Mirrors march-2020-03-10 bc8bcd9. Stripping SteamStub DRM with
Steamless is necessary but not sufficient — Rec Room's
Plugins/steam_api64.dll still talks to Steam at runtime and
bails when Steam isn't loaded. Bundles Goldberg Steam Emulator
(~11 MB) into the patcher zip, plus a 7-byte steam_appid.txt
pointing at Steam app 471710 (Rec Room). New steam_stub block
in manifest.json tells the launcher where to install them.
The mod resolves every game-side type at runtime via
AccessTools.TypeByName, so the IL2CPP interop assemblies
(Assembly-CSharp, Photon3Unity3D, UnityEngine.*) in the csproj were
dead references. Dropped them entirely — only MelonLoader's own
DLLs are actually needed at compile time.
tools/build-patcher-zip.ps1 now downloads MelonLoader BEFORE the
dotnet build and points MelonLoaderDir at the extracted contents,
so a fresh contributor checkout builds the patcher zip cold with
no Rec Room install required.
Mirrors the march-2020-03-10 1f407ef change.
/api/avatar/v4/items truncated owned items by maxItems (was 30) and
maxPerSlot (was 4). The per-slot cap silently dropped any newly-bought
wardrobe item once a slot held 4+ entries — the 'I bought it but it's
gone after relog' symptom. Defaults raised to 100 / 20.
Clamp ranges left at [1,120] / [1,20] (prior maintainer note locked
these to watch render-budget testing — raising the ceiling without
retesting risks BrowsableAvatarItem / DynamicAvatarItemImposter
thrash inside the watch's wardrobe drawer).
Sort tiebreaker added: ThenByDescending(OriginalIndex) so when
truncation has to drop entries, it drops the OLDEST (starter seed)
items rather than the just-purchased one. GrantWardrobeAsync and
the gift-consume path both append new GUIDs to the end of
InventoryJson, so list index == purchase order.
/roomserver/roomsandplaylists/hot and the path-style sibling
/roomserver/hot_roomsandplaylists/{tags} now return rooms-only — the
watch's Playlists tab fetches via /api/curatedroomplaylists +
/roomserver/playlists/{id} independently (verified
FPNPBJBCMKB.txt:053, EJDCNGBEICB.txt:1659/2192), so dropping playlists
from the Hot endpoint just stops mixing them into the rooms tab.
Wire shape unchanged: HJKAOMOICJG reads TotalResults + Results
(HJKAOMOICJG.txt:039/045) and the MKAMHOIHOJK factory discriminates
on the roomId key (MKAMHOIHOJK.txt:014), accepting a Results list
that's 100% room entries.
Take cap raised from 12 to 100 — the old limit only surfaced the
dozen highest-HotScore rooms, hiding the rest of the public catalog.
Targets Rec Room 2020.12.18 client.
Re-import after adding:
- DorkNet.ClientMod/dorknet-clientmod.json.template — config schema
the launcher's manifest-driven patcher renders into UserData/.
- tools/build-patcher-zip.ps1 — produces the dorknet-clientpatch-{key}.zip
Release asset the launcher fetches.
- .github/workflows/release.yml — auto-publishes both Release assets
on v1-december-* tag push.
Scrubbed via maintainer-side scrub-for-public.ps1: same drop rules as
the prior import, plus build-patcher-zip.ps1 added to the tools/
allow-list so it survives the scrub.