Commit Graph

38 Commits

Author SHA1 Message Date
Alexa e33145307f fix: notification pushes now match what the 2023 client reads
Most pushes were still shaped for the 2020 watch, so the 2023 client
parsed them as empty or dropped them without any error.

- RelationshipChanged carries the relationship row, to both players, on
  friend request / accept / remove / add and on favorite / mute / ignore.
  Friend requests and accepts also land in the notifications inbox.
- ModerationKick uses the client's flat moderation block, with the
  reason in VoteKickReason (the only field the dialog shows).
- Bans, account deletion, password resets and second-session takeover
  are a Logout with a numeric reason instead of a kick to the dorm; the
  old string reason failed the client's parse.
- SubscribeToPlayers is honoured: each connection joins a presence group
  per subscribed player, and presence (only presence) reaches subscribers
  as well as friends. The hub allows 180 s of client silence, since the
  client reconnects at most 3 times per login.
- Admin broadcast sends its text as a coach message and can start the
  client's own maintenance countdown; ServerMaintenance only reads
  StartsInMinutes.
- ConsumableMapping, StorefrontBalance, gift, player event, level-up,
  RoomUpdate, profile-image and PlayerLeftChat pushes carry the client's
  DTOs. "Join rejected" is the client's RequestGameInvite message.

Contract in docs/recroom-2023-notifications.md; push frames are checked
by NotificationContractTests through a capturing hub context.
2026-10-24 19:50:05 +03:00
Alexa 34d4c9d115 Merge remote-tracking branch 'origin/march-2023-03-21' into feat/cv2-network-limits 2026-10-15 14:08:17 +03:00
Alexa 36e64e99ba feat: lift the CircuitsV2 limits, Rec Royale night mode, RRO room blobs
CircuitsV2 limits are served as UGC.CircuitsV2.Limit.* gameconfig keys and
are editable from admin Settings. Retail drops any send over 5 RPCs/frame
or 1024 bytes/60 frames; both network budgets now default to 1,000,000,000.
The creation limits are raised too, each against the hazard the client
binary shows for it:

- Chips 3000 -> 30000: the chip-culling manager preallocates four
  List<Chip>(Chips), so the 1M clamp stays.
- Compute 50000 -> 500000: a per-frame budget with no allocation; the 10M
  cap keeps its counters from wrapping.
- CloudValues 100 -> 1000, InkPerChip 15 -> 0: InkPerChip is an ink COST,
  multiplied by min(chips, CloudValues), so lowering it is the increase.
  The clamps tighten to 10000 / 30000 to keep that product from overflowing
  (the room ink cap is a hard-coded 30000).
- UnculledChips / VisibleChips 500 -> 3000: render-cost counts only.

Room save uploads may now be up to 100 MB (Kestrel's 30 MB default would
413 a big circuits room). Contract and evidence:
docs/recroom-2023-circuitsv2-limits.md.

Also includes the Rec Royale night mode client feature
(docs/recroom-2023-scene-moods.md) and the admin blob enable/reset for
baked RRO sub-rooms.
2026-10-15 14:07:54 +03:00
Alexa 1d7801b3c0 Merge remote-tracking branch 'origin/march-2023-03-21' into deps/frontend-security-bumps 2026-08-02 01:03:57 +03:00
Alexa bb04782e11 chore(deps): clear Dependabot alerts — React 19, react-router 8, Vite 7
Bumps both frontend apps (site, admin-ui):
- vite 5.4 -> 7.3.6 (pulls esbuild 0.28, patched dev-server CVEs)
- @vitejs/plugin-react 4 -> 5 (babel 7.29.7)
- postcss 8.4 -> 8.5.25
- react-router-dom 6.27 -> react-router 8.3.0 (package renamed
  upstream in v8; imports swapped in src). Fixes the open-redirect
  advisories with no patched 6.x, plus the RSC CSRF advisory
  (GHSA-qwww-vcr4-c8h2) that only 8.3.0 patches.
- react/react-dom 18.3 -> 19.2 (required by react-router 8)

npm audit: 0 vulnerabilities in both apps. tsc + vite build clean.
2026-08-02 00:57:34 +03:00
Alexa 0a51c61f66 feat(admin-ui): sub-room caps and test-case issue linking
Two admin screens for work that previously had server support but no way to
reach it.

Rooms → a room → Sub-rooms: per-sub-room max players, with the room's own
advertised capacity shown alongside so the two are not mistaken for each other.
Each row also shows whether the sub-room is a matchmaking target and which blob
it loads.

Activity → Test cases: file a GitHub issue against a case, follow the link, or
unlink it, plus a reconcile button. Filing is idempotent server-side, so the
button is safe to press twice. When GitHub is unconfigured the actions disable
themselves and the page explains why rather than failing on click — a server
with no token is an ordinary deployment.

Both go in as tabs on the existing hub pages rather than new sidebar entries,
matching how the nav is organised.

Server side adds GET api/admin/v1/testcases (the list the SPA renders, with
each case's issue number) and mirrors the three issue routes under
/api/admin/v1/testcases/... because the SPA's client speaks that prefix
exclusively.

I had told the user this UI was not possible on this branch because
wwwroot/admin holds a built bundle. That was wrong — the source is in
DorkNet.Server/admin-ui and builds to it.
2026-07-28 17:21:49 +03:00
Alexa e93bbb14cb feat: Implement room blob version clamp toggle; add settings endpoint and UI support for managing version clamping of imported rooms 2026-07-16 23:34:55 +03:00
Alexa 2c749c2677 feat: Implement base room management; add API endpoints for retrieving and setting curated base rooms 2026-07-13 00:40:35 +03:00
Alexa e27b06ce5b feat: Implement "everyone owns all avatar items" toggle; update server settings, controller logic, and admin UI 2026-07-09 11:37:47 +03:00
Alexa 4021f7c6e0 feat: Update RoomInstance handling to serialize roomInstanceId as string for JSON compatibility; add tests to ensure correct behavior 2026-07-08 03:04:45 +03:00
Alexa 628f430645 Add Charades word lists management, profanity filter, and matchmaking routes (#41)
* feat: add 3D Charades word lists management and profanity filter toggle

- Implemented Charades word lists management in the admin UI, allowing for unlimited named word lists with difficulty settings.
- Added functionality to bind live card slots to specific word lists, with automatic fallback to built-in lists.
- Introduced a profanity filter toggle in server settings, enabling or disabling the server-side profanity filter.
- Updated database schema to support new features, including additional columns for profanity filter status and charades slot bindings.
- Enhanced documentation to reflect new features and their usage.

* feat: add identityserver-signing.pfx to .gitignore

* feat: add new matchmake routes for player, event, club, and code
2026-07-02 10:11:18 +03:00
Alexa ac1dcf3ad7 feat: Implement room restoration functionality and update room state management 2026-06-26 11:14:21 +03:00
Alexa 273352db08 feat: Add DorkNet.DebugMod for optional diagnostic features and improved debugging capabilities 2026-06-26 11:03:14 +03:00
Alexa 9d33b1f4d6 feat: Add support for Studio single-room dumps in RoomZipImportController and update ImportRoom UI 2026-06-25 15:27:34 +03:00
Alexa 98fa7b89cf feat: Enhance domain configuration to support hyphen subdomains and update related methods 2026-06-25 11:46:34 +03:00
Alexa 312ecbbdc8 feat: Add account privacy settings endpoint
- Implemented new endpoints for retrieving account privacy settings.
- Added fields for privacy preferences such as profile visibility, online status, and activity visibility.

feat: Extend play menu tags functionality

- Updated PlayMenuTagsRequest to include TrendingTags.
- Modified SetPlayMenuTags to handle trending tags.
- Enhanced logging to include trending tags.

fix: Increase maximum archive size for room zip imports

- Updated MaxArchiveBytes from 12GB to 25GB in RoomZipImportController.

feat: Improve CDN image handling

- Added local image path resolution for room images.
- Implemented lazy loading of room image aliases from JSON file.

feat: Enhance match player presence resolution

- Updated ResolveDataBlobForPresenceAsync to consider sub-room IDs and private instance status.

feat: Extend RoomEntity with new properties

- Added AllowNewUsers, MinLevel, MaxPlayerCalculationMode, LoadScreensJson, PromoImagesJson, and PromoExternalContentJson fields.

feat: Update database schema for new room properties

- Added new columns to the Rooms table for AllowNewUsers, MinLevel, MaxPlayerCalculationMode, LoadScreensJson, PromoImagesJson, and PromoExternalContentJson.

feat: Implement platform notifications controller

- Created PlatformNotificationsController for managing user notification preferences.
- Added endpoints for retrieving and setting notification preferences and categories.
2026-06-25 01:23:57 +03:00
Alexa 35459fdfdd Match server branding to logo 2026-06-15 21:03:00 +03:00
Alexa 2b87f3d7c5 feat: Implement admin account deletion with confirmation and update documentation 2026-06-09 00:16:02 +03:00
Alexa 482c73e1bc feat: Implement adjustable room capacity and quest team size
- Added MaxCapacity property to RoomEntity and updated related controllers to utilize it.
- Modified RoomsController to set MaxPlayers based on room's MaxCapacity.
- Introduced QuestTeamSize class to dynamically adjust quest party sizes beyond the default limit.
- Updated DevMenu to include options for debugging and managing room settings.
- Created UI elements for adjusting MaxCapacity in the admin interface.
- Added configuration file for DevMenu with default settings.
2026-06-08 01:27:30 +03:00
Alexa 657402b613 feat: add endpoints to unlock all items for players, including cosmetics and hair dyes 2026-06-06 23:47:49 +03:00
Alexa eb2fb0e1f1 Enhance room role management: refactor role granting logic, add role invitation endpoints, and improve role handling in RoomsController and AdminController 2026-06-06 20:33:08 +03:00
Alexa fe1c2c53e3 Refactor leaderboard logic: incorporate room context into leaderboard stats and channel metadata handling 2026-06-05 23:55:26 +03:00
Alexa e2f169cdea Refactor RelationshipsController: merge relationship rows for accurate status representation and enhance gifting functionality in AdminController and Gift component 2026-06-04 15:55:59 +03:00
Alexa 8dfe4c8d63 Implement "Everyone is friends" toggle: add global friends functionality with server settings and UI integration 2026-06-04 13:40:15 +03:00
Alexa f581d03bec Add weekly challenge configuration management: implement types and functions for building and parsing weekly challenge configurations; enhance UI for challenge type and amount selection 2026-06-03 01:07:42 +03:00
Alexa ef440bedaa Add game configuration management: implement endpoints for retrieving and updating discovered game configurations; enhance database schema and UI integration 2026-06-02 17:14:39 +03:00
Alexa 810ba0992c Add Rec Center doors management: implement endpoints for retrieving and updating door configurations; enhance database schema and UI integration 2026-06-02 17:08:42 +03:00
Alexa 218d92f856 Implement Play Menu Tags management: add endpoints for retrieving and updating tags; enhance database schema and UI integration 2026-06-02 16:46:28 +03:00
Alexa a2feb780c2 Refactor image URL handling: streamline image and asset CDN URL generation using new utility functions 2026-06-02 15:57:55 +03:00
Alexa 7535cd823f Refactor admin UI for consolidated navigation and improved moderation workflow
- Updated Sidebar component to consolidate navigation items under new categories: Moderation, Content, and Operations.
- Removed outdated pages and integrated their functionalities into tabs under Players, Activity, Content, and Settings.
- Introduced new Activity and Content pages to house Audit, Player Logs, Community Board, and Loading Tips with tabbed navigation.
- Created a unified Moderation page combining Players, Bans, and Reports with tabbed navigation.
- Refactored individual pages (e.g., Audit, Bans, CommunityBoard, etc.) to support embedded mode for better integration within modals.
- Added Tabs component for consistent tab navigation across multiple pages.
- Updated README to reflect changes in navigation and settings structure.
- Removed Grants page as it is not yet implemented.
2026-06-02 10:49:35 +03:00
Alexa 96eb368d41 Refactor AvatarGiftsController: change ToWire method to public for external access; update AdminController to use ToWire for gift notifications 2026-06-02 02:39:29 +03:00
Alexa 27c560906f Enhance admin dashboard: add new player count, active sessions, and online player details; improve stats display and layout 2026-06-02 02:33:31 +03:00
Alexa 5dbcf50d37 Enhance room import functionality: support studio single-room dumps, improve zip parsing, and add validation for save entries 2026-06-02 02:22:38 +03:00
Alexa e18e167660 Enhance signup process: increase item fetch limit, update Join API to use password, and improve UI for account creation 2026-06-02 02:05:01 +03:00
Alexa e404ed8352 Fix live room and account updates 2026-06-01 20:55:43 +03:00
Alexa 3d089f6e32 admin: change a player's username from the Players panel
Add POST players/{id}/username + a Username field in the player detail's
Profile tab. Changes only the unique @handle (not the display name) and
rejects a collision outright rather than auto-suffixing, so the admin
gets the exact handle they typed. Same 2-24 char letters/digits/_/-
rule as the account API; logged to the audit trail as old -> new.
2026-05-31 20:52:11 +03:00
Alexa 3480ca21fa signup codes: admin-issued invite codes + site /join redemption
While account creation is disabled, the only way in is now an
admin-issued single-use signup code (Discord-invite style), redeemed on
the public site's /join page.

Because the 2020 watch login is device-id-bound with no code field, the
flow captures it server-side instead: a new device refused at the
signups-disabled gate (PlatformLogin / account create) is stashed in a
PendingDevices table keyed by the real client IP (CF-Connecting-IP aware).
The /join page then shows the player the device their own client just
reported, they enter their code + username, and the account is minted
bound to that device — so the next launch logs straight in via the
existing device-id path. No watch changes.

- SignupCodeEntity (code, descriptor, optional expiry, redeemer) +
  PendingDeviceEntity; idempotent CREATE TABLE in DatabaseBootstrap so
  both providers pick them up without a new migration.
- SignupCodeService: generate / list / revoke / redeem + pending-device
  capture, single-use + expiry + revoke validation.
- Admin: GET/POST signup-codes + revoke endpoints and a Signup codes
  admin-ui page (generate with descriptor/expiry, status table, revoke).
- Public: anonymous /api/site/v1/join pending-devices + redeem, and a
  /join site page (+ header link).
- README documents the flow + the post-Initial table-create approach.
2026-05-31 20:00:35 +03:00
Alexa 4edf25b2d5 Import december-2020-12-18 from private repo (scrubbed 2026-05-27)
Targets Rec Room 2020.12.18 client.

Re-import after adding:
- DorkNet.ClientMod/dorknet-clientmod.json.template — config schema
  the launcher's manifest-driven patcher renders into UserData/.
- tools/build-patcher-zip.ps1 — produces the dorknet-clientpatch-{key}.zip
  Release asset the launcher fetches.
- .github/workflows/release.yml — auto-publishes both Release assets
  on v1-december-* tag push.

Scrubbed via maintainer-side scrub-for-public.ps1: same drop rules as
the prior import, plus build-patcher-zip.ps1 added to the tools/
allow-list so it survives the scrub.
2026-05-27 01:04:12 +03:00