Commit Graph

3 Commits

Author SHA1 Message Date
Alexa bc8bcd99d0 patcher: bundle Goldberg steam_api64.dll stub + steam_appid
Stripping SteamStub DRM with Steamless is necessary but not
sufficient — Rec Room's Plugins/steam_api64.dll still tries to
talk to Steam at runtime and bails when Steam isn't loaded. The
working test installs swap in Goldberg Steam Emulator (~11 MB),
which fakes a logged-in user without needing Steam running.

- DorkNet.ClientMod/steam-stub/ holds the stub DLL + a 7-byte
  steam_appid.txt (Rec Room is Steam app 471710)
- build-patcher-zip.ps1 copies both into the zip and writes a new
  steam_stub block in manifest.json so the launcher knows where to
  install them
- Manifest schema is back-compat: launchers that don't know the
  steam_stub block just ignore it

Without this, the launcher's Steamless step produced a runnable
exe that exited within a second of launch because of the Steam
API failure. With it, the unwrapped exe starts up cleanly.
2026-05-27 13:03:43 +03:00
Alexa 1f407ef7b3 clientmod: build without a local Rec Room install
The mod resolves every game-side type at runtime via
AccessTools.TypeByName, so the IL2CPP interop assemblies
(Assembly-CSharp, Photon3Unity3D, UnityEngine.*) in the csproj were
dead references. Dropped them entirely — only MelonLoader's own
DLLs are actually needed at compile time.

tools/build-patcher-zip.ps1 now downloads MelonLoader BEFORE the
dotnet build and points MelonLoaderDir at the extracted contents,
so a fresh contributor checkout builds the patcher zip cold with
no Rec Room install required. (Previously the csproj defaulted
RecRoomDir to a hardcoded user path and failed for anyone else.)

Verified by deleting bin/obj and running the script from scratch
on a machine without RecRoomDir set — produces a 20 MB zip with
the same manifest/DLL/MelonLoader.zip layout as before.
2026-05-27 11:47:25 +03:00
Alexa d471b418b9 Import march-2020-03-10 from private repo (scrubbed 2026-05-27)
Targets Rec Room 2020.03.10 client (also serves 2020.03.06).

Re-import after adding:
- DorkNet.ClientMod/dorknet-clientmod.json.template — config schema
  the launcher's manifest-driven patcher renders into UserData/.
- tools/build-patcher-zip.ps1 — produces dorknet-clientpatch-{key}.zip
  for v1-march-* Release uploads.
- .github/workflows/release.yml — on tag push publishes both
  dorknet-server-march_2020_03_10-win-x64.zip and
  dorknet-clientpatch-march_2020_03_10.zip as Release assets.

Same scrub rules as december; tools/build-patcher-zip.ps1 added to
the maintainer-side allow-list so it survives.
2026-05-27 01:06:12 +03:00