Commit Graph

37 Commits

Author SHA1 Message Date
Alexa fd2153d82b fix: 2023 room instances, publish, role permissions and co-owner invites
- Room roles: list the creator as Creator (255), not CoOwner (30). The
  client takes the local role from the Roles list and only lets a player
  edit roles below their own (Creator excepted), so the creator could not
  edit Co-Owner and Creator permissions. Enforce the role ladder on the
  server (RoomRoleRules), let invitees accept (PUT roles/{me} role=30) and
  reject (PUT roles/{me}/invite role=0), send message Types 62/60/61, and
  push RoomUpdate after every role change.
- Permissions: persist PUT subrooms/{sub}/permissions cells in a new
  RoomRolePermissions table, serve them from photon_access_token (plus a
  roomserver/ twin) and push PhotonAccessToken to the sub-room.
- Publish: player-owned rooms are never IsRRO on the wire; the client
  hides Publish and every room setting for an RRO.
- Sub-rooms: wire SubRoomId = OrderIndex + 1 (the client will not load a
  sub-room with id 0), new rooms always get a named Home sub-room, and a
  startup pass repairs rooms without one.
- Instance browser: per-room Redis presence index, live players only,
  private instances for the people allowed in, real IsFull.
- Room/sub-room settings: creator or accepted co-owner everywhere.
2026-10-24 23:22:53 +03:00
Alexa e33145307f fix: notification pushes now match what the 2023 client reads
Most pushes were still shaped for the 2020 watch, so the 2023 client
parsed them as empty or dropped them without any error.

- RelationshipChanged carries the relationship row, to both players, on
  friend request / accept / remove / add and on favorite / mute / ignore.
  Friend requests and accepts also land in the notifications inbox.
- ModerationKick uses the client's flat moderation block, with the
  reason in VoteKickReason (the only field the dialog shows).
- Bans, account deletion, password resets and second-session takeover
  are a Logout with a numeric reason instead of a kick to the dorm; the
  old string reason failed the client's parse.
- SubscribeToPlayers is honoured: each connection joins a presence group
  per subscribed player, and presence (only presence) reaches subscribers
  as well as friends. The hub allows 180 s of client silence, since the
  client reconnects at most 3 times per login.
- Admin broadcast sends its text as a coach message and can start the
  client's own maintenance countdown; ServerMaintenance only reads
  StartsInMinutes.
- ConsumableMapping, StorefrontBalance, gift, player event, level-up,
  RoomUpdate, profile-image and PlayerLeftChat pushes carry the client's
  DTOs. "Join rejected" is the client's RequestGameInvite message.

Contract in docs/recroom-2023-notifications.md; push frames are checked
by NotificationContractTests through a capturing hub context.
2026-10-24 19:50:05 +03:00
Alexa 6ee1d6f9b3 fix: presence, profile edits, outfit menu and RecNetResult writes for the 2023 client
Every change below was checked against the 2023-03-21 client disassembly;
file:line evidence is in the code comments and in
docs/recroom-2023-client-api-complete.md.

Presence
- matchmake/none means "online, in no room" (its only caller is
  TryGoToOfflineRoom, which ignores the reply). The server used to keep the
  old room or invent a dorm, so the next heartbeat looked out of sync and
  the client cancelled its load to chase that room.
- The join watchdog no longer clears presence 30 s into a long room load;
  it is a 3 minute backstop that drops the room only.
- One fan-out (PresenceBroadcastService) for every transition: deferred
  joins, matchmake/none, logout, failed joins, visibility changes, SignalR
  connect/disconnect. isOnline is sent on its own; pushes never go to the
  subject, because a self push moves the player.
- Online-status visibility (Public / Friends / Favorites / Appear offline)
  is stored and honoured by GET /player and by the live pushes.

Profile
- PUT account/me/{emoji,personalpronouns,identityflags,bannerimage} were
  404; added with the client's real form keys and persisted (new Players
  columns plus migration). Every account read now returns them, and edits
  push AccountUpdate to everyone.

Outfit menu
- Saved outfits kept OutfitSelectionsV2 and CustomAvatarItems, so loading a
  slot restores what was saved instead of a stale outfit.
- isCreationAllowedForAccount answers the {Success, Error} envelope the
  client parses; minPriceForPublicItem is a bare int; gifts/generate accepts
  form bodies; lockeditems returns the full owned-item shape; colourways no
  longer share their base item's AvatarItemId.

RecNetResult writes
- About 40 writes look status-only but parse the body as {Success, Error}.
  An empty 200 showed "Failed to ..." after the server applied the change,
  and a body without Success threw "Error message cannot be null". Clubs,
  announcements, keepsakes, comments/read, subscriptions, purchase offers
  and privacy settings now answer RecNetResult.
- Login token and device-code grants are real; remoteauth approves the
  device code; createlogintoken returns a bare string.
- New: incentivizedreferrals/referrals, account/bulk/{email,phone},
  GET strings, account/me/confirmphone, PlayMenuCarouselOrdering_1.
  Route inventory and coverage test extended to match.

README now describes the 2023 branch.
2026-10-15 14:08:11 +03:00
Alexa cf3aa29ba2 fix: address the 15 CodeRabbit findings from the wire-audit review
Security:
- roomcode PUT now requires instance ownership (any player could plant
  or relocate codes on foreign private instances)
- /platformid/{accountId} requires auth (anonymous Steam/Oculus id
  enumeration oracle)
- request tracing no longer captures successful /thread bodies by
  default (chat messages landed unredacted in logs); opt in via
  Trace__SuccessBodyPaths
- anonymous action-link renewal clamped to 720h per consume

Data integrity:
- buyPurchaseReminder upserts its objective sentinel (second purchase
  threw UNIQUE after the wallet was debited)
- progression reward gift + idempotency sentinel commit in one
  transaction (crash between them double-minted the reward)
- ClubPermissionsGalleryAndModeration migration defaults corrected to
  the entity contract (CommentsJson '[]', ClubChatEnabled true); new
  one-shot ClubChatDefaultRepair migration fixes databases that
  applied the wrong defaults; bootstrap repairs '' CommentsJson rows
- admin subroom-maxplayers audit entry commits with the mutation
- account purge covers CustomAvatarItems (ownership deleted, created
  items reassigned to the system account)
- duplicate photo reports ignored while one is unresolved

Stability:
- bootstrap only swallows the expected duplicate-column error; locked
  databases and schema failures now fail startup instead of the first
  endpoint
- clone blob write failure degrades to an empty sub-room instead of a
  500 after the clone row committed
- resumed photo-feed cursor stamped DateTimeKind.Utc (Npgsql rejects
  Unspecified for timestamptz)
- unreadcounts queries per requested room instead of materialising the
  whole comment keyspace

Tests:
- destroys-the-probe-session template guard is case-insensitive

74/74 tests pass.
2026-08-02 01:16:38 +03:00
Alexa 7ce106ed1b feat: link QA test cases to GitHub issues
File a GitHub issue from a failing test case, and let the case follow the
issue afterwards.

  POST   api/testcasemanagement/v1/testcase/{id}/issue   file + link
  DELETE api/testcasemanagement/v1/testcase/{id}/issue   unlink
  POST   api/testcasemanagement/v1/issues/sync           reconcile now

plus TestCaseIssueReconciler, a background sweep on the same code path as the
manual endpoint so the two cannot drift. Admin-gated: these are not part of the
2023 client's surface, unlike the existing test-case routes which are open
because the watch gates that tab client-side.

The link lives in TestCaseEntity.JiraBugUrl — the field Rec Room's own tooling
used for the bug filed against a failing case. That avoids a migration, which
matters more here than the name: the Postgres path is EnsureCreated-only and
never replays migrations, so a new column has to be added twice or it is missing
in production. A leftover genuine Jira link is ignored rather than misparsed,
since the issue number is only read from a GitHub-shaped URL.

Filing is idempotent — a case already carrying a live issue returns it instead
of filing again, so sweeping a failing pass repeatedly does not spam duplicates.
Unlinking leaves the issue alone; closing someone's issue as a side effect of
tidying a QA link would be the wrong call.

Reconcile moves a case only between the two states it owns: closed+Failed goes
to NotYetTested, open+NotYetTested goes back to Failed. A closed issue is NOT
marked Passed — closing is a developer's claim that the fix landed, not a
tester's observation that the case passes, so the case goes back in the queue.
The first draft flipped any non-Failed case to Failed on an open issue, which
contradicted its own doc comment and yanked a case out from under a tester
mid-claim; the test for that caught it.

Everything degrades rather than fails when unconfigured: IsConfigured is false
without a token, endpoints answer 503 with the reason, and the reconciler logs
once and idles. GitHub is faked in the tests, which cover idempotency, both
state transitions, the mid-claim case, and the unconfigured path.
2026-07-28 17:13:31 +03:00
Alexa 078d576383 fix: stop sending a room-level DataBlob — it broke the dorm
Adding DataBlob/DataBlobHash at room level for reader parity was wrong, and the
dorm is what proved it: rooms came back "the data in the room you are trying to
load is corrupt", and every room loaded fine before the key existed.

Which blob a room loads is decided per INSTANCE and per SUB-ROOM, not per room.
The matchmake response carries it (a dorm's is per-player,
dorm_p{id}_v*.dat) and each sub-room carries its own. A room-scoped answer to
the same question is one the client preferred, and for a dorm it named a file
that was never written.

A registered slot does not oblige us to fill it: Newtonsoft leaves an absent
key at its default, which is the state every room loaded in. The parity test
records both keys as deliberately omitted with the reason, so restoring them
takes a decision rather than a tidy-up.

Also drops the room-level/sub-room DataBlob invariant test added an hour ago —
there is no room-level DataBlob left for it to check.

Note for the clone bug: the captured response now shows the clone carries all
41 keys the reader registers and the client still rejects it, so key parity is
NOT that failure. It is a value the reader refuses, not a missing name.
2026-07-28 11:20:39 +03:00
Alexa da7f980166 diag: log success response bodies for the routes that fail silently
When the client rejects a response it still answers HTTP 200 and throws while
reading it, so the server log shows a clean 200, the client shows a bare
"Failed to copy room" / an unopened chat with no URL, and neither side records
the payload. Every diagnosis then comes down to guessing which key the strict
reader tripped on.

Success bodies are now logged for /player, /thread and /clone, and the response
cap is raised to 8000 chars for those paths — a room-details payload is a few
KB and a 300-char truncation answers nothing. Everything else is unchanged:
failures are still always read, successes still discarded, bodies still pass
through RedactSecrets.

Override with the Trace__SuccessBodyPaths env var (comma-separated substrings,
empty to disable).
2026-07-28 10:48:13 +03:00
Alexa 81698180dd fix: add the new 2023-wire columns to the idempotent schema bootstrap
Adding entity columns and an EF migration was not enough, and the gap took
down a live dev server: club home, matchmake/dorm, the presence heartbeat and
the chat thread list all returned 500 with "column does not exist".

The Postgres path is EnsureCreated-only and never replays migrations, so an EF
migration adds nothing to a database that already exists. Every post-Initial
column has to be repeated as an idempotent ALTER in DatabaseBootstrap — that is
what the existing Ensure*Columns helpers are for — and the columns added by the
2023 wire work had no such helper.

Observed failures, all from a running deployment:

- PrivateInstances.RoomCode  -> PrivateInstanceService.EnsureForDormAsync,
  which is on the path of BOTH matchmake/dorm and player/heartbeat. This is
  why the client could not load into the dorm at all.
- Clubs.ClubChatEnabled / MinLevel -> ClubService.HomeClubAsync, so
  GET club/home/me 500'd on every boot.
- ChatMessages.ModerationState -> ChatController.GetThreads, so the chat
  inbox 500'd.

EnsureClient2023WireColumnsAsync covers all of them plus the playlist settings
columns and the two new club tables, for Postgres and SQLite, and runs after
the provider branch so both get it. Every statement is idempotent, so it is a
no-op on a fresh database that EnsureCreated already built correctly.

The test suite did not catch this because tests always run against a fresh
database, where EnsureCreated builds the full model from the entities. Only an
EXISTING database can be missing these columns.
2026-07-28 09:31:10 +03:00
Alexa e93bbb14cb feat: Implement room blob version clamp toggle; add settings endpoint and UI support for managing version clamping of imported rooms 2026-07-16 23:34:55 +03:00
Alexa 2c749c2677 feat: Implement base room management; add API endpoints for retrieving and setting curated base rooms 2026-07-13 00:40:35 +03:00
Alexa 757308b44d feat: Update PlayerCheer and Avatar handling; enhance API responses and add new fields for 2023 client compatibility 2026-07-12 23:54:11 +03:00
Alexa 35ef784bd9 feat: Update notification handling to prevent account DTO issues; add SystemNotificationService for event notifications 2026-07-12 12:43:09 +03:00
Alexa e27b06ce5b feat: Implement "everyone owns all avatar items" toggle; update server settings, controller logic, and admin UI 2026-07-09 11:37:47 +03:00
Alexa 74951d5c30 feat: Implement quest reward chest functionality; enhance gift generation and consumption logic, update database schema, and add tests for new behavior 2026-07-08 02:40:42 +03:00
Alexa 892c27ffea feat: Implement quest reward system with item selection and storage; update related services and database schema 2026-07-08 01:51:55 +03:00
Alexa fc60c9bf40 Refactor URL coverage documentation and update StoreService for color variants
- Updated `url-coverage.md` to clarify the behavior of the `api/rooms/v2/myRecent` endpoint.
- Enhanced `StoreService.cs` to include new properties for color variants: `combination_id` and `descriptor`.
- Modified logic in `StoreService` to validate color variants based on the new descriptor instead of swatch GUID.
- Updated database bootstrap scripts to create new tables for `RoomConsumables` and `RoomConsumableOwnership`, including necessary indexes.
- Revised README to reflect changes in debugging options and the introduction of `DorkNet.DebugMod`.
- Updated documentation on request expectations to clarify server-side behavior for room visibility.
- Enhanced installation script to provide clearer instructions for enabling the debug console.
- Added a new document detailing the process for dumping avatar items and color variants from the Rec Room client.
2026-07-07 14:28:40 +03:00
Alexa 628f430645 Add Charades word lists management, profanity filter, and matchmaking routes (#41)
* feat: add 3D Charades word lists management and profanity filter toggle

- Implemented Charades word lists management in the admin UI, allowing for unlimited named word lists with difficulty settings.
- Added functionality to bind live card slots to specific word lists, with automatic fallback to built-in lists.
- Introduced a profanity filter toggle in server settings, enabling or disabling the server-side profanity filter.
- Updated database schema to support new features, including additional columns for profanity filter status and charades slot bindings.
- Enhanced documentation to reflect new features and their usage.

* feat: add identityserver-signing.pfx to .gitignore

* feat: add new matchmake routes for player, event, club, and code
2026-07-02 10:11:18 +03:00
Alexa 98fa7b89cf feat: Enhance domain configuration to support hyphen subdomains and update related methods 2026-06-25 11:46:34 +03:00
Alexa 312ecbbdc8 feat: Add account privacy settings endpoint
- Implemented new endpoints for retrieving account privacy settings.
- Added fields for privacy preferences such as profile visibility, online status, and activity visibility.

feat: Extend play menu tags functionality

- Updated PlayMenuTagsRequest to include TrendingTags.
- Modified SetPlayMenuTags to handle trending tags.
- Enhanced logging to include trending tags.

fix: Increase maximum archive size for room zip imports

- Updated MaxArchiveBytes from 12GB to 25GB in RoomZipImportController.

feat: Improve CDN image handling

- Added local image path resolution for room images.
- Implemented lazy loading of room image aliases from JSON file.

feat: Enhance match player presence resolution

- Updated ResolveDataBlobForPresenceAsync to consider sub-room IDs and private instance status.

feat: Extend RoomEntity with new properties

- Added AllowNewUsers, MinLevel, MaxPlayerCalculationMode, LoadScreensJson, PromoImagesJson, and PromoExternalContentJson fields.

feat: Update database schema for new room properties

- Added new columns to the Rooms table for AllowNewUsers, MinLevel, MaxPlayerCalculationMode, LoadScreensJson, PromoImagesJson, and PromoExternalContentJson.

feat: Implement platform notifications controller

- Created PlatformNotificationsController for managing user notification preferences.
- Added endpoints for retrieving and setting notification preferences and categories.
2026-06-25 01:23:57 +03:00
Alexa 1d4777e3da feat: Enhance RoomZipImportController to support Unity asset bundles
- Added support for .assetbundle files in RoomZipImportController.
- Introduced new properties in RoomSceneEntity for handling Studio asset metadata.
- Updated ZipImport method to handle asset bundles during bulk imports.
- Enhanced CdnController to serve Unity asset bundles via a new route.
- Modified GoToController to include Unity asset ID in matchmaking responses.
- Updated database schema to accommodate new fields related to Studio asset bundles.
- Improved URL coverage documentation to reflect new routes for asset bundles.
2026-06-24 16:11:21 +03:00
Alexa 02f7bc386d feat: Enhance UgcPurchasablesController to handle bulk requests with object arrays
- Updated Bulk method to parse incoming JSON object arrays for UGC item IDs.
- Introduced ReadBulkIdsAsync to handle both object arrays and flat GUID lists.
- Added synthetic placeholder responses for missing UGC items to prevent client errors.

feat: Implement MatchmakeRoom and MatchmakeSubRoom endpoints in GoToController

- Added MatchmakeRoom and MatchmakeSubRoom methods to facilitate joining public and sub-rooms by numeric ID.
- Enhanced ApplySubRoomMutation to ensure proper state transitions for sub-rooms.
- Improved logging for matchmaking actions.

fix: Refactor PlayerSettingsController to handle database save exceptions

- Introduced SaveSettingsChangesAsync to manage DbUpdateException for busy SQLite scenarios.
- Updated methods to call SaveSettingsChangesAsync instead of direct SaveChangesAsync.

chore: Update URL coverage documentation for new matchmaking endpoints

- Documented new MatchmakeRoom and MatchmakeSubRoom endpoints in url-coverage.md.

chore: Add default room data file for room loading

- Included default_room.room to serve as a fallback for missing room data.

fix: Improve SQLite concurrency handling in DatabaseBootstrap

- Configured SQLite to use WAL mode and set a busy timeout for better concurrency.

chore: Create SqliteErrors utility for handling SQLite exceptions

- Added SqliteErrors class to encapsulate logic for detecting busy SQLite exceptions.

refactor: Update RoomDataBlobService to serve default room data

- Modified GetDefaultBlob to load and serve a default room blob with proper role data.
2026-06-23 20:54:29 +03:00
Alexa 70980bf3b6 feat: Add new API controllers for progression events, room consumables, currencies, earnings distributions, screen share reports, subscription seasons, and UGC purchasables
- Implemented ProgressionEventsController to handle progression event retrieval and active events.
- Created RoomConsumablesController for listing and purchasing room consumables.
- Developed RoomCurrenciesController for managing room currencies, including creation, updates, and balance retrieval.
- Added RoomEarningsDistributionsController to fetch earnings distribution data for rooms.
- Introduced ScreenShareReportsController for reporting screen share incidents.
- Established SubscriptionSeasonsController to provide current subscription season details and rewards.
- Launched UgcPurchasablesController for managing user-generated content purchasables, including bulk operations.
- Added new data entities for customization and room economy, including custom avatar items, room currencies, and UGC purchasables.
2026-06-22 16:08:23 +03:00
Alexa fa7486915b Fix notification URLs in HTTP deployments
Fixes #19 by making the December server advertise notification and service URLs with the configured deployment scheme.
2026-06-22 12:09:01 +03:00
Alexa 482c73e1bc feat: Implement adjustable room capacity and quest team size
- Added MaxCapacity property to RoomEntity and updated related controllers to utilize it.
- Modified RoomsController to set MaxPlayers based on room's MaxCapacity.
- Introduced QuestTeamSize class to dynamically adjust quest party sizes beyond the default limit.
- Updated DevMenu to include options for debugging and managing room settings.
- Created UI elements for adjusting MaxCapacity in the admin interface.
- Added configuration file for DevMenu with default settings.
2026-06-08 01:27:30 +03:00
Alexa 73d77dffb6 feat: enhance inventory schema to support longer ItemSlug and add GiftBox equipment payload handling 2026-06-06 22:50:42 +03:00
Alexa 2375db50ed Refactor database bootstrap: cast attribute names to text in primary key constraint handling for improved compatibility 2026-06-06 20:46:52 +03:00
Alexa 4d370bfcb9 Refactor database bootstrap: enhance primary key constraint handling for LeaderboardChannelMeta table to ensure correct schema migration 2026-06-06 20:40:30 +03:00
Alexa fe1c2c53e3 Refactor leaderboard logic: incorporate room context into leaderboard stats and channel metadata handling 2026-06-05 23:55:26 +03:00
Alexa 8dfe4c8d63 Implement "Everyone is friends" toggle: add global friends functionality with server settings and UI integration 2026-06-04 13:40:15 +03:00
Alexa ef440bedaa Add game configuration management: implement endpoints for retrieving and updating discovered game configurations; enhance database schema and UI integration 2026-06-02 17:14:39 +03:00
Alexa 810ba0992c Add Rec Center doors management: implement endpoints for retrieving and updating door configurations; enhance database schema and UI integration 2026-06-02 17:08:42 +03:00
Alexa 218d92f856 Implement Play Menu Tags management: add endpoints for retrieving and updating tags; enhance database schema and UI integration 2026-06-02 16:46:28 +03:00
Alexa c4e22e1326 Add JoinTimeoutService to manage pending room joins and handle timeouts 2026-06-02 11:11:55 +03:00
Alexa 35af6ff29e Redact secrets from request traces 2026-05-31 21:38:53 +03:00
Alexa 3480ca21fa signup codes: admin-issued invite codes + site /join redemption
While account creation is disabled, the only way in is now an
admin-issued single-use signup code (Discord-invite style), redeemed on
the public site's /join page.

Because the 2020 watch login is device-id-bound with no code field, the
flow captures it server-side instead: a new device refused at the
signups-disabled gate (PlatformLogin / account create) is stashed in a
PendingDevices table keyed by the real client IP (CF-Connecting-IP aware).
The /join page then shows the player the device their own client just
reported, they enter their code + username, and the account is minted
bound to that device — so the next launch logs straight in via the
existing device-id path. No watch changes.

- SignupCodeEntity (code, descriptor, optional expiry, redeemer) +
  PendingDeviceEntity; idempotent CREATE TABLE in DatabaseBootstrap so
  both providers pick them up without a new migration.
- SignupCodeService: generate / list / revoke / redeem + pending-device
  capture, single-use + expiry + revoke validation.
- Admin: GET/POST signup-codes + revoke endpoints and a Signup codes
  admin-ui page (generate with descriptor/expiry, status table, revoke).
- Public: anonymous /api/site/v1/join pending-devices + redeem, and a
  /join site page (+ header link).
- README documents the flow + the post-Initial table-create approach.
2026-05-31 20:00:35 +03:00
Alexa 23d328180d Server reads Database:SqlitePath (port from march 46e2bb1)
SQLite path now honors Database:SqlitePath config (Database__SqlitePath
env var). Falls back to the legacy <bin>/data/dorknet.db default so
existing Docker / standalone deploys are unchanged. Lets the Windows
launcher put the db under %APPDATA%\DorkNet — server cache reinstalls
no longer wipe player accounts / rooms.
2026-05-28 14:20:46 +03:00
Alexa 4edf25b2d5 Import december-2020-12-18 from private repo (scrubbed 2026-05-27)
Targets Rec Room 2020.12.18 client.

Re-import after adding:
- DorkNet.ClientMod/dorknet-clientmod.json.template — config schema
  the launcher's manifest-driven patcher renders into UserData/.
- tools/build-patcher-zip.ps1 — produces the dorknet-clientpatch-{key}.zip
  Release asset the launcher fetches.
- .github/workflows/release.yml — auto-publishes both Release assets
  on v1-december-* tag push.

Scrubbed via maintainer-side scrub-for-public.ps1: same drop rules as
the prior import, plus build-patcher-zip.ps1 added to the tools/
allow-list so it survives the scrub.
2026-05-27 01:04:12 +03:00