Commit Graph

31 Commits

Author SHA1 Message Date
Alexa 4b5086cdf1 feat: implement the client routes that had no handler
Sixteen agents, one controller each, over every route the coverage test
reported as missing or wrong-verb. Route+verb coverage is now 516/522 (98.9%),
up from 90.8%.

Each handler was written against binary evidence rather than the audit's prose:
verb from the BestHTTP.HTTPMethods ordinal at the call site, response shape from
the issuing method's return type, request shape from whether the client uses
form fields, a raw JsonUtility body, or query params. Agents were told to skip
rather than stub, and several did.

New surface worth noting:

- Link host: actionlink create/get/consume and datalink get/put, previously
  unrouted entirely.
- Club roster reads: members, banned, requests, requests/search, members/search,
  each with the client's real sort/paging params and the wire row shape its
  reader expects (the banned row has no MembershipType field, so it isn't sent).
- Home clubhouse set/clear, club disband (soft, via the existing State column),
  and DELETE mainimage as its own action rather than a verb alias — the client
  parses the details envelope from it, so it is not status-only.
- Club chat threads, comment CRUD, keepsake collect/delete, progression-event
  xp boosts, image report and cheered/bulk, iOS StoreKit product reporting.

The six routes still missing all need storage that does not exist yet
(per-role club permissions, club additional-image slots, MinLevel,
ClubChatEnabled). Those are left for a single schema change rather than faked.

Also excludes DELETE /account/me from the endpoint contract probe. That route is
now a real, correctly-guarded account purge, and the probe walks every route
with one test player — so calling it destroyed the probe's own session and
turned one real event into 49 cascading foreign-key and 401 failures.
2026-07-28 09:11:26 +03:00
Alexa e93bbb14cb feat: Implement room blob version clamp toggle; add settings endpoint and UI support for managing version clamping of imported rooms 2026-07-16 23:34:55 +03:00
Alexa 2c749c2677 feat: Implement base room management; add API endpoints for retrieving and setting curated base rooms 2026-07-13 00:40:35 +03:00
Alexa 5fcef3ffe7 feat: Remove unnecessary push notifications for avatar updates in AdminController; update comments for clarity 2026-07-12 13:18:32 +03:00
Alexa e27b06ce5b feat: Implement "everyone owns all avatar items" toggle; update server settings, controller logic, and admin UI 2026-07-09 11:37:47 +03:00
Alexa 4021f7c6e0 feat: Update RoomInstance handling to serialize roomInstanceId as string for JSON compatibility; add tests to ensure correct behavior 2026-07-08 03:04:45 +03:00
Alexa 628f430645 Add Charades word lists management, profanity filter, and matchmaking routes (#41)
* feat: add 3D Charades word lists management and profanity filter toggle

- Implemented Charades word lists management in the admin UI, allowing for unlimited named word lists with difficulty settings.
- Added functionality to bind live card slots to specific word lists, with automatic fallback to built-in lists.
- Introduced a profanity filter toggle in server settings, enabling or disabling the server-side profanity filter.
- Updated database schema to support new features, including additional columns for profanity filter status and charades slot bindings.
- Enhanced documentation to reflect new features and their usage.

* feat: add identityserver-signing.pfx to .gitignore

* feat: add new matchmake routes for player, event, club, and code
2026-07-02 10:11:18 +03:00
Alexa ac1dcf3ad7 feat: Implement room restoration functionality and update room state management 2026-06-26 11:14:21 +03:00
Alexa 9d33b1f4d6 feat: Add support for Studio single-room dumps in RoomZipImportController and update ImportRoom UI 2026-06-25 15:27:34 +03:00
Alexa 312ecbbdc8 feat: Add account privacy settings endpoint
- Implemented new endpoints for retrieving account privacy settings.
- Added fields for privacy preferences such as profile visibility, online status, and activity visibility.

feat: Extend play menu tags functionality

- Updated PlayMenuTagsRequest to include TrendingTags.
- Modified SetPlayMenuTags to handle trending tags.
- Enhanced logging to include trending tags.

fix: Increase maximum archive size for room zip imports

- Updated MaxArchiveBytes from 12GB to 25GB in RoomZipImportController.

feat: Improve CDN image handling

- Added local image path resolution for room images.
- Implemented lazy loading of room image aliases from JSON file.

feat: Enhance match player presence resolution

- Updated ResolveDataBlobForPresenceAsync to consider sub-room IDs and private instance status.

feat: Extend RoomEntity with new properties

- Added AllowNewUsers, MinLevel, MaxPlayerCalculationMode, LoadScreensJson, PromoImagesJson, and PromoExternalContentJson fields.

feat: Update database schema for new room properties

- Added new columns to the Rooms table for AllowNewUsers, MinLevel, MaxPlayerCalculationMode, LoadScreensJson, PromoImagesJson, and PromoExternalContentJson.

feat: Implement platform notifications controller

- Created PlatformNotificationsController for managing user notification preferences.
- Added endpoints for retrieving and setting notification preferences and categories.
2026-06-25 01:23:57 +03:00
Alexa 1d4777e3da feat: Enhance RoomZipImportController to support Unity asset bundles
- Added support for .assetbundle files in RoomZipImportController.
- Introduced new properties in RoomSceneEntity for handling Studio asset metadata.
- Updated ZipImport method to handle asset bundles during bulk imports.
- Enhanced CdnController to serve Unity asset bundles via a new route.
- Modified GoToController to include Unity asset ID in matchmaking responses.
- Updated database schema to accommodate new fields related to Studio asset bundles.
- Improved URL coverage documentation to reflect new routes for asset bundles.
2026-06-24 16:11:21 +03:00
Alexa 2b87f3d7c5 feat: Implement admin account deletion with confirmation and update documentation 2026-06-09 00:16:02 +03:00
Alexa 482c73e1bc feat: Implement adjustable room capacity and quest team size
- Added MaxCapacity property to RoomEntity and updated related controllers to utilize it.
- Modified RoomsController to set MaxPlayers based on room's MaxCapacity.
- Introduced QuestTeamSize class to dynamically adjust quest party sizes beyond the default limit.
- Updated DevMenu to include options for debugging and managing room settings.
- Created UI elements for adjusting MaxCapacity in the admin interface.
- Added configuration file for DevMenu with default settings.
2026-06-08 01:27:30 +03:00
Alexa 657402b613 feat: add endpoints to unlock all items for players, including cosmetics and hair dyes 2026-06-06 23:47:49 +03:00
Alexa eb2fb0e1f1 Enhance room role management: refactor role granting logic, add role invitation endpoints, and improve role handling in RoomsController and AdminController 2026-06-06 20:33:08 +03:00
Alexa 31c53b9070 Refactor presence tracking: replace OnlinePresenceService with PlayerPresenceService for improved activity management and streamline message handling logic 2026-06-06 00:37:19 +03:00
Alexa fe1c2c53e3 Refactor leaderboard logic: incorporate room context into leaderboard stats and channel metadata handling 2026-06-05 23:55:26 +03:00
Alexa e2f169cdea Refactor RelationshipsController: merge relationship rows for accurate status representation and enhance gifting functionality in AdminController and Gift component 2026-06-04 15:55:59 +03:00
Alexa 8dfe4c8d63 Implement "Everyone is friends" toggle: add global friends functionality with server settings and UI integration 2026-06-04 13:40:15 +03:00
Alexa ef440bedaa Add game configuration management: implement endpoints for retrieving and updating discovered game configurations; enhance database schema and UI integration 2026-06-02 17:14:39 +03:00
Alexa 810ba0992c Add Rec Center doors management: implement endpoints for retrieving and updating door configurations; enhance database schema and UI integration 2026-06-02 17:08:42 +03:00
Alexa 218d92f856 Implement Play Menu Tags management: add endpoints for retrieving and updating tags; enhance database schema and UI integration 2026-06-02 16:46:28 +03:00
Alexa 24c8a920e4 Refactor moderation notifications: replace NotifyAsync with KickPlayerAsync for player kicks in InGameModerationController and AdminController; update NotificationService to streamline moderation kick payloads. 2026-06-02 02:48:04 +03:00
Alexa 96eb368d41 Refactor AvatarGiftsController: change ToWire method to public for external access; update AdminController to use ToWire for gift notifications 2026-06-02 02:39:29 +03:00
Alexa 27c560906f Enhance admin dashboard: add new player count, active sessions, and online player details; improve stats display and layout 2026-06-02 02:33:31 +03:00
Alexa 5dbcf50d37 Enhance room import functionality: support studio single-room dumps, improve zip parsing, and add validation for save entries 2026-06-02 02:22:38 +03:00
Alexa e18e167660 Enhance signup process: increase item fetch limit, update Join API to use password, and improve UI for account creation 2026-06-02 02:05:01 +03:00
Alexa e404ed8352 Fix live room and account updates 2026-06-01 20:55:43 +03:00
Alexa 3d089f6e32 admin: change a player's username from the Players panel
Add POST players/{id}/username + a Username field in the player detail's
Profile tab. Changes only the unique @handle (not the display name) and
rejects a collision outright rather than auto-suffixing, so the admin
gets the exact handle they typed. Same 2-24 char letters/digits/_/-
rule as the account API; logged to the audit trail as old -> new.
2026-05-31 20:52:11 +03:00
Alexa 3480ca21fa signup codes: admin-issued invite codes + site /join redemption
While account creation is disabled, the only way in is now an
admin-issued single-use signup code (Discord-invite style), redeemed on
the public site's /join page.

Because the 2020 watch login is device-id-bound with no code field, the
flow captures it server-side instead: a new device refused at the
signups-disabled gate (PlatformLogin / account create) is stashed in a
PendingDevices table keyed by the real client IP (CF-Connecting-IP aware).
The /join page then shows the player the device their own client just
reported, they enter their code + username, and the account is minted
bound to that device — so the next launch logs straight in via the
existing device-id path. No watch changes.

- SignupCodeEntity (code, descriptor, optional expiry, redeemer) +
  PendingDeviceEntity; idempotent CREATE TABLE in DatabaseBootstrap so
  both providers pick them up without a new migration.
- SignupCodeService: generate / list / revoke / redeem + pending-device
  capture, single-use + expiry + revoke validation.
- Admin: GET/POST signup-codes + revoke endpoints and a Signup codes
  admin-ui page (generate with descriptor/expiry, status table, revoke).
- Public: anonymous /api/site/v1/join pending-devices + redeem, and a
  /join site page (+ header link).
- README documents the flow + the post-Initial table-create approach.
2026-05-31 20:00:35 +03:00
Alexa 4edf25b2d5 Import december-2020-12-18 from private repo (scrubbed 2026-05-27)
Targets Rec Room 2020.12.18 client.

Re-import after adding:
- DorkNet.ClientMod/dorknet-clientmod.json.template — config schema
  the launcher's manifest-driven patcher renders into UserData/.
- tools/build-patcher-zip.ps1 — produces the dorknet-clientpatch-{key}.zip
  Release asset the launcher fetches.
- .github/workflows/release.yml — auto-publishes both Release assets
  on v1-december-* tag push.

Scrubbed via maintainer-side scrub-for-public.ps1: same drop rules as
the prior import, plus build-patcher-zip.ps1 added to the tools/
allow-list so it survives the scrub.
2026-05-27 01:04:12 +03:00