xapk is read from the player's own disk: the APK and OBB are stored
uncompressed, so they stream straight out of the file without loading
1.4 GB into memory, and the server never hosts game files.

Uses Tango (@yume-chan/adb 2.6.4 and friends, MIT), pinned and bundled;
the page is lazy-loaded so the rest of the site doesn't grow. Credited in
NOTICE; README, DorkNet.Quest/README.md, docs/quest.md and the packaged
README.txt point players at the page.
2026-10-15 22:34:25 +03:00
Alexa 6272844445 Merge pull request #58 from DorkSquadRR/fix/base-avatar-items
Owned items showed a price: serve only the real base avatar items
2026-10-15 22:09:23 +03:00
Alexa 2dbd03b9ae fix: owned items showed a price because they were served as base avatar items
defaultbaseavataritems returned the first 100 catalog items. The 2023
client flags every row of that list as a custom-clothing template
(AvatarItemData.IsBaseAvatarItem, keyed by AvatarItemId) and skips
templates when it rebuilds the owned outfit-menu entries, so those 100
ordinary items (80sHipHopJacket, Beard Close, ...) showed a price even
when owned and equipped, while the cart (which checks the owned set)
said "owned".

- defaultbaseavataritems returns only the UGC templates, UGCTee_Shirt
  (AvatarItemId 2184) and UGCPulloverHoodie_Shirt (2918), as the real
  service served them
- those two keep the same ids in every list and carry IsBaseAvatarItem
- they're no longer sold (existing shop rows are removed on seed) or
  listed as owned clothing
2026-10-15 22:08:59 +03:00
Alexa f4b4836375 Merge pull request #57 from DorkSquadRR/fix/owned-item-metadata
Owned avatar items use their shop tile's name, tooltip and rarity
2026-10-15 21:45:40 +03:00
Alexa ee7d614262 fix: owned avatar items use their shop tile's name, tooltip and rarity
The owned list (v4/items, defaultunlocked, lockeditems) took names from
the catalog dump, so colour variants read as asset names like
"(Shirt_Winter)", every rarity was 0 and every tooltip empty. 1,864 of
the 2,719 items in both lists disagreed with their shop tile.

Each owned row now takes FriendlyName, Tooltip and Rarity from the store
row with the same AvatarItemDesc (exact match; colour-variant combination
ids are case-sensitive). Rows with no shop tile keep the catalog name.
Rarity uses the same GiftRarity enum on both DTOs.
2026-10-15 21:44:49 +03:00
Alexa 93b4e43316 Merge pull request #56 from DorkSquadRR/feat/cv2-network-limits
Free default avatar items + DorkNet.Quest client patcher
2026-10-15 20:33:18 +03:00
Alexa 975753deac feat: DorkNet.Quest, a sideload patcher for the 2023 Quest client
Patches the Quest build of Rec Room 2023.03.21 (20230317 / 2128210, the
same appVersion as the PC client) to connect to a DorkNet server, using
one native hook library loaded via DT_NEEDED on libmain.so.

- host rewrite onto <svc>.<ServerHost> or a {service}-dev.example.com template
- Photon app ids and region injection (PhotonRegion must match PC)
- TLS / pinning / image-signature bypass, integrity callbacks neutralised
- no-Meta-account build; the server treats platform id 0/1/blank as a
  placeholder and keys those accounts by device id
- build.ps1 -Obb packages a DorkNet-<ver>.xapk with one-command
  installers for Windows and macOS/Linux; app is named via AppName
- README, docs/quest.md and NOTICE updated; credits RecFlare and
  And64InlineHook (MIT)

Tested on a Quest 2: all hooks arm, requests reach the dev server.
2026-10-15 20:29:32 +03:00