The owned list (v4/items, defaultunlocked, lockeditems) took names from
the catalog dump, so colour variants read as asset names like
"(Shirt_Winter)", every rarity was 0 and every tooltip empty. 1,864 of
the 2,719 items in both lists disagreed with their shop tile.
Each owned row now takes FriendlyName, Tooltip and Rarity from the store
row with the same AvatarItemDesc (exact match; colour-variant combination
ids are case-sensitive). Rows with no shop tile keep the catalog name.
Rarity uses the same GiftRarity enum on both DTOs.
The 2023 client replaces its unlocked-item set with every list it
downloads (OutfitManager clears and refills it) and never merges its own
default list, so the server has to include the free
default_unlocked_variants items. v4/items only returned the player's
inventory, so items like Beard Close showed as buyable.
- v4/items returns the player's items plus the 239 default items, deduped,
with room kept for them under MaxUnlockedItems
- defaultunlocked returns the default items before login
- lockeditems never reports a default item as locked