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https://github.com/DorkSquadRR/DorkNet.git
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3 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| 56b8d4285d | |||
| 1272768e16 | |||
| e002b88d71 |
@@ -88,3 +88,4 @@ Recovered(*)/
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local-releases/**
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DorkNet.Models/bin-verify/**
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DorkNet.Models/bin-verify2/**
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identityserver-signing.pfx
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@@ -46,6 +46,12 @@ public static class DorkNetRouteOwnership
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"/discover",
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"/featuredrooms",
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"/goto",
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// 2023 clients renamed the whole goto/* matchmaking surface
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// to matchmake/* (matchmake/room, /instance, /invite,
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// /chatinvite, …). Same controller as /goto, so it belongs
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// to the match service; without this it fell through to the
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// Monolith default owner.
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"/matchmake",
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"/hot_rooms",
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"/hot_roomsandplaylists",
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"/invite",
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@@ -0,0 +1,88 @@
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using System.Net;
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using System.Text;
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using System.Text.Json;
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namespace DorkNet.Server.Tests;
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/// <summary>
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/// End-to-end coverage for the 3D Charades word-list feature and the
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/// profanity-filter toggle. Boots the full server (which runs the seeder)
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/// against SQLite via <see cref="DorkNetServerFactory"/> and exercises the
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/// public wire endpoints the March 2023 client actually calls.
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/// </summary>
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public sealed class CharadesWordListTests : IClassFixture<DorkNetServerFactory>
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{
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private readonly DorkNetServerFactory _factory;
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public CharadesWordListTests(DorkNetServerFactory factory) => _factory = factory;
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private HttpClient ApiClient()
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{
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var client = _factory.CreateClient(new() { AllowAutoRedirect = false });
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client.BaseAddress = new Uri($"http://api.{_factory.ApexDomain}");
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client.Timeout = TimeSpan.FromSeconds(30);
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return client;
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}
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[Theory]
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[InlineData("Charades")] // enum-name form
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[InlineData("CharadesAprilFoolsDay")]
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[InlineData("Icebreakers")]
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[InlineData("0")] // int form the client may send
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[InlineData("1")]
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[InlineData("2")]
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public async Task Words_endpoint_returns_seeded_deck_in_wire_shape(string source)
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{
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using var client = ApiClient();
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using var res = await client.GetAsync($"/api/activities/charades/v1/words/{source}");
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Assert.Equal(HttpStatusCode.OK, res.StatusCode);
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using var doc = JsonDocument.Parse(await res.Content.ReadAsStringAsync());
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Assert.Equal(JsonValueKind.Array, doc.RootElement.ValueKind);
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Assert.True(doc.RootElement.GetArrayLength() > 0, $"expected a non-empty deck for '{source}'");
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var first = doc.RootElement[0];
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// Exact wire key casing the client's LitJson importer reads.
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Assert.True(first.TryGetProperty("EN_US", out var en) && en.ValueKind == JsonValueKind.String,
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"each card must expose a string EN_US field");
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Assert.True(first.TryGetProperty("Difficulty", out var diff) && diff.ValueKind == JsonValueKind.Number,
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"each card must expose a numeric Difficulty field");
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}
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[Fact]
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public async Task December_noparam_route_serves_the_charades_slot()
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{
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using var client = ApiClient();
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using var res = await client.GetAsync("/api/activities/charades/v1/words");
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Assert.Equal(HttpStatusCode.OK, res.StatusCode);
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using var doc = JsonDocument.Parse(await res.Content.ReadAsStringAsync());
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Assert.True(doc.RootElement.GetArrayLength() > 0);
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}
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[Fact]
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public async Task Unknown_source_falls_back_to_charades_slot()
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{
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using var client = ApiClient();
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using var res = await client.GetAsync("/api/activities/charades/v1/words/totally-bogus");
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Assert.Equal(HttpStatusCode.OK, res.StatusCode);
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using var doc = JsonDocument.Parse(await res.Content.ReadAsStringAsync());
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Assert.Equal(JsonValueKind.Array, doc.RootElement.ValueKind);
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Assert.True(doc.RootElement.GetArrayLength() > 0);
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}
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[Fact]
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public async Task Profanity_filter_is_active_by_default()
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{
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using var client = ApiClient();
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using var res = await client.PostAsync(
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"/api/sanitize/v1/requestIsStringPure",
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new StringContent("{\"Value\":\"you piece of shit\"}", Encoding.UTF8, "application/json"));
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Assert.Equal(HttpStatusCode.OK, res.StatusCode);
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var body = (await res.Content.ReadAsStringAsync()).Trim();
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// Default state: filter on → the profane string is NOT pure.
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Assert.Equal("false", body.ToLowerInvariant());
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}
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}
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@@ -17,6 +17,7 @@
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<ItemGroup>
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<ProjectReference Include="..\DorkNet.Server\DorkNet.Server.csproj" />
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<ProjectReference Include="..\DorkNet.Contracts\DorkNet.Contracts.csproj" />
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</ItemGroup>
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<ItemGroup>
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@@ -0,0 +1,65 @@
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using System.Net;
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using DorkNet.Contracts;
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namespace DorkNet.Server.Tests;
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/// <summary>
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/// Regression coverage for the 2023 "pull a player into a private instance"
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/// flow. The 2023 client renamed the matchmaking surface from <c>goto/*</c>
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/// to <c>matchmake/*</c> and added <c>matchmake/chatinvite/{account}/{instance}</c>
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/// for chat party invites; the server had neither the routes nor the gateway
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/// ownership entry, so those requests 404'd.
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/// </summary>
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public sealed class MatchmakePullInviteTests : IClassFixture<DorkNetServerFactory>
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{
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private readonly DorkNetServerFactory _factory;
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public MatchmakePullInviteTests(DorkNetServerFactory factory) => _factory = factory;
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private HttpClient ApiClient()
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{
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var client = _factory.CreateClient(new() { AllowAutoRedirect = false });
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client.BaseAddress = new Uri($"http://api.{_factory.ApexDomain}");
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client.Timeout = TimeSpan.FromSeconds(30);
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return client;
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}
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[Theory]
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[InlineData("/matchmake/instance/999")]
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[InlineData("/matchmake/invite/999")]
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[InlineData("/matchmake/chatinvite/2/16777216")] // {accountId}/{roomInstanceId}
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[InlineData("/matchmake/player/2")]
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[InlineData("/matchmake/event/999")]
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[InlineData("/matchmake/club/999")]
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[InlineData("/matchmake/code/5/ABCDEF")] // {roomId}/{code}
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public async Task Matchmake_pull_routes_exist(string path)
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{
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using var client = ApiClient();
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using var res = await client.PostAsync(path, new StringContent(string.Empty));
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// The bug was a hard 404 (no route). These resolve to a dorm-fallback
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// matchmaking response when the instance/invite doesn't exist, so any
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// non-404 status proves the route is now mounted.
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Assert.NotEqual(HttpStatusCode.NotFound, res.StatusCode);
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}
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[Theory]
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[InlineData("/matchmake/instance/999")]
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[InlineData("/matchmake/invite/999")]
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[InlineData("/matchmake/chatinvite/2/16777216")]
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[InlineData("/matchmake/room/5")]
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[InlineData("/matchmake/player/2")]
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[InlineData("/matchmake/event/999")]
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[InlineData("/matchmake/club/999")]
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[InlineData("/matchmake/code/5/ABCDEF")]
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public void Matchmake_paths_route_to_same_service_as_goto(string path)
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{
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const string apex = "dork.test";
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var gotoOwner = DorkNetRouteOwnership.ResolvePublicService($"api.{apex}", "/goto/instance/999", apex);
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var owner = DorkNetRouteOwnership.ResolvePublicService($"api.{apex}", path, apex);
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// matchmake/* must land on the same service that owns goto/* — before
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// the fix it fell through to the Monolith default owner.
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Assert.Equal(gotoOwner, owner);
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}
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}
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@@ -1,16 +1,32 @@
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using Microsoft.AspNetCore.Mvc;
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using DorkNet.Server.Services;
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namespace DorkNet.Server.Controllers.API.Activities;
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/// <summary>
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/// api.{rec.net,localhost}/api/activities/* — per-activity content
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/// (charades words, party-game prompts, etc.). The 2020 watch
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/// fetches these as a static list at room-join time; we ship an
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/// empty list so the activity's bundled defaults kick in.
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/// (charades words, party-game prompts, etc.).
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///
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/// The March 2023 watch fetches a 3D Charades deck at card-box spawn from
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/// <c>api/activities/charades/v1/words/{source}</c>, where <c>{source}</c>
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/// is one of three baked <c>CardBox.cardSource</c> slots — <c>Charades</c>,
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/// <c>CharadesAprilFoolsDay</c>, or <c>Icebreakers</c> (verified in the
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/// 2023.03.21 il2cpp dump). We resolve the admin-bound word list for the
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/// requested slot via <see cref="CharadesWordListService"/> and return the
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/// wire array of <c>{ EN_US, Difficulty }</c>. The older December route
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/// (no <c>{source}</c>) maps to the default Charades slot.
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/// </summary>
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[ApiController]
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public class ActivitiesController : ControllerBase
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public class ActivitiesController(CharadesWordListService charades) : ControllerBase
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{
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[HttpGet("api/activities/charades/v1/words/{source}")]
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public async Task<IActionResult> CharadesWords(string source)
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=> Ok(await charades.ResolveWireWordsAsync(source));
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/// <summary>December 2020 shape — no source segment. Serves the default
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/// Charades slot so the older client still gets a populated deck.</summary>
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[HttpGet("api/activities/charades/v1/words")]
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public IActionResult CharadesWords() => Ok(Array.Empty<object>());
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public async Task<IActionResult> CharadesWordsDefault()
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=> Ok(await charades.ResolveWireWordsAsync(
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nameof(CharadesWordListService.CharadesSlot.Charades)));
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}
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@@ -10,10 +10,29 @@ namespace DorkNet.Server.Controllers.API.Sanitize;
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/// invention name / chat message to be submitted. Delegates to
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/// <see cref="ProfanityFilter"/> for the actual scrubbing. Response
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/// shape: <c>{Text (purified), IsClean (bool)}</c>.
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///
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/// When the admin has flipped
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/// <see cref="Data.Entities.ServerSettingsEntity.ProfanityFilterDisabled"/>,
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/// every route short-circuits to "clean" — input is returned unmodified
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/// and purity checks always pass — so nothing gets censored.
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/// </summary>
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[ApiController]
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public class SanitizeController(ILogger<SanitizeController> logger) : ControllerBase
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public class SanitizeController(
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ILogger<SanitizeController> logger,
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ServerSettingsService settings) : ControllerBase
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{
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/// <summary>Purify unless the filter is admin-disabled, in which case
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/// the input is returned untouched.</summary>
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private async Task<string> PurifyAsync(string input)
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=> await settings.IsProfanityFilterDisabledAsync()
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? input
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: ProfanityFilter.Purify(input);
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/// <summary>Clean-check unless the filter is admin-disabled, in which
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/// case everything is treated as clean.</summary>
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private async Task<bool> IsCleanAsync(string input)
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=> await settings.IsProfanityFilterDisabledAsync() || ProfanityFilter.IsClean(input);
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[HttpPost("api/sanitize/v1")]
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[HttpPost("api/sanitize/v1/text")]
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public async Task<IActionResult> Sanitize()
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@@ -73,7 +92,7 @@ public class SanitizeController(ILogger<SanitizeController> logger) : Controller
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// ASP.NET Core's StringOutputFormatter doesn't serialize as
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// text/plain (raw string sans quotes), which the watch then sees
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// as an empty cleanVersion after LitJson decode.
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var purified = ProfanityFilter.Purify(text);
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var purified = await PurifyAsync(text);
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var json = System.Text.Json.JsonSerializer.Serialize(purified);
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logger.LogInformation("[sanitize] input=\"{Input}\" purified=\"{Purified}\" json={Json}", text, purified, json);
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return Content(json, "application/json");
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@@ -95,7 +114,7 @@ public class SanitizeController(ILogger<SanitizeController> logger) : Controller
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/// <c>{Text}</c> with profanity replaced. Wire shape matches
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/// <c>StringSanitization.PurifyString</c>.</summary>
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[HttpPost("api/sanitize/v1/purifyString")]
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public IActionResult PurifyString(
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public async Task<IActionResult> PurifyString(
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[FromBody] SanitizeBody? body,
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[FromForm(Name = "Text")] string? textForm,
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[FromForm(Name = "Input")] string? inputForm,
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@@ -104,28 +123,28 @@ public class SanitizeController(ILogger<SanitizeController> logger) : Controller
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{
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var input = body?.Text ?? body?.Input ?? body?.Value
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?? textForm ?? inputForm ?? valueForm ?? textQuery ?? string.Empty;
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return Ok(new { Text = ProfanityFilter.Purify(input) });
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return Ok(new { Text = await PurifyAsync(input) });
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||||
}
|
||||
|
||||
/// <summary>POST <c>api/sanitize/v1/requestIsStringPure</c> —
|
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/// returns a bare JSON bool. Watch's <c>ExpectPrimitiveResponse</c>
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/// rejects object bodies here.</summary>
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[HttpPost("api/sanitize/v1/requestIsStringPure")]
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public IActionResult IsStringPure(
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public async Task<IActionResult> IsStringPure(
|
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[FromBody] SanitizeBody? body,
|
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[FromForm(Name = "Text")] string? textForm,
|
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[FromQuery(Name = "text")] string? textQuery)
|
||||
{
|
||||
var input = body?.Text ?? body?.Input ?? body?.Value
|
||||
?? textForm ?? textQuery ?? string.Empty;
|
||||
return Ok(ProfanityFilter.IsClean(input));
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return Ok(await IsCleanAsync(input));
|
||||
}
|
||||
|
||||
/// <summary>POST <c>api/sanitize/v1/isPure</c> — 2023 route used
|
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/// by CV2 maker pen text such as port names. It imports an object
|
||||
/// field named <c>IsPure</c>.</summary>
|
||||
[HttpPost("api/sanitize/v1/isPure")]
|
||||
public IActionResult IsPureV1(
|
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public async Task<IActionResult> IsPureV1(
|
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[FromBody] SanitizeBody? body,
|
||||
[FromForm(Name = "Text")] string? textForm,
|
||||
[FromForm(Name = "Input")] string? inputForm,
|
||||
@@ -134,7 +153,7 @@ public class SanitizeController(ILogger<SanitizeController> logger) : Controller
|
||||
{
|
||||
var input = body?.Text ?? body?.Input ?? body?.Value
|
||||
?? textForm ?? inputForm ?? valueForm ?? textQuery ?? string.Empty;
|
||||
var isPure = ProfanityFilter.IsClean(input);
|
||||
var isPure = await IsCleanAsync(input);
|
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logger.LogInformation(
|
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"[sanitize] isPure context={Context} intent={Intent} ruleset={Ruleset} valueLength={ValueLength} isPure={IsPure}",
|
||||
body?.Context ?? string.Empty,
|
||||
@@ -151,13 +170,13 @@ public class SanitizeController(ILogger<SanitizeController> logger) : Controller
|
||||
/// used by room/settings forms. Its importer reads an <c>IsPure</c>
|
||||
/// object field, unlike the newer bare-bool route above.</summary>
|
||||
[HttpPost("api/sanitize/isPure")]
|
||||
public IActionResult IsPure(
|
||||
public async Task<IActionResult> IsPure(
|
||||
[FromBody] SanitizeBody? body,
|
||||
[FromForm(Name = "Text")] string? textForm,
|
||||
[FromQuery(Name = "text")] string? textQuery)
|
||||
{
|
||||
var input = body?.Text ?? body?.Input ?? body?.Value
|
||||
?? textForm ?? textQuery ?? string.Empty;
|
||||
return Ok(new { IsPure = ProfanityFilter.IsClean(input) });
|
||||
return Ok(new { IsPure = await IsCleanAsync(input) });
|
||||
}
|
||||
}
|
||||
|
||||
@@ -36,6 +36,7 @@ public class AdminController(
|
||||
PlayerPresenceService playerPresence,
|
||||
PlayerLogService playerLog,
|
||||
ServerSettingsService serverSettings,
|
||||
CharadesWordListService charades,
|
||||
SignupCodeService signupCodes,
|
||||
IObjectStorage storage,
|
||||
DomainConfig domain,
|
||||
@@ -1490,12 +1491,121 @@ public class AdminController(
|
||||
row.SignupsDisabled,
|
||||
row.GlobalFriendsEnabled,
|
||||
row.WeeklyChallengesCompletedRequired,
|
||||
row.ProfanityFilterDisabled,
|
||||
row.UpdatedAt,
|
||||
});
|
||||
}
|
||||
|
||||
public sealed record SignupsToggleRequest(bool Disabled);
|
||||
public sealed record GlobalFriendsToggleRequest(bool Enabled);
|
||||
public sealed record ProfanityFilterToggleRequest(bool Disabled);
|
||||
|
||||
/// <summary>POST <c>api/admin/v1/settings/profanity</c> — flip the
|
||||
/// server-side profanity filter. While disabled, every
|
||||
/// <c>api/sanitize/*</c> route returns input unchanged and treats all
|
||||
/// text as clean, so room/invention names and chat are never censored.
|
||||
/// Takes effect immediately (checked per request).</summary>
|
||||
[HttpPost("settings/profanity")]
|
||||
public async Task<ActionResult> SetProfanityFilterDisabled([FromBody] ProfanityFilterToggleRequest body)
|
||||
{
|
||||
var row = await serverSettings.SetProfanityFilterDisabledAsync(body.Disabled);
|
||||
await LogAsync(body.Disabled ? "profanity_filter_disabled" : "profanity_filter_enabled", "system", 0, "");
|
||||
await db.SaveChangesAsync();
|
||||
return Ok(new
|
||||
{
|
||||
row.SignupsDisabled,
|
||||
row.GlobalFriendsEnabled,
|
||||
row.WeeklyChallengesCompletedRequired,
|
||||
row.ProfanityFilterDisabled,
|
||||
row.UpdatedAt,
|
||||
});
|
||||
}
|
||||
|
||||
// ── 3D Charades word lists ───────────────────────────────────────────
|
||||
|
||||
public sealed record CharadesWordDto(string Text, int Difficulty);
|
||||
public sealed record CharadesWordListWriteDto(string? Name, List<CharadesWordDto>? Words);
|
||||
public sealed record CharadesImportDto(string? Text, int DefaultDifficulty, bool Replace);
|
||||
public sealed record CharadesBindingsDto(long Charades, long CharadesAprilFoolsDay, long Icebreakers);
|
||||
|
||||
private static List<CharadesWordListService.CharadesWord>? MapWords(List<CharadesWordDto>? words)
|
||||
=> words?.Select(w => new CharadesWordListService.CharadesWord(w.Text, w.Difficulty)).ToList();
|
||||
|
||||
/// <summary>GET <c>api/admin/v1/charades/wordlists</c> — the whole word
|
||||
/// list library plus the live slot→list bindings, so the SPA can render
|
||||
/// the editor and the three slot pickers in one round trip.</summary>
|
||||
[HttpGet("charades/wordlists")]
|
||||
public async Task<ActionResult> ListCharadesWordLists()
|
||||
{
|
||||
var lists = await charades.GetAllAsync();
|
||||
var bindings = await charades.GetBindingsAsync();
|
||||
return Ok(new { lists, bindings });
|
||||
}
|
||||
|
||||
/// <summary>POST <c>api/admin/v1/charades/wordlists</c> — create a new
|
||||
/// word list (optionally pre-populated).</summary>
|
||||
[HttpPost("charades/wordlists")]
|
||||
public async Task<ActionResult> CreateCharadesWordList([FromBody] CharadesWordListWriteDto body)
|
||||
{
|
||||
var dto = await charades.CreateAsync(body.Name ?? string.Empty, MapWords(body.Words));
|
||||
await LogAsync("create_charades_list", "global", dto.Id, dto.Name);
|
||||
return Ok(dto);
|
||||
}
|
||||
|
||||
/// <summary>PUT <c>api/admin/v1/charades/wordlists/{id}</c> — rename
|
||||
/// and/or replace the words of a list. Null fields are left as-is.</summary>
|
||||
[HttpPut("charades/wordlists/{id:long}")]
|
||||
public async Task<ActionResult> UpdateCharadesWordList(long id, [FromBody] CharadesWordListWriteDto body)
|
||||
{
|
||||
var dto = await charades.UpdateAsync(id, body.Name, MapWords(body.Words));
|
||||
if (dto is null) return NotFound();
|
||||
await LogAsync("update_charades_list", "global", id, dto.Name);
|
||||
return Ok(dto);
|
||||
}
|
||||
|
||||
/// <summary>DELETE <c>api/admin/v1/charades/wordlists/{id}</c> — remove a
|
||||
/// list. Any slot pointing at it is unbound (falls back to its built-in).</summary>
|
||||
[HttpDelete("charades/wordlists/{id:long}")]
|
||||
public async Task<ActionResult> DeleteCharadesWordList(long id)
|
||||
{
|
||||
var ok = await charades.DeleteAsync(id);
|
||||
if (!ok) return NotFound();
|
||||
await LogAsync("delete_charades_list", "global", id, "");
|
||||
return Ok(new { deleted = id });
|
||||
}
|
||||
|
||||
/// <summary>POST <c>api/admin/v1/charades/wordlists/{id}/import</c> —
|
||||
/// bulk-add cards from pasted text (one phrase per line, optional
|
||||
/// <c>| difficulty</c> suffix). <c>Replace=true</c> overwrites the
|
||||
/// list; otherwise the cards are appended.</summary>
|
||||
[HttpPost("charades/wordlists/{id:long}/import")]
|
||||
public async Task<ActionResult> ImportCharadesWordList(long id, [FromBody] CharadesImportDto body)
|
||||
{
|
||||
var dto = await charades.ImportAsync(id, body.Text ?? string.Empty, body.DefaultDifficulty, body.Replace);
|
||||
if (dto is null) return NotFound();
|
||||
await LogAsync("import_charades_list", "global", id, dto.Name);
|
||||
return Ok(dto);
|
||||
}
|
||||
|
||||
/// <summary>PUT <c>api/admin/v1/charades/bindings</c> — set which list is
|
||||
/// live for each of the client's three card-source slots. A list id of
|
||||
/// 0 unbinds that slot (falls back to its built-in). This is the
|
||||
/// "switch between lists" control.</summary>
|
||||
[HttpPut("charades/bindings")]
|
||||
public async Task<ActionResult> SetCharadesBindings([FromBody] CharadesBindingsDto body)
|
||||
{
|
||||
foreach (var listId in new[] { body.Charades, body.CharadesAprilFoolsDay, body.Icebreakers })
|
||||
{
|
||||
if (listId != 0 && !await db.CharadesWordLists.AnyAsync(l => l.Id == listId))
|
||||
return BadRequest(new { error = "unknown_list", id = listId });
|
||||
}
|
||||
|
||||
var bindings = await serverSettings.SetCharadesSlotBindingsAsync(
|
||||
new CharadesSlotBindings(body.Charades, body.CharadesAprilFoolsDay, body.Icebreakers));
|
||||
await LogAsync("set_charades_bindings", "system", 0,
|
||||
$"{bindings.Charades}/{bindings.CharadesAprilFoolsDay}/{bindings.Icebreakers}");
|
||||
return Ok(bindings);
|
||||
}
|
||||
|
||||
/// <summary>POST <c>api/admin/v1/settings/global-friends</c> — flip the
|
||||
/// "everyone is friends" toggle. No relationship rows are written; the
|
||||
|
||||
@@ -410,14 +410,32 @@ public class GoToController(
|
||||
};
|
||||
|
||||
[HttpPost("/goto/event/{eventId:long}")]
|
||||
// 2023 rename goto/event → matchmake/event (RecNet.Matchmaking HHDMGIMLBKF).
|
||||
[HttpPost("/matchmake/event/{eventId:long}")]
|
||||
public async Task<ActionResult<MatchmakingResponseDto>> GoToEvent(long eventId)
|
||||
{
|
||||
var resp = await BuildResponseAsync("DormRoom");
|
||||
// Matchmake the caller into the event's host room. Falls back to
|
||||
// the dorm if the event is unknown or has no room set.
|
||||
var roomId = await db.PlayerEvents.AsNoTracking()
|
||||
.Where(e => e.Id == eventId)
|
||||
.Select(e => (long?)e.RoomId)
|
||||
.FirstOrDefaultAsync();
|
||||
string? roomName = null;
|
||||
if (roomId is long rid && rid > 0)
|
||||
roomName = await db.Rooms.AsNoTracking()
|
||||
.Where(r => r.Id == rid)
|
||||
.Select(r => r.Name)
|
||||
.FirstOrDefaultAsync();
|
||||
|
||||
var resp = await BuildResponseAsync(
|
||||
string.IsNullOrWhiteSpace(roomName) ? "DormRoom" : roomName);
|
||||
await RecordResponseAsync(resp);
|
||||
return Ok(resp);
|
||||
}
|
||||
|
||||
[HttpPost("/goto/club/{clubId:long}")]
|
||||
// 2023 rename goto/club → matchmake/club (RecNet.Matchmaking KPAIGCCHIBN).
|
||||
[HttpPost("/matchmake/club/{clubId:long}")]
|
||||
public async Task<ActionResult<MatchmakingResponseDto>> GoToClub(long clubId)
|
||||
{
|
||||
var club = await db.Clubs.AsNoTracking().FirstOrDefaultAsync(c => c.Id == clubId);
|
||||
@@ -430,7 +448,20 @@ public class GoToController(
|
||||
});
|
||||
}
|
||||
|
||||
var resp = await BuildResponseAsync("RecCenter");
|
||||
// Land in the club's clubhouse room when it has one set; otherwise
|
||||
// fall back to the Rec Center. Either way the response carries the
|
||||
// ClubId so the watch's club UI knows which club it matchmade for.
|
||||
string roomName = "RecCenter";
|
||||
if (club.ClubhouseRoomId is long clubhouseId && clubhouseId > 0)
|
||||
{
|
||||
var name = await db.Rooms.AsNoTracking()
|
||||
.Where(r => r.Id == clubhouseId)
|
||||
.Select(r => r.Name)
|
||||
.FirstOrDefaultAsync();
|
||||
if (!string.IsNullOrWhiteSpace(name)) roomName = name;
|
||||
}
|
||||
|
||||
var resp = await BuildResponseAsync(roomName);
|
||||
resp.RoomInstance!.ClubId = club.Id;
|
||||
await RecordResponseAsync(resp);
|
||||
return Ok(resp);
|
||||
@@ -438,7 +469,12 @@ public class GoToController(
|
||||
|
||||
[HttpPost("/goto/code")]
|
||||
[HttpPost("/goto/code/{code}")]
|
||||
public async Task<ActionResult<MatchmakingResponseDto>> GoToCode(string? code = null)
|
||||
// 2023 sends the room code as the second segment behind the room id
|
||||
// (RecNet.Matchmaking CPINEGCODMD → "matchmake/code/{roomId}/{code}").
|
||||
// The code alone resolves the private instance, so the roomId is just
|
||||
// routing context we don't need — resolve by code either way.
|
||||
[HttpPost("/matchmake/code/{roomId:long}/{code}")]
|
||||
public async Task<ActionResult<MatchmakingResponseDto>> GoToCode(string? code = null, long roomId = 0)
|
||||
{
|
||||
code ??= Request.HasFormContentType
|
||||
? (await Request.ReadFormAsync())["code"].FirstOrDefault()
|
||||
@@ -505,6 +541,11 @@ public class GoToController(
|
||||
/// dorm if the instance was forgotten (server restart, owner
|
||||
/// already left and nobody re-created it).</summary>
|
||||
[HttpPost("/goto/instance/{roomInstanceId:long}")]
|
||||
// The 2023 client renamed the whole matchmaking surface from goto/* to
|
||||
// matchmake/* (verified 2023.03.21 il2cpp dump — RecNet.Matchmaking
|
||||
// ANOAAIHGHMG builds "matchmake/instance/{0}"). Same handler, both
|
||||
// mounts, so December and 2023 clients each hit the path they build.
|
||||
[HttpPost("/matchmake/instance/{roomInstanceId:long}")]
|
||||
public async Task<ActionResult<MatchmakingResponseDto>> GoToInstance(long roomInstanceId)
|
||||
{
|
||||
var resp = await BuildPrivateInstanceJoinResponseAsync(roomInstanceId);
|
||||
@@ -512,7 +553,51 @@ public class GoToController(
|
||||
return Ok(resp);
|
||||
}
|
||||
|
||||
/// <summary>POST <c>matchmake/chatinvite/{accountId}/{roomInstanceId}</c>
|
||||
/// — the 2023 "pull into my match" path. When a party owner invites
|
||||
/// someone over chat (PlayerParty.AcceptChatPartyInvite →
|
||||
/// RecNet.Matchmaking chatinvite, verified in the 2023.03.21 il2cpp
|
||||
/// dump), the invitee's watch posts here to matchmake into the owner's
|
||||
/// instance. The two path params are the inviter's account id and the
|
||||
/// room instance id in an order the client doesn't document; a private
|
||||
/// instance id is always ≥ 2^24 while account ids are small sequential,
|
||||
/// so we take the param that resolves to a registered instance (falling
|
||||
/// back to the larger value). Unlike the message-based
|
||||
/// <c>POST /invite</c> flow, a chat party invite writes no invitee row,
|
||||
/// so we add the caller to the allow-list here before resolving the
|
||||
/// join — the owner explicitly pulled them in.</summary>
|
||||
[HttpPost("/matchmake/chatinvite/{p0:long}/{p1:long}")]
|
||||
public async Task<ActionResult<MatchmakingResponseDto>> MatchmakeChatInvite(long p0, long p1)
|
||||
{
|
||||
var roomInstanceId = await ResolveChatInviteInstanceAsync(p0, p1);
|
||||
|
||||
if (this.CurrentPlayerId() is long callerId && roomInstanceId > 0)
|
||||
await privateInstances.InviteAsync(roomInstanceId, callerId);
|
||||
|
||||
var resp = await BuildPrivateInstanceJoinResponseAsync(roomInstanceId);
|
||||
await RecordResponseAsync(resp);
|
||||
logger.LogInformation(
|
||||
"[matchmake-chatinvite] caller={Caller} p0={P0} p1={P1} → instance={Instance} error={Error}",
|
||||
this.CurrentPlayerId(), p0, p1, roomInstanceId, resp.ErrorCode);
|
||||
return Ok(resp);
|
||||
}
|
||||
|
||||
/// <summary>Pick the room-instance param out of a chatinvite's two path
|
||||
/// segments. Prefers whichever resolves to a registered private
|
||||
/// instance; if neither does (e.g. a public-room party pull whose id is
|
||||
/// synthetic), falls back to the larger value since instance ids dwarf
|
||||
/// account ids.</summary>
|
||||
private async Task<long> ResolveChatInviteInstanceAsync(long p0, long p1)
|
||||
{
|
||||
if (await privateInstances.GetAsync(p0) is not null) return p0;
|
||||
if (await privateInstances.GetAsync(p1) is not null) return p1;
|
||||
return Math.Max(p0, p1);
|
||||
}
|
||||
|
||||
[HttpPost("/goto/invite/{inviteId:long}")]
|
||||
// 2023 rename of goto/invite → matchmake/invite (RecNet.Matchmaking
|
||||
// OIEDPBLNMOP). {inviteId} is the invite message id, same as December.
|
||||
[HttpPost("/matchmake/invite/{inviteId:long}")]
|
||||
public async Task<ActionResult<MatchmakingResponseDto>> GoToInvite(long inviteId)
|
||||
{
|
||||
var callerId = this.CurrentPlayerId();
|
||||
@@ -758,6 +843,9 @@ public class GoToController(
|
||||
/// or on the invite list per <see cref="PrivateInstanceService.CanJoin"/>;
|
||||
/// otherwise we refuse with errorCode=9 (RoomNotJoinable).</summary>
|
||||
[HttpPost("/goto/player/{playerId:long}")]
|
||||
// 2023 rename goto/player → matchmake/player (RecNet.Matchmaking
|
||||
// FJAFOJHHKPO). Follow a friend into their current room/instance.
|
||||
[HttpPost("/matchmake/player/{playerId:long}")]
|
||||
public async Task<ActionResult<MatchmakingResponseDto>> GoToPlayer(long playerId)
|
||||
{
|
||||
var theirRoom = presence.GetRoom(playerId);
|
||||
|
||||
@@ -60,6 +60,7 @@ public class DorkNetDbContext(DbContextOptions<DorkNetDbContext> options) : DbCo
|
||||
public DbSet<GameSessionEntity> GameSessions => Set<GameSessionEntity>();
|
||||
public DbSet<CommunityBoardEntity> CommunityBoardRows => Set<CommunityBoardEntity>();
|
||||
public DbSet<LoadingScreenTipEntity> LoadingScreenTips => Set<LoadingScreenTipEntity>();
|
||||
public DbSet<CharadesWordListEntity> CharadesWordLists => Set<CharadesWordListEntity>();
|
||||
public DbSet<ServerSettingsEntity> ServerSettings => Set<ServerSettingsEntity>();
|
||||
public DbSet<RoomKeyEntity> RoomKeys => Set<RoomKeyEntity>();
|
||||
public DbSet<RoomKeyPurchaseEntity> RoomKeyPurchases => Set<RoomKeyPurchaseEntity>();
|
||||
|
||||
@@ -0,0 +1,46 @@
|
||||
namespace DorkNet.Server.Data.Entities;
|
||||
|
||||
/// <summary>
|
||||
/// One admin-authored 3D Charades word list. The March 2023 client
|
||||
/// pulls a deck at card-box spawn time from
|
||||
/// <c>api/activities/charades/v1/words/{source}</c>, where
|
||||
/// <c>{source}</c> is one of three baked <c>CardBox.cardSource</c>
|
||||
/// slots — <c>Charades</c>, <c>CharadesAprilFoolsDay</c>, or
|
||||
/// <c>Icebreakers</c> (verified in the 2023.03.21 il2cpp dump:
|
||||
/// <c>GEFMIBEPMKJ.EODJJDILECA</c>). The game itself only ever requests
|
||||
/// those three ids.
|
||||
///
|
||||
/// To let admins keep an unlimited library and freely switch which list
|
||||
/// each slot serves, every list is a row here (name + words), and the
|
||||
/// live slot→list binding lives in
|
||||
/// <see cref="ServerSettingsEntity.CharadesSlotBindingsJson"/>. This is
|
||||
/// the same admin-editable-collection shape as
|
||||
/// <see cref="LoadingScreenTipEntity"/>: a plain entity CRUD'd from the
|
||||
/// SPA, created on existing DBs via the idempotent bootstrap (it
|
||||
/// post-dates the consolidated Initial migration).
|
||||
/// </summary>
|
||||
public class CharadesWordListEntity
|
||||
{
|
||||
public long Id { get; set; }
|
||||
|
||||
/// <summary>Admin-facing display name, e.g. "Default", "Movie night",
|
||||
/// "April Fools". Not sent to the client.</summary>
|
||||
public string Name { get; set; } = string.Empty;
|
||||
|
||||
/// <summary>Serialized <c>List<CharadesWord></c> — each entry is
|
||||
/// <c>{ Text, Difficulty }</c>. <c>Text</c> becomes the wire
|
||||
/// <c>EN_US</c> field; <c>Difficulty</c> is the client
|
||||
/// <c>CNMMMNJJDMM</c> enum (0 easy, 1 hard, 10 very hard, 20
|
||||
/// icebreaker). Stored as JSON so a list can grow to hundreds of
|
||||
/// cards without a child table.</summary>
|
||||
public string WordsJson { get; set; } = "[]";
|
||||
|
||||
/// <summary>True for the lists seeded on first boot (Default /
|
||||
/// April Fools / Icebreakers). Purely informational — admins may
|
||||
/// still rename, edit, or delete them; it only gates the one-time
|
||||
/// seed so we don't duplicate them every startup.</summary>
|
||||
public bool IsBuiltIn { get; set; }
|
||||
|
||||
public DateTime CreatedAt { get; set; } = DateTime.UtcNow;
|
||||
public DateTime UpdatedAt { get; set; } = DateTime.UtcNow;
|
||||
}
|
||||
@@ -64,5 +64,23 @@ public class ServerSettingsEntity
|
||||
/// migration each time.</summary>
|
||||
public string DiscoveredGameConfigsJson { get; set; } = string.Empty;
|
||||
|
||||
/// <summary>When true, the server-side profanity filter behind
|
||||
/// <c>api/sanitize/*</c> is bypassed — every string is treated as
|
||||
/// clean and returned unmodified. Built for private friend servers
|
||||
/// that don't want room/invention names or chat censored. Off by
|
||||
/// default (filter active). See <see cref="Services.ProfanityFilter"/>
|
||||
/// and <c>SanitizeController</c>.</summary>
|
||||
public bool ProfanityFilterDisabled { get; set; }
|
||||
|
||||
/// <summary>Which charades word list (row id in
|
||||
/// <see cref="CharadesWordListEntity"/>) is live for each of the
|
||||
/// client's three baked card-source slots. JSON object keyed by the
|
||||
/// client enum name — <c>{"Charades":id,"CharadesAprilFoolsDay":id,
|
||||
/// "Icebreakers":id}</c>. Empty/0 or a dangling id falls back to the
|
||||
/// list the seeder created for that slot. Lets admins keep an
|
||||
/// unlimited library and switch which list a slot serves without a
|
||||
/// redeploy.</summary>
|
||||
public string CharadesSlotBindingsJson { get; set; } = string.Empty;
|
||||
|
||||
public DateTime UpdatedAt { get; set; } = DateTime.UtcNow;
|
||||
}
|
||||
|
||||
@@ -0,0 +1,442 @@
|
||||
using System.Text.Json;
|
||||
using System.Text.Json.Serialization;
|
||||
using DorkNet.Server.Data;
|
||||
using DorkNet.Server.Data.Entities;
|
||||
using Microsoft.EntityFrameworkCore;
|
||||
|
||||
namespace DorkNet.Server.Services;
|
||||
|
||||
/// <summary>
|
||||
/// Admin-managed library of 3D Charades word lists plus the live
|
||||
/// slot→list bindings the March 2023 client reads.
|
||||
///
|
||||
/// <para>Wire contract (verified in the 2023.03.21 il2cpp dump —
|
||||
/// <c>CardBox</c> / <c>GEFMIBEPMKJ</c>): the client GETs
|
||||
/// <c>api/activities/charades/v1/words/{source}</c> at card-box spawn,
|
||||
/// where <c>{source}</c> is one of three baked <c>cardSource</c> enum
|
||||
/// slots (<see cref="CharadesSlot"/>). The response is a JSON array of
|
||||
/// <c>{ "EN_US": string, "Difficulty": int }</c> where Difficulty is the
|
||||
/// client <c>CNMMMNJJDMM</c> enum (<see cref="DifficultyEasy"/> etc.).</para>
|
||||
///
|
||||
/// <para>Storage: each list is a <see cref="CharadesWordListEntity"/> row
|
||||
/// (unlimited library); the live slot bindings live in
|
||||
/// <see cref="ServerSettingsEntity.CharadesSlotBindingsJson"/> via
|
||||
/// <see cref="ServerSettingsService"/>. Switching a slot just repoints its
|
||||
/// binding — no redeploy, effective on the next card-box refresh.</para>
|
||||
/// </summary>
|
||||
public class CharadesWordListService(DorkNetDbContext db, ServerSettingsService settings)
|
||||
{
|
||||
/// <summary>The three baked <c>CardBox.cardSource</c> values the client
|
||||
/// can request. Integer values match the client
|
||||
/// <c>GEFMIBEPMKJ.EODJJDILECA</c> enum.</summary>
|
||||
public enum CharadesSlot
|
||||
{
|
||||
Charades = 0,
|
||||
CharadesAprilFoolsDay = 1,
|
||||
Icebreakers = 2,
|
||||
}
|
||||
|
||||
// Client CNMMMNJJDMM difficulty enum values.
|
||||
public const int DifficultyEasy = 0;
|
||||
public const int DifficultyHard = 1;
|
||||
public const int DifficultyVeryHard = 10;
|
||||
public const int DifficultyIcebreaker = 20;
|
||||
|
||||
private static readonly JsonSerializerOptions JsonOptions = new()
|
||||
{
|
||||
PropertyNameCaseInsensitive = true,
|
||||
};
|
||||
|
||||
/// <summary>One card as stored/edited in the admin UI.</summary>
|
||||
public sealed record CharadesWord(string Text, int Difficulty);
|
||||
|
||||
/// <summary>A word list as returned to the admin SPA.</summary>
|
||||
public sealed record CharadesWordListDto(
|
||||
long Id,
|
||||
string Name,
|
||||
IReadOnlyList<CharadesWord> Words,
|
||||
bool IsBuiltIn,
|
||||
DateTime UpdatedAt);
|
||||
|
||||
/// <summary>Wire entry. Property names are pinned to the exact casing
|
||||
/// the client's LitJson importer reads (<c>EN_US</c>, <c>Difficulty</c>);
|
||||
/// LitJson key lookup is case-sensitive.</summary>
|
||||
public sealed record CharadesWordWire(
|
||||
[property: JsonPropertyName("EN_US")] string EN_US,
|
||||
[property: JsonPropertyName("Difficulty")] int Difficulty);
|
||||
|
||||
// ---- library CRUD ----------------------------------------------------
|
||||
|
||||
public async Task<IReadOnlyList<CharadesWordListDto>> GetAllAsync()
|
||||
{
|
||||
var rows = await db.CharadesWordLists.AsNoTracking()
|
||||
.OrderByDescending(l => l.IsBuiltIn)
|
||||
.ThenBy(l => l.Id)
|
||||
.ToListAsync();
|
||||
return rows.Select(ToDto).ToList();
|
||||
}
|
||||
|
||||
public async Task<CharadesWordListDto?> GetAsync(long id)
|
||||
{
|
||||
var row = await db.CharadesWordLists.AsNoTracking()
|
||||
.FirstOrDefaultAsync(l => l.Id == id);
|
||||
return row is null ? null : ToDto(row);
|
||||
}
|
||||
|
||||
public async Task<CharadesWordListDto> CreateAsync(
|
||||
string name, IReadOnlyList<CharadesWord>? words = null, bool isBuiltIn = false)
|
||||
{
|
||||
var row = new CharadesWordListEntity
|
||||
{
|
||||
Name = CleanName(name),
|
||||
WordsJson = SerializeWords(NormalizeWords(words ?? [])),
|
||||
IsBuiltIn = isBuiltIn,
|
||||
CreatedAt = DateTime.UtcNow,
|
||||
UpdatedAt = DateTime.UtcNow,
|
||||
};
|
||||
db.CharadesWordLists.Add(row);
|
||||
await db.SaveChangesAsync();
|
||||
return ToDto(row);
|
||||
}
|
||||
|
||||
/// <summary>Rename and/or replace the words of a list. Null args are
|
||||
/// left untouched.</summary>
|
||||
public async Task<CharadesWordListDto?> UpdateAsync(
|
||||
long id, string? name, IReadOnlyList<CharadesWord>? words)
|
||||
{
|
||||
var row = await db.CharadesWordLists.FirstOrDefaultAsync(l => l.Id == id);
|
||||
if (row is null) return null;
|
||||
if (name is not null) row.Name = CleanName(name);
|
||||
if (words is not null) row.WordsJson = SerializeWords(NormalizeWords(words));
|
||||
row.UpdatedAt = DateTime.UtcNow;
|
||||
await db.SaveChangesAsync();
|
||||
return ToDto(row);
|
||||
}
|
||||
|
||||
public async Task<bool> DeleteAsync(long id)
|
||||
{
|
||||
var row = await db.CharadesWordLists.FirstOrDefaultAsync(l => l.Id == id);
|
||||
if (row is null) return false;
|
||||
db.CharadesWordLists.Remove(row);
|
||||
await db.SaveChangesAsync();
|
||||
|
||||
// If any slot was pointing at the list we just deleted, drop the
|
||||
// dangling binding so resolution falls back cleanly.
|
||||
var bindings = await settings.GetCharadesSlotBindingsAsync();
|
||||
if (bindings.Charades == id || bindings.CharadesAprilFoolsDay == id || bindings.Icebreakers == id)
|
||||
{
|
||||
await settings.SetCharadesSlotBindingsAsync(new CharadesSlotBindings(
|
||||
bindings.Charades == id ? 0 : bindings.Charades,
|
||||
bindings.CharadesAprilFoolsDay == id ? 0 : bindings.CharadesAprilFoolsDay,
|
||||
bindings.Icebreakers == id ? 0 : bindings.Icebreakers));
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
/// <summary>Append (or replace) cards parsed from pasted text.
|
||||
/// One phrase per line; an optional <c>| difficulty</c> suffix per line
|
||||
/// (easy/hard/veryhard/icebreaker or a raw int) overrides
|
||||
/// <paramref name="defaultDifficulty"/>.</summary>
|
||||
public async Task<CharadesWordListDto?> ImportAsync(
|
||||
long id, string pasteText, int defaultDifficulty, bool replace)
|
||||
{
|
||||
var row = await db.CharadesWordLists.FirstOrDefaultAsync(l => l.Id == id);
|
||||
if (row is null) return null;
|
||||
|
||||
var incoming = ParsePaste(pasteText, defaultDifficulty);
|
||||
var combined = replace
|
||||
? incoming
|
||||
: DeserializeWords(row.WordsJson).Concat(incoming).ToList();
|
||||
|
||||
row.WordsJson = SerializeWords(NormalizeWords(combined));
|
||||
row.UpdatedAt = DateTime.UtcNow;
|
||||
await db.SaveChangesAsync();
|
||||
return ToDto(row);
|
||||
}
|
||||
|
||||
// ---- slot bindings ---------------------------------------------------
|
||||
|
||||
public Task<CharadesSlotBindings> GetBindingsAsync() => settings.GetCharadesSlotBindingsAsync();
|
||||
|
||||
public async Task<CharadesSlotBindings> SetBindingAsync(CharadesSlot slot, long listId)
|
||||
{
|
||||
// A listId of 0 clears the binding (falls back to the built-in for
|
||||
// that slot). A non-zero id must reference an existing list.
|
||||
if (listId != 0 && !await db.CharadesWordLists.AnyAsync(l => l.Id == listId))
|
||||
throw new ArgumentException($"No charades word list with id {listId}.");
|
||||
|
||||
var current = await settings.GetCharadesSlotBindingsAsync();
|
||||
var next = slot switch
|
||||
{
|
||||
CharadesSlot.Charades => current with { Charades = listId },
|
||||
CharadesSlot.CharadesAprilFoolsDay => current with { CharadesAprilFoolsDay = listId },
|
||||
CharadesSlot.Icebreakers => current with { Icebreakers = listId },
|
||||
_ => current,
|
||||
};
|
||||
return await settings.SetCharadesSlotBindingsAsync(next);
|
||||
}
|
||||
|
||||
// ---- client resolution ----------------------------------------------
|
||||
|
||||
/// <summary>Resolve the wire deck for a client-requested source. The
|
||||
/// route param may be the enum name (<c>Charades</c>) or its int
|
||||
/// (<c>0</c>); unknown values fall back to the Charades slot. Returns
|
||||
/// the bound list's cards, or that slot's built-in seed list if the
|
||||
/// binding is empty/dangling, or an empty array as a last resort.</summary>
|
||||
public async Task<IReadOnlyList<CharadesWordWire>> ResolveWireWordsAsync(string source)
|
||||
{
|
||||
var slot = ParseSlot(source);
|
||||
var bindings = await settings.GetCharadesSlotBindingsAsync();
|
||||
var boundId = slot switch
|
||||
{
|
||||
CharadesSlot.CharadesAprilFoolsDay => bindings.CharadesAprilFoolsDay,
|
||||
CharadesSlot.Icebreakers => bindings.Icebreakers,
|
||||
_ => bindings.Charades,
|
||||
};
|
||||
|
||||
CharadesWordListEntity? row = null;
|
||||
if (boundId != 0)
|
||||
row = await db.CharadesWordLists.AsNoTracking().FirstOrDefaultAsync(l => l.Id == boundId);
|
||||
|
||||
// Fallback: the built-in list whose name matches the slot's default.
|
||||
row ??= await db.CharadesWordLists.AsNoTracking()
|
||||
.Where(l => l.IsBuiltIn && l.Name == DefaultListName(slot))
|
||||
.FirstOrDefaultAsync();
|
||||
|
||||
var words = row is null ? [] : DeserializeWords(row.WordsJson);
|
||||
return words.Select(w => new CharadesWordWire(w.Text, w.Difficulty)).ToList();
|
||||
}
|
||||
|
||||
// ---- seeding ---------------------------------------------------------
|
||||
|
||||
/// <summary>Seed the three built-in lists (Default / April Fools /
|
||||
/// Icebreakers) and point each slot at them. Idempotent: no-ops once any
|
||||
/// list exists, so admin edits are never clobbered on restart.</summary>
|
||||
public async Task SeedAsync()
|
||||
{
|
||||
if (await db.CharadesWordLists.AnyAsync()) return;
|
||||
|
||||
var defaultList = await CreateAsync(
|
||||
DefaultListName(CharadesSlot.Charades),
|
||||
DefaultCharadesWords, isBuiltIn: true);
|
||||
var aprilList = await CreateAsync(
|
||||
DefaultListName(CharadesSlot.CharadesAprilFoolsDay),
|
||||
AprilFoolsWords, isBuiltIn: true);
|
||||
var iceList = await CreateAsync(
|
||||
DefaultListName(CharadesSlot.Icebreakers),
|
||||
IcebreakerWords, isBuiltIn: true);
|
||||
|
||||
await settings.SetCharadesSlotBindingsAsync(new CharadesSlotBindings(
|
||||
defaultList.Id, aprilList.Id, iceList.Id));
|
||||
}
|
||||
|
||||
// ---- helpers ---------------------------------------------------------
|
||||
|
||||
public static IReadOnlyList<CharadesWord> ParsePaste(string text, int defaultDifficulty)
|
||||
{
|
||||
if (string.IsNullOrWhiteSpace(text)) return [];
|
||||
var result = new List<CharadesWord>();
|
||||
foreach (var raw in text.Split('\n'))
|
||||
{
|
||||
var line = raw.Trim().TrimEnd('\r').Trim();
|
||||
if (line.Length == 0) continue;
|
||||
|
||||
var difficulty = defaultDifficulty;
|
||||
var pipe = line.LastIndexOf('|');
|
||||
if (pipe > 0 && pipe < line.Length - 1)
|
||||
{
|
||||
var maybe = line[(pipe + 1)..].Trim();
|
||||
if (TryParseDifficulty(maybe, out var d))
|
||||
{
|
||||
difficulty = d;
|
||||
line = line[..pipe].Trim();
|
||||
}
|
||||
}
|
||||
if (line.Length == 0) continue;
|
||||
result.Add(new CharadesWord(line, difficulty));
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
private static bool TryParseDifficulty(string s, out int difficulty)
|
||||
{
|
||||
switch (s.Replace(" ", string.Empty).ToLowerInvariant())
|
||||
{
|
||||
case "easy": difficulty = DifficultyEasy; return true;
|
||||
case "hard": difficulty = DifficultyHard; return true;
|
||||
case "veryhard": case "vhard": case "stupidhard": difficulty = DifficultyVeryHard; return true;
|
||||
case "icebreaker": case "icebreakers": difficulty = DifficultyIcebreaker; return true;
|
||||
}
|
||||
if (int.TryParse(s, out var n) &&
|
||||
n is DifficultyEasy or DifficultyHard or DifficultyVeryHard or DifficultyIcebreaker)
|
||||
{
|
||||
difficulty = n;
|
||||
return true;
|
||||
}
|
||||
difficulty = DifficultyEasy;
|
||||
return false;
|
||||
}
|
||||
|
||||
private static CharadesSlot ParseSlot(string source)
|
||||
{
|
||||
if (string.IsNullOrWhiteSpace(source)) return CharadesSlot.Charades;
|
||||
var s = source.Trim();
|
||||
if (int.TryParse(s, out var n) && Enum.IsDefined(typeof(CharadesSlot), n))
|
||||
return (CharadesSlot)n;
|
||||
if (Enum.TryParse<CharadesSlot>(s, ignoreCase: true, out var slot))
|
||||
return slot;
|
||||
return CharadesSlot.Charades;
|
||||
}
|
||||
|
||||
private static string DefaultListName(CharadesSlot slot) => slot switch
|
||||
{
|
||||
CharadesSlot.CharadesAprilFoolsDay => "April Fools (impossible)",
|
||||
CharadesSlot.Icebreakers => "Icebreakers",
|
||||
_ => "Default",
|
||||
};
|
||||
|
||||
private static CharadesWordListDto ToDto(CharadesWordListEntity row) => new(
|
||||
row.Id, row.Name, DeserializeWords(row.WordsJson), row.IsBuiltIn, row.UpdatedAt);
|
||||
|
||||
private static string CleanName(string name)
|
||||
{
|
||||
var trimmed = (name ?? string.Empty).Trim();
|
||||
if (trimmed.Length == 0) trimmed = "Untitled list";
|
||||
return trimmed.Length > 128 ? trimmed[..128] : trimmed;
|
||||
}
|
||||
|
||||
/// <summary>Trim, drop blanks, clamp difficulty to a known value, and
|
||||
/// de-duplicate case-insensitively (keeping first occurrence).</summary>
|
||||
private static IReadOnlyList<CharadesWord> NormalizeWords(IReadOnlyList<CharadesWord> words)
|
||||
{
|
||||
var seen = new HashSet<string>(StringComparer.OrdinalIgnoreCase);
|
||||
var result = new List<CharadesWord>();
|
||||
foreach (var w in words)
|
||||
{
|
||||
var text = (w.Text ?? string.Empty).Trim();
|
||||
if (text.Length == 0) continue;
|
||||
if (text.Length > 256) text = text[..256];
|
||||
if (!seen.Add(text)) continue;
|
||||
var difficulty = w.Difficulty is DifficultyEasy or DifficultyHard
|
||||
or DifficultyVeryHard or DifficultyIcebreaker
|
||||
? w.Difficulty
|
||||
: DifficultyEasy;
|
||||
result.Add(new CharadesWord(text, difficulty));
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
private static string SerializeWords(IReadOnlyList<CharadesWord> words) =>
|
||||
JsonSerializer.Serialize(words, JsonOptions);
|
||||
|
||||
private static IReadOnlyList<CharadesWord> DeserializeWords(string json)
|
||||
{
|
||||
if (string.IsNullOrWhiteSpace(json)) return [];
|
||||
try
|
||||
{
|
||||
return JsonSerializer.Deserialize<List<CharadesWord>>(json, JsonOptions) ?? [];
|
||||
}
|
||||
catch
|
||||
{
|
||||
return [];
|
||||
}
|
||||
}
|
||||
|
||||
// ---- seed content ----------------------------------------------------
|
||||
|
||||
private static CharadesWord E(string t) => new(t, DifficultyEasy);
|
||||
private static CharadesWord H(string t) => new(t, DifficultyHard);
|
||||
private static CharadesWord V(string t) => new(t, DifficultyVeryHard);
|
||||
private static CharadesWord I(string t) => new(t, DifficultyIcebreaker);
|
||||
|
||||
/// <summary>A broad, family-friendly default deck spread across the
|
||||
/// three charades difficulties (easy / hard / very hard).</summary>
|
||||
private static readonly IReadOnlyList<CharadesWord> DefaultCharadesWords =
|
||||
[
|
||||
// Easy — single actable words
|
||||
E("Dog"), E("Cat"), E("Elephant"), E("Monkey"), E("Snake"), E("Rabbit"),
|
||||
E("Penguin"), E("Shark"), E("Spider"), E("Kangaroo"), E("Frog"), E("Horse"),
|
||||
E("Running"), E("Swimming"), E("Dancing"), E("Sleeping"), E("Eating"), E("Jumping"),
|
||||
E("Crying"), E("Laughing"), E("Sneezing"), E("Fishing"), E("Cooking"), E("Painting"),
|
||||
E("Guitar"), E("Piano"), E("Drums"), E("Basketball"), E("Soccer"), E("Tennis"),
|
||||
E("Skateboard"), E("Bicycle"), E("Airplane"), E("Rocket"), E("Boat"), E("Train"),
|
||||
E("Umbrella"), E("Telephone"), E("Camera"), E("Toothbrush"), E("Scissors"), E("Hammer"),
|
||||
E("Pizza"), E("Ice cream"), E("Banana"), E("Popcorn"), E("Birthday cake"), E("Hamburger"),
|
||||
E("Robot"), E("Ghost"), E("Zombie"), E("Superhero"), E("Pirate"), E("Wizard"),
|
||||
// Hard — phrases, titles, actions
|
||||
H("Riding a roller coaster"), H("Brushing your teeth"), H("Tying your shoes"),
|
||||
H("Blowing out candles"), H("Milking a cow"), H("Climbing a ladder"),
|
||||
H("Walking a tightrope"), H("Playing video games"), H("Taking a selfie"),
|
||||
H("Surfing a wave"), H("Building a sandcastle"), H("Chopping wood"),
|
||||
H("Conducting an orchestra"), H("Directing traffic"), H("Juggling"),
|
||||
H("The Statue of Liberty"), H("A washing machine"), H("A vending machine"),
|
||||
H("A traffic light"), H("A grandfather clock"), H("A roller coaster"),
|
||||
H("Peter Pan"), H("Sherlock Holmes"), H("Frankenstein"), H("Cinderella"),
|
||||
H("Harry Potter"), H("Spider-Man"), H("The Loch Ness Monster"),
|
||||
H("Doing laundry"), H("Mowing the lawn"), H("Flying a kite"),
|
||||
H("Scuba diving"), H("Rock climbing"), H("Bowling a strike"),
|
||||
// Very hard — abstract-but-still-actable, longer titles
|
||||
V("Photosynthesis"), V("The theory of relativity"), V("A midlife crisis"),
|
||||
V("Rush hour traffic"), V("Herding cats"), V("A house of cards"),
|
||||
V("The circle of life"), V("Breaking the fourth wall"), V("A wild goose chase"),
|
||||
V("Death and taxes"), V("The domino effect"), V("Time flies when you're having fun"),
|
||||
V("A blessing in disguise"), V("Barking up the wrong tree"),
|
||||
V("The elephant in the room"), V("Raining cats and dogs"),
|
||||
V("A penny for your thoughts"), V("Bite the bullet"),
|
||||
V("The tip of the iceberg"), V("Once in a blue moon"),
|
||||
];
|
||||
|
||||
/// <summary>April Fools deck — concepts that are (nearly) impossible to
|
||||
/// act out. All flagged very hard.</summary>
|
||||
private static readonly IReadOnlyList<CharadesWord> AprilFoolsWords =
|
||||
[
|
||||
V("The concept of Tuesday"), V("Existential dread"), V("The smell of rain"),
|
||||
V("Object-oriented programming"), V("The year 1997"), V("Nostalgia"),
|
||||
V("The color infrared"), V("A prime number"), V("Dramatic irony"),
|
||||
V("The stock market"), V("Deja vu"), V("The taste of the number seven"),
|
||||
V("Quantum entanglement"), V("The feeling of Sunday night"),
|
||||
V("Sarcasm"), V("The concept of infinity"), V("Static electricity"),
|
||||
V("The sound of one hand clapping"), V("Impostor syndrome"),
|
||||
V("The general theory of relativity"), V("A tax audit"),
|
||||
V("The plot of Inception"), V("Schadenfreude"), V("The Dewey Decimal System"),
|
||||
V("Awkward silence"), V("The gluten in bread"), V("Inflation"),
|
||||
V("The concept of a concept"), V("Wi-Fi"), V("The color of Wednesday"),
|
||||
V("A recursive function"), V("The heat death of the universe"),
|
||||
V("Peripheral vision"), V("The smell of a new car"),
|
||||
V("Cryptocurrency"), V("The uncanny valley"), V("A palindrome"),
|
||||
V("The passage of time"), V("Cognitive dissonance"),
|
||||
V("The concept of nothing at all"),
|
||||
];
|
||||
|
||||
/// <summary>Icebreaker prompts for the Icebreakers card source. All
|
||||
/// flagged with the icebreaker difficulty so they group correctly.</summary>
|
||||
private static readonly IReadOnlyList<CharadesWord> IcebreakerWords =
|
||||
[
|
||||
I("Your dream vacation"), I("A hidden talent you have"),
|
||||
I("Your favorite childhood snack"), I("The best gift you ever got"),
|
||||
I("A superpower you'd want"), I("Your go-to karaoke song"),
|
||||
I("The last show you binged"), I("Your comfort food"),
|
||||
I("A place you'd love to visit"), I("Your favorite season"),
|
||||
I("The best concert you've been to"), I("Your dream job as a kid"),
|
||||
I("A weird food combo you love"), I("Your favorite board game"),
|
||||
I("The best advice you've received"), I("A skill you'd love to learn"),
|
||||
I("Your favorite holiday"), I("The first thing you'd buy if you won the lottery"),
|
||||
I("Your most-used emoji"), I("A movie you can quote by heart"),
|
||||
I("Your favorite way to relax"), I("The pet you have or wish you had"),
|
||||
I("A hobby you picked up recently"), I("Your favorite ice cream flavor"),
|
||||
I("The best trip you've ever taken"), I("A song stuck in your head"),
|
||||
I("Your favorite thing about Rec Room"), I("The coolest place you've been"),
|
||||
I("A talent show act you'd perform"), I("Your dream superpower team-up"),
|
||||
];
|
||||
}
|
||||
|
||||
/// <summary>Which word list (row id) is live for each of the client's
|
||||
/// three baked charades card-source slots. A 0 means "unbound" — the
|
||||
/// resolver falls back to that slot's built-in seed list.</summary>
|
||||
public sealed record CharadesSlotBindings(
|
||||
long Charades,
|
||||
long CharadesAprilFoolsDay,
|
||||
long Icebreakers)
|
||||
{
|
||||
public static CharadesSlotBindings Empty => new(0, 0, 0);
|
||||
}
|
||||
@@ -151,6 +151,52 @@ public class ServerSettingsService(DorkNetDbContext db)
|
||||
return ToWeeklySettings(existing);
|
||||
}
|
||||
|
||||
/// <summary>Whether the server-side profanity filter behind
|
||||
/// <c>api/sanitize/*</c> is bypassed. Off by default (filter active).</summary>
|
||||
public async Task<bool> IsProfanityFilterDisabledAsync()
|
||||
{
|
||||
var row = await db.ServerSettings.AsNoTracking()
|
||||
.FirstOrDefaultAsync(s => s.Id == RowId);
|
||||
return row?.ProfanityFilterDisabled ?? false;
|
||||
}
|
||||
|
||||
public async Task<ServerSettingsEntity> SetProfanityFilterDisabledAsync(bool disabled)
|
||||
{
|
||||
var existing = await GetTrackedRowAsync();
|
||||
existing.ProfanityFilterDisabled = disabled;
|
||||
existing.UpdatedAt = DateTime.UtcNow;
|
||||
await db.SaveChangesAsync();
|
||||
return existing;
|
||||
}
|
||||
|
||||
/// <summary>Live charades slot→list bindings. Empty/unparseable JSON
|
||||
/// resolves to <see cref="CharadesSlotBindings.Empty"/> (every slot
|
||||
/// falls back to its built-in seed list).</summary>
|
||||
public async Task<CharadesSlotBindings> GetCharadesSlotBindingsAsync()
|
||||
{
|
||||
var row = await GetAsync();
|
||||
if (string.IsNullOrWhiteSpace(row.CharadesSlotBindingsJson))
|
||||
return CharadesSlotBindings.Empty;
|
||||
try
|
||||
{
|
||||
return JsonSerializer.Deserialize<CharadesSlotBindings>(
|
||||
row.CharadesSlotBindingsJson, JsonOptions) ?? CharadesSlotBindings.Empty;
|
||||
}
|
||||
catch
|
||||
{
|
||||
return CharadesSlotBindings.Empty;
|
||||
}
|
||||
}
|
||||
|
||||
public async Task<CharadesSlotBindings> SetCharadesSlotBindingsAsync(CharadesSlotBindings bindings)
|
||||
{
|
||||
var existing = await GetTrackedRowAsync();
|
||||
existing.CharadesSlotBindingsJson = JsonSerializer.Serialize(bindings, JsonOptions);
|
||||
existing.UpdatedAt = DateTime.UtcNow;
|
||||
await db.SaveChangesAsync();
|
||||
return bindings;
|
||||
}
|
||||
|
||||
private async Task<ServerSettingsEntity> GetTrackedRowAsync()
|
||||
{
|
||||
var existing = await db.ServerSettings.FirstOrDefaultAsync(s => s.Id == RowId);
|
||||
|
||||
@@ -103,6 +103,7 @@ public static class DatabaseBootstrap
|
||||
// IF NOT EXISTS no-ops when EnsureCreated already built them).
|
||||
await EnsureSignupCodeTablesAsync(db);
|
||||
await EnsureServerSettingsColumnsAsync(db);
|
||||
await EnsureCharadesWordListTableAsync(db);
|
||||
await EnsureInventorySchemaAsync(db);
|
||||
await EnsureLeaderboardSchemaAsync(db);
|
||||
await EnsureRoomColumnsAsync(db);
|
||||
@@ -168,6 +169,13 @@ public static class DatabaseBootstrap
|
||||
var storeService = scope.ServiceProvider.GetRequiredService<StoreService>();
|
||||
await storeService.SeedAsync();
|
||||
|
||||
// Seed the three built-in 3D Charades word lists (Default / April
|
||||
// Fools / Icebreakers) and bind each client card-source slot to
|
||||
// them. Idempotent — no-ops once any list exists so admin edits
|
||||
// survive restarts.
|
||||
var charadesService = scope.ServiceProvider.GetRequiredService<CharadesWordListService>();
|
||||
await charadesService.SeedAsync();
|
||||
|
||||
// Tell the /healthz probe migrations are done. Coolify's rolling
|
||||
// deploy holds traffic at the LB until this flips and /healthz
|
||||
// returns 200.
|
||||
@@ -438,6 +446,10 @@ public static class DatabaseBootstrap
|
||||
@"ALTER TABLE ""ServerSettings"" ADD COLUMN IF NOT EXISTS ""DiscoveredGameConfigsJson"" text NOT NULL DEFAULT '';");
|
||||
await db.Database.ExecuteSqlRawAsync(
|
||||
@"ALTER TABLE ""ServerSettings"" ADD COLUMN IF NOT EXISTS ""GlobalFriendsEnabled"" boolean NOT NULL DEFAULT false;");
|
||||
await db.Database.ExecuteSqlRawAsync(
|
||||
@"ALTER TABLE ""ServerSettings"" ADD COLUMN IF NOT EXISTS ""ProfanityFilterDisabled"" boolean NOT NULL DEFAULT false;");
|
||||
await db.Database.ExecuteSqlRawAsync(
|
||||
@"ALTER TABLE ""ServerSettings"" ADD COLUMN IF NOT EXISTS ""CharadesSlotBindingsJson"" text NOT NULL DEFAULT '';");
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -488,6 +500,30 @@ public static class DatabaseBootstrap
|
||||
// ignore the duplicate-column error; any other schema problem
|
||||
// will surface when EF reads ServerSettings.
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
await db.Database.ExecuteSqlRawAsync(
|
||||
@"ALTER TABLE ""ServerSettings"" ADD COLUMN ""ProfanityFilterDisabled"" INTEGER NOT NULL DEFAULT 0;");
|
||||
}
|
||||
catch
|
||||
{
|
||||
// SQLite has no ADD COLUMN IF NOT EXISTS. If it already exists,
|
||||
// ignore the duplicate-column error; any other schema problem
|
||||
// will surface when EF reads ServerSettings.
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
await db.Database.ExecuteSqlRawAsync(
|
||||
@"ALTER TABLE ""ServerSettings"" ADD COLUMN ""CharadesSlotBindingsJson"" TEXT NOT NULL DEFAULT '';");
|
||||
}
|
||||
catch
|
||||
{
|
||||
// SQLite has no ADD COLUMN IF NOT EXISTS. If it already exists,
|
||||
// ignore the duplicate-column error; any other schema problem
|
||||
// will surface when EF reads ServerSettings.
|
||||
}
|
||||
}
|
||||
|
||||
private static async Task EnsureInventorySchemaAsync(DorkNetDbContext db)
|
||||
@@ -625,6 +661,41 @@ public static class DatabaseBootstrap
|
||||
@"CREATE INDEX IF NOT EXISTS ""IX_LeaderboardStats_RoomId_StatChannel_Value"" ON ""LeaderboardStats"" (""RoomId"", ""StatChannel"", ""Value"");");
|
||||
}
|
||||
|
||||
/// <summary>Idempotently create the CharadesWordLists table on both
|
||||
/// providers. Post-dates the consolidated Initial migration (same
|
||||
/// rationale as <see cref="EnsureSignupCodeTablesAsync"/>): Postgres
|
||||
/// is EnsureCreated-only and the SQLite Initial migration doesn't
|
||||
/// include it, so we create it here with CREATE TABLE IF NOT EXISTS
|
||||
/// (a no-op on a fresh DB where EnsureCreated/convention already
|
||||
/// built it).</summary>
|
||||
private static async Task EnsureCharadesWordListTableAsync(DorkNetDbContext db)
|
||||
{
|
||||
var provider = db.Database.ProviderName ?? string.Empty;
|
||||
var pg = provider.Contains("Npgsql", StringComparison.OrdinalIgnoreCase);
|
||||
var sql = pg
|
||||
? """
|
||||
CREATE TABLE IF NOT EXISTS "CharadesWordLists" (
|
||||
"Id" bigint GENERATED BY DEFAULT AS IDENTITY PRIMARY KEY,
|
||||
"Name" text NOT NULL DEFAULT '',
|
||||
"WordsJson" text NOT NULL DEFAULT '[]',
|
||||
"IsBuiltIn" boolean NOT NULL DEFAULT false,
|
||||
"CreatedAt" timestamp with time zone NOT NULL DEFAULT now(),
|
||||
"UpdatedAt" timestamp with time zone NOT NULL DEFAULT now()
|
||||
);
|
||||
"""
|
||||
: """
|
||||
CREATE TABLE IF NOT EXISTS "CharadesWordLists" (
|
||||
"Id" INTEGER NOT NULL CONSTRAINT "PK_CharadesWordLists" PRIMARY KEY AUTOINCREMENT,
|
||||
"Name" TEXT NOT NULL DEFAULT '',
|
||||
"WordsJson" TEXT NOT NULL DEFAULT '[]',
|
||||
"IsBuiltIn" INTEGER NOT NULL DEFAULT 0,
|
||||
"CreatedAt" TEXT NOT NULL,
|
||||
"UpdatedAt" TEXT NOT NULL
|
||||
);
|
||||
""";
|
||||
await db.Database.ExecuteSqlRawAsync(sql);
|
||||
}
|
||||
|
||||
private static async Task EnsureMarch2023TablesAsync(DorkNetDbContext db)
|
||||
{
|
||||
var provider = db.Database.ProviderName ?? string.Empty;
|
||||
|
||||
@@ -217,6 +217,7 @@ public static class ServiceCollectionExtensions
|
||||
services.AddScoped<PrivateInstanceService>();
|
||||
services.AddScoped<CommunityBoardService>();
|
||||
services.AddScoped<ServerSettingsService>();
|
||||
services.AddScoped<CharadesWordListService>();
|
||||
// Singletons — these own connectionless state (Redis-backed or
|
||||
// process-local) and don't need a per-request scope.
|
||||
services.AddSingleton<NotificationService>();
|
||||
|
||||
@@ -0,0 +1,429 @@
|
||||
import { useEffect, useMemo, useState } from 'react';
|
||||
import { api, get } from '../lib/api';
|
||||
import { PageHeader } from '../components/PageHeader';
|
||||
import { useToast } from '../components/Toast';
|
||||
import { Plus, Trash, RefreshCw } from '../components/Icons';
|
||||
|
||||
// Difficulty values mirror the client CNMMMNJJDMM enum (verified in the
|
||||
// 2023.03.21 il2cpp dump). The Charades slot uses easy/hard/very-hard; the
|
||||
// Icebreakers slot uses its own value so cards group correctly in-game.
|
||||
const DIFFICULTIES = [
|
||||
{ value: 0, label: 'Easy' },
|
||||
{ value: 1, label: 'Hard' },
|
||||
{ value: 10, label: 'Very hard' },
|
||||
{ value: 20, label: 'Icebreaker' },
|
||||
] as const;
|
||||
|
||||
// The three baked client card-source slots. Each is fed by whichever
|
||||
// library list its binding points at.
|
||||
const SLOTS = [
|
||||
{
|
||||
key: 'charades' as const,
|
||||
title: 'Charades',
|
||||
blurb: 'The main 3D Charades deck players draw from.',
|
||||
},
|
||||
{
|
||||
key: 'charadesAprilFoolsDay' as const,
|
||||
title: 'April Fools',
|
||||
blurb: 'The seasonal "impossible to explain" deck.',
|
||||
},
|
||||
{
|
||||
key: 'icebreakers' as const,
|
||||
title: 'Icebreakers',
|
||||
blurb: 'Prompt-style cards for the Icebreakers card box.',
|
||||
},
|
||||
];
|
||||
|
||||
interface CharadesWord {
|
||||
text: string;
|
||||
difficulty: number;
|
||||
}
|
||||
|
||||
interface WordList {
|
||||
id: number;
|
||||
name: string;
|
||||
words: CharadesWord[];
|
||||
isBuiltIn: boolean;
|
||||
updatedAt: string;
|
||||
}
|
||||
|
||||
interface SlotBindings {
|
||||
charades: number;
|
||||
charadesAprilFoolsDay: number;
|
||||
icebreakers: number;
|
||||
}
|
||||
|
||||
interface WordListsResponse {
|
||||
lists: WordList[];
|
||||
bindings: SlotBindings;
|
||||
}
|
||||
|
||||
export function Charades({ embedded }: { embedded?: boolean } = {}) {
|
||||
const [lists, setLists] = useState<WordList[] | null>(null);
|
||||
const [bindings, setBindings] = useState<SlotBindings | null>(null);
|
||||
const [err, setErr] = useState<string | null>(null);
|
||||
const [busy, setBusy] = useState(false);
|
||||
const toast = useToast();
|
||||
|
||||
const load = async () => {
|
||||
try {
|
||||
const data = await get<WordListsResponse>('/charades/wordlists');
|
||||
setLists(data.lists);
|
||||
setBindings(data.bindings);
|
||||
setErr(null);
|
||||
} catch (e) {
|
||||
setErr((e as Error).message);
|
||||
}
|
||||
};
|
||||
|
||||
useEffect(() => { void load(); }, []);
|
||||
|
||||
const updateLocal = (idx: number, next: WordList) => {
|
||||
setLists(cur => {
|
||||
if (!cur) return cur;
|
||||
const copy = cur.slice();
|
||||
copy[idx] = next;
|
||||
return copy;
|
||||
});
|
||||
};
|
||||
|
||||
const addNew = async () => {
|
||||
setBusy(true);
|
||||
try {
|
||||
const created = await api<WordList>('/charades/wordlists', {
|
||||
method: 'POST',
|
||||
body: { Name: 'New list', Words: [] },
|
||||
});
|
||||
setLists([...(lists ?? []), created]);
|
||||
toast.push('List created.', 'success');
|
||||
} catch (e) {
|
||||
toast.push((e as Error).message, 'error');
|
||||
} finally {
|
||||
setBusy(false);
|
||||
}
|
||||
};
|
||||
|
||||
const saveList = async (idx: number) => {
|
||||
if (!lists) return;
|
||||
const l = lists[idx];
|
||||
try {
|
||||
const saved = await api<WordList>(`/charades/wordlists/${l.id}`, {
|
||||
method: 'PUT',
|
||||
body: { Name: l.name, Words: l.words },
|
||||
});
|
||||
updateLocal(idx, saved);
|
||||
toast.push('Saved.', 'success');
|
||||
} catch (e) {
|
||||
toast.push((e as Error).message, 'error');
|
||||
}
|
||||
};
|
||||
|
||||
const removeList = async (idx: number) => {
|
||||
if (!lists) return;
|
||||
const l = lists[idx];
|
||||
const boundSlot = bindings && (
|
||||
bindings.charades === l.id ||
|
||||
bindings.charadesAprilFoolsDay === l.id ||
|
||||
bindings.icebreakers === l.id);
|
||||
const warn = boundSlot
|
||||
? ` It's currently live on a slot — that slot will fall back to its built-in list.`
|
||||
: '';
|
||||
if (!confirm(`Delete list "${l.name || '(untitled)'}"?${warn}`)) return;
|
||||
try {
|
||||
await api(`/charades/wordlists/${l.id}`, { method: 'DELETE' });
|
||||
setLists(lists.filter((_, i) => i !== idx));
|
||||
// Reflect any binding fallback locally.
|
||||
setBindings(cur => cur ? {
|
||||
charades: cur.charades === l.id ? 0 : cur.charades,
|
||||
charadesAprilFoolsDay: cur.charadesAprilFoolsDay === l.id ? 0 : cur.charadesAprilFoolsDay,
|
||||
icebreakers: cur.icebreakers === l.id ? 0 : cur.icebreakers,
|
||||
} : cur);
|
||||
toast.push('Deleted.', 'success');
|
||||
} catch (e) {
|
||||
toast.push((e as Error).message, 'error');
|
||||
}
|
||||
};
|
||||
|
||||
const importInto = async (idx: number, text: string, defaultDifficulty: number, replace: boolean) => {
|
||||
if (!lists) return;
|
||||
const l = lists[idx];
|
||||
try {
|
||||
const saved = await api<WordList>(`/charades/wordlists/${l.id}/import`, {
|
||||
method: 'POST',
|
||||
body: { Text: text, DefaultDifficulty: defaultDifficulty, Replace: replace },
|
||||
});
|
||||
updateLocal(idx, saved);
|
||||
toast.push(replace ? 'List replaced from paste.' : 'Cards imported.', 'success');
|
||||
} catch (e) {
|
||||
toast.push((e as Error).message, 'error');
|
||||
}
|
||||
};
|
||||
|
||||
const saveBindings = async () => {
|
||||
if (!bindings) return;
|
||||
setBusy(true);
|
||||
try {
|
||||
const saved = await api<SlotBindings>('/charades/bindings', {
|
||||
method: 'PUT',
|
||||
body: {
|
||||
Charades: bindings.charades,
|
||||
CharadesAprilFoolsDay: bindings.charadesAprilFoolsDay,
|
||||
Icebreakers: bindings.icebreakers,
|
||||
},
|
||||
});
|
||||
setBindings(saved);
|
||||
toast.push('Live slots updated — effective on next card-box refresh.', 'success');
|
||||
} catch (e) {
|
||||
toast.push((e as Error).message, 'error');
|
||||
} finally {
|
||||
setBusy(false);
|
||||
}
|
||||
};
|
||||
|
||||
const headerActions = (
|
||||
<div className="flex gap-2">
|
||||
<button onClick={load} className="btn-secondary text-xs" disabled={busy}>
|
||||
<RefreshCw className={busy ? 'animate-spin' : ''} /> Refresh
|
||||
</button>
|
||||
<button onClick={addNew} className="btn-primary text-xs" disabled={busy}>
|
||||
<Plus /> New list
|
||||
</button>
|
||||
</div>
|
||||
);
|
||||
|
||||
return (
|
||||
<div>
|
||||
{embedded ? (
|
||||
<div className="flex justify-end mb-3">{headerActions}</div>
|
||||
) : (
|
||||
<PageHeader
|
||||
title="3D Charades words"
|
||||
blurb="Keep an unlimited library of word lists and pick which one is live for each in-game card box. The March 2023 client fetches the bound list at card-box spawn."
|
||||
actions={headerActions}
|
||||
/>
|
||||
)}
|
||||
|
||||
{err && (
|
||||
<div className="card border-danger/30 bg-danger/5 px-4 py-3 text-sm text-danger mb-4">{err}</div>
|
||||
)}
|
||||
|
||||
{lists === null && !err && (
|
||||
<div className="card !p-6 text-center text-xs text-ink-400">Loading…</div>
|
||||
)}
|
||||
|
||||
{lists && bindings && (
|
||||
<div className="card !p-5 mb-5">
|
||||
<div className="flex items-start justify-between gap-4">
|
||||
<div className="min-w-0">
|
||||
<h2 className="text-sm font-semibold text-ink-50">Live card slots</h2>
|
||||
<p className="mt-1 text-xs text-ink-400">
|
||||
The client only ever requests these three card sources. Point each at any list in
|
||||
your library to switch decks — no redeploy. Changes apply the next time a card box
|
||||
spawns (room rejoin).
|
||||
</p>
|
||||
</div>
|
||||
<button onClick={saveBindings} disabled={busy} className="btn-primary text-xs shrink-0">
|
||||
{busy ? 'Saving…' : 'Save slots'}
|
||||
</button>
|
||||
</div>
|
||||
<div className="mt-4 grid gap-3 md:grid-cols-3">
|
||||
{SLOTS.map(slot => (
|
||||
<label key={slot.key} className="block rounded-lg border border-ink-800 bg-ink-950/30 p-3">
|
||||
<span className="text-sm font-semibold text-ink-100">{slot.title}</span>
|
||||
<span className="mt-0.5 block text-[11px] text-ink-500">{slot.blurb}</span>
|
||||
<select
|
||||
className="input mt-2 text-xs"
|
||||
value={bindings[slot.key]}
|
||||
onChange={e => setBindings({ ...bindings, [slot.key]: parseInt(e.target.value) || 0 })}
|
||||
>
|
||||
<option value={0}>— built-in fallback —</option>
|
||||
{lists.map(l => (
|
||||
<option key={l.id} value={l.id}>
|
||||
{l.name} ({l.words.length})
|
||||
</option>
|
||||
))}
|
||||
</select>
|
||||
</label>
|
||||
))}
|
||||
</div>
|
||||
</div>
|
||||
)}
|
||||
|
||||
{lists && lists.length === 0 && (
|
||||
<div className="card !p-6 text-center text-xs text-ink-400">
|
||||
No lists yet — add one with the button above.
|
||||
</div>
|
||||
)}
|
||||
|
||||
{lists && (
|
||||
<div className="space-y-3">
|
||||
{lists.map((l, i) => (
|
||||
<ListEditor
|
||||
key={l.id}
|
||||
list={l}
|
||||
liveSlots={liveSlotsFor(l.id, bindings)}
|
||||
onChange={next => updateLocal(i, next)}
|
||||
onSave={() => saveList(i)}
|
||||
onRemove={() => removeList(i)}
|
||||
onImport={(text, diff, replace) => importInto(i, text, diff, replace)}
|
||||
/>
|
||||
))}
|
||||
</div>
|
||||
)}
|
||||
</div>
|
||||
);
|
||||
}
|
||||
|
||||
function liveSlotsFor(id: number, bindings: SlotBindings | null): string[] {
|
||||
if (!bindings) return [];
|
||||
const out: string[] = [];
|
||||
if (bindings.charades === id) out.push('Charades');
|
||||
if (bindings.charadesAprilFoolsDay === id) out.push('April Fools');
|
||||
if (bindings.icebreakers === id) out.push('Icebreakers');
|
||||
return out;
|
||||
}
|
||||
|
||||
function ListEditor({
|
||||
list,
|
||||
liveSlots,
|
||||
onChange,
|
||||
onSave,
|
||||
onRemove,
|
||||
onImport,
|
||||
}: {
|
||||
list: WordList;
|
||||
liveSlots: string[];
|
||||
onChange: (next: WordList) => void;
|
||||
onSave: () => void;
|
||||
onRemove: () => void;
|
||||
onImport: (text: string, defaultDifficulty: number, replace: boolean) => void;
|
||||
}) {
|
||||
const [open, setOpen] = useState(false);
|
||||
const [pasteText, setPasteText] = useState('');
|
||||
const [pasteDifficulty, setPasteDifficulty] = useState(0);
|
||||
const [pasteReplace, setPasteReplace] = useState(false);
|
||||
|
||||
const counts = useMemo(() => {
|
||||
const by = new Map<number, number>();
|
||||
for (const w of list.words) by.set(w.difficulty, (by.get(w.difficulty) ?? 0) + 1);
|
||||
return by;
|
||||
}, [list.words]);
|
||||
|
||||
const setWord = (idx: number, patch: Partial<CharadesWord>) => {
|
||||
const words = list.words.slice();
|
||||
words[idx] = { ...words[idx], ...patch };
|
||||
onChange({ ...list, words });
|
||||
};
|
||||
const removeWord = (idx: number) => {
|
||||
onChange({ ...list, words: list.words.filter((_, i) => i !== idx) });
|
||||
};
|
||||
const addWord = () => {
|
||||
onChange({ ...list, words: [...list.words, { text: '', difficulty: 0 }] });
|
||||
};
|
||||
|
||||
const runImport = () => {
|
||||
if (!pasteText.trim()) return;
|
||||
onImport(pasteText, pasteDifficulty, pasteReplace);
|
||||
setPasteText('');
|
||||
};
|
||||
|
||||
return (
|
||||
<div className="card !p-4">
|
||||
<div className="flex items-center gap-3">
|
||||
<input
|
||||
value={list.name}
|
||||
onChange={e => onChange({ ...list, name: e.target.value })}
|
||||
className="input text-sm font-semibold flex-1 min-w-0"
|
||||
maxLength={128}
|
||||
/>
|
||||
{list.isBuiltIn && <span className="badge-admin shrink-0">built-in</span>}
|
||||
{liveSlots.map(s => <span key={s} className="badge-online shrink-0">live: {s}</span>)}
|
||||
<span className="text-[11px] text-ink-500 shrink-0">{list.words.length} cards</span>
|
||||
<button onClick={() => setOpen(o => !o)} className="btn-secondary text-xs shrink-0">
|
||||
{open ? 'Collapse' : 'Edit'}
|
||||
</button>
|
||||
</div>
|
||||
|
||||
<div className="mt-2 flex flex-wrap gap-1.5 text-[11px] text-ink-400">
|
||||
{DIFFICULTIES.map(d => counts.get(d.value)
|
||||
? <span key={d.value} className="badge-neutral">{d.label}: {counts.get(d.value)}</span>
|
||||
: null)}
|
||||
</div>
|
||||
|
||||
{open && (
|
||||
<div className="mt-4 space-y-4">
|
||||
<div className="space-y-2">
|
||||
{list.words.map((w, i) => (
|
||||
<div key={i} className="flex items-center gap-2">
|
||||
<input
|
||||
value={w.text}
|
||||
onChange={e => setWord(i, { text: e.target.value })}
|
||||
placeholder="Card phrase"
|
||||
className="input text-xs flex-1"
|
||||
maxLength={256}
|
||||
/>
|
||||
<select
|
||||
value={w.difficulty}
|
||||
onChange={e => setWord(i, { difficulty: parseInt(e.target.value) })}
|
||||
className="input text-xs w-32 shrink-0"
|
||||
>
|
||||
{DIFFICULTIES.map(d => <option key={d.value} value={d.value}>{d.label}</option>)}
|
||||
</select>
|
||||
<button onClick={() => removeWord(i)} className="btn-ghost text-xs text-danger shrink-0" title="Remove card">
|
||||
<Trash />
|
||||
</button>
|
||||
</div>
|
||||
))}
|
||||
<button onClick={addWord} className="btn-secondary text-xs"><Plus /> Add card</button>
|
||||
</div>
|
||||
|
||||
<div className="rounded-lg border border-ink-800 bg-ink-950/30 p-3">
|
||||
<h4 className="text-xs font-semibold text-ink-200">Import from paste</h4>
|
||||
<p className="mt-0.5 text-[11px] text-ink-500">
|
||||
One phrase per line. Add <span className="font-mono">| easy</span>,{' '}
|
||||
<span className="font-mono">| hard</span>, <span className="font-mono">| veryhard</span> or{' '}
|
||||
<span className="font-mono">| icebreaker</span> after a line to set its difficulty.
|
||||
</p>
|
||||
<textarea
|
||||
value={pasteText}
|
||||
onChange={e => setPasteText(e.target.value)}
|
||||
placeholder={'Dancing\nRiding a bike | hard\nThe concept of time | veryhard'}
|
||||
className="input text-xs w-full mt-2 font-mono"
|
||||
rows={5}
|
||||
/>
|
||||
<div className="mt-2 flex flex-wrap items-center gap-3">
|
||||
<label className="flex items-center gap-1.5 text-xs text-ink-300">
|
||||
Default difficulty
|
||||
<select
|
||||
value={pasteDifficulty}
|
||||
onChange={e => setPasteDifficulty(parseInt(e.target.value))}
|
||||
className="input text-xs w-28"
|
||||
>
|
||||
{DIFFICULTIES.map(d => <option key={d.value} value={d.value}>{d.label}</option>)}
|
||||
</select>
|
||||
</label>
|
||||
<label className="flex items-center gap-1.5 text-xs text-ink-300 cursor-pointer">
|
||||
<input type="checkbox" checked={pasteReplace} onChange={e => setPasteReplace(e.target.checked)} />
|
||||
Replace existing cards
|
||||
</label>
|
||||
<div className="flex-1" />
|
||||
<button onClick={runImport} disabled={!pasteText.trim()} className="btn-primary text-xs">
|
||||
{pasteReplace ? 'Replace from paste' : 'Import cards'}
|
||||
</button>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
)}
|
||||
|
||||
<div className="mt-4 flex items-center gap-3">
|
||||
<span className="text-[11px] text-ink-600 flex-1">
|
||||
Last saved {new Date(list.updatedAt).toLocaleString()}
|
||||
</span>
|
||||
<button onClick={onSave} className="btn-primary text-xs">Save</button>
|
||||
<button onClick={onRemove} className="btn-ghost text-xs text-danger" title="Delete list">
|
||||
<Trash />
|
||||
</button>
|
||||
</div>
|
||||
</div>
|
||||
);
|
||||
}
|
||||
@@ -1,26 +1,31 @@
|
||||
import { CommunityBoard } from './CommunityBoard';
|
||||
import { LoadingTips } from './LoadingTips';
|
||||
import { Charades } from './Charades';
|
||||
import { PageHeader } from '../components/PageHeader';
|
||||
import { Tabs, useTabParam } from '../components/Tabs';
|
||||
|
||||
// The two player-facing content surfaces the watch pulls on dorm load —
|
||||
// the community board and the loading-screen tips — share one page.
|
||||
// Old /community and /loading-tips routes redirect here.
|
||||
// The player-facing content surfaces the watch pulls at runtime — the
|
||||
// community board and loading-screen tips shown on dorm load, plus the 3D
|
||||
// Charades word lists fetched at card-box spawn — share one page. Old
|
||||
// /community and /loading-tips routes redirect here.
|
||||
export function Content() {
|
||||
const [tab, setTab] = useTabParam<'community' | 'tips'>('community', ['community', 'tips']);
|
||||
const [tab, setTab] = useTabParam<'community' | 'tips' | 'charades'>(
|
||||
'community', ['community', 'tips', 'charades']);
|
||||
return (
|
||||
<div>
|
||||
<PageHeader title="Content" blurb="Player-facing content shown on dorm load: the community board and loading-screen tips." />
|
||||
<PageHeader title="Content" blurb="Player-facing content: the community board, loading-screen tips, and 3D Charades word lists." />
|
||||
<Tabs
|
||||
tabs={[
|
||||
{ key: 'community', label: 'Community board' },
|
||||
{ key: 'tips', label: 'Loading tips' },
|
||||
{ key: 'charades', label: 'Charades words' },
|
||||
]}
|
||||
active={tab}
|
||||
onChange={setTab}
|
||||
/>
|
||||
{tab === 'community' && <CommunityBoard embedded />}
|
||||
{tab === 'tips' && <LoadingTips embedded />}
|
||||
{tab === 'charades' && <Charades embedded />}
|
||||
</div>
|
||||
);
|
||||
}
|
||||
|
||||
@@ -8,6 +8,7 @@ interface ServerSettings {
|
||||
signupsDisabled: boolean;
|
||||
globalFriendsEnabled: boolean;
|
||||
weeklyChallengesCompletedRequired: boolean;
|
||||
profanityFilterDisabled: boolean;
|
||||
updatedAt: string;
|
||||
}
|
||||
|
||||
@@ -215,6 +216,30 @@ export function Settings({ embedded }: { embedded?: boolean } = {}) {
|
||||
}
|
||||
};
|
||||
|
||||
const toggleProfanity = async () => {
|
||||
if (!settings) return;
|
||||
const next = !settings.profanityFilterDisabled;
|
||||
const verb = next ? 'turn OFF the profanity filter' : 'turn the profanity filter back on';
|
||||
if (!confirm(
|
||||
next
|
||||
? 'Turn off the profanity filter? Room names, invention names and chat will no longer be censored by the server. Toggle back on any time.'
|
||||
: `Really ${verb}? Text will be filtered again server-side.`,
|
||||
)) return;
|
||||
setBusy(true);
|
||||
try {
|
||||
const updated = await api<ServerSettings>('/settings/profanity', {
|
||||
method: 'POST',
|
||||
body: { Disabled: next },
|
||||
});
|
||||
setSettings(updated);
|
||||
toast.push(next ? 'Profanity filter disabled.' : 'Profanity filter enabled.', 'success');
|
||||
} catch (e) {
|
||||
toast.push((e as Error).message, 'error');
|
||||
} finally {
|
||||
setBusy(false);
|
||||
}
|
||||
};
|
||||
|
||||
const updateWeeklyChallenge = (index: number, patch: Partial<WeeklyChallenge>) => {
|
||||
setWeekly((current) => {
|
||||
if (!current) return current;
|
||||
@@ -485,6 +510,37 @@ export function Settings({ embedded }: { embedded?: boolean } = {}) {
|
||||
</div>
|
||||
)}
|
||||
|
||||
{settings && (
|
||||
<div className="card !p-5 max-w-2xl mt-5">
|
||||
<div className="flex items-start justify-between gap-4">
|
||||
<div className="min-w-0 flex-1">
|
||||
<h2 className="text-sm font-semibold text-ink-50">Profanity filter</h2>
|
||||
<p className="mt-1 text-xs text-ink-400">
|
||||
The server-side filter behind <span className="font-mono">api/sanitize/*</span> that
|
||||
the watch calls before letting a player submit a room name, invention name, or chat
|
||||
message. Turn it off to stop censoring text entirely — every check returns "clean"
|
||||
and input is passed through unchanged. Takes effect immediately.
|
||||
</p>
|
||||
<p className="mt-2 text-[11px] text-ink-500">
|
||||
Last changed {new Date(settings.updatedAt).toLocaleString()}.
|
||||
</p>
|
||||
</div>
|
||||
<button
|
||||
onClick={toggleProfanity}
|
||||
disabled={busy}
|
||||
className={(settings.profanityFilterDisabled ? 'btn-primary' : 'btn-danger') + ' text-xs shrink-0'}
|
||||
>
|
||||
{busy ? 'Working…' : settings.profanityFilterDisabled ? 'Enable filter' : 'Disable filter'}
|
||||
</button>
|
||||
</div>
|
||||
<div className="mt-4 text-xs">
|
||||
{settings.profanityFilterDisabled
|
||||
? <span className="badge-banned">Filter off — nothing censored</span>
|
||||
: <span className="badge-online">Filter active</span>}
|
||||
</div>
|
||||
</div>
|
||||
)}
|
||||
|
||||
{gameConfigs && (
|
||||
<DiscoveredGameConfigsPanel
|
||||
settings={gameConfigs}
|
||||
|
||||
+35
-2
@@ -57,8 +57,8 @@ that outer check.
|
||||
| Overview | `/` | Live ops dashboard, online players, active sessions, quick kick/ban/broadcast actions |
|
||||
| Moderation | `/players` | Player directory, bans, reports, per-player ban/grant/gift/password/avatar/account actions |
|
||||
| Activity | `/activity` | Admin audit log and per-player request logs |
|
||||
| Content | `/rooms`, `/rooms/:id`, `/import-room`, `/content` | Room list/detail, room import, instances, leaderboards, community board, loading tips |
|
||||
| Operations | `/broadcast`, `/settings` | Server broadcast, server toggles, signup codes, weekly challenges, Play menu tags, Rec Center doors, game config values |
|
||||
| Content | `/rooms`, `/rooms/:id`, `/import-room`, `/content` | Room list/detail, room import, instances, leaderboards, community board, loading tips, 3D Charades word lists |
|
||||
| Operations | `/broadcast`, `/settings` | Server broadcast, server toggles (signups, everyone-is-friends, profanity filter), signup codes, weekly challenges, Play menu tags, Rec Center doors, game config values |
|
||||
|
||||
Several older admin URLs are kept as redirects:
|
||||
|
||||
@@ -76,6 +76,39 @@ Several older admin URLs are kept as redirects:
|
||||
|
||||
`/import-room-legacy` still exists for the legacy room importer.
|
||||
|
||||
## 3D Charades word lists (`/content?tab=charades`)
|
||||
|
||||
The March 2023 client fetches a charades deck at card-box spawn from
|
||||
`GET api/activities/charades/v1/words/{source}`, where `{source}` is one
|
||||
of three baked `CardBox.cardSource` slots — `Charades`,
|
||||
`CharadesAprilFoolsDay`, and `Icebreakers` (verified in the 2023.03.21
|
||||
il2cpp dump). The response is a JSON array of
|
||||
`{ "EN_US": "<phrase>", "Difficulty": <int> }` (`Difficulty` is the client
|
||||
`CNMMMNJJDMM` enum: 0 easy, 1 hard, 10 very hard, 20 icebreaker).
|
||||
|
||||
The admin tab exposes:
|
||||
|
||||
- A **library** of unlimited named word lists (`CharadesWordListEntity`
|
||||
rows), each with a per-card difficulty. Paste-import accepts one phrase
|
||||
per line with an optional `| easy|hard|veryhard|icebreaker` suffix.
|
||||
- **Live card slots** — three dropdowns binding each client slot to any
|
||||
library list. Switching a slot just repoints its binding
|
||||
(`ServerSettingsEntity.CharadesSlotBindingsJson`); it takes effect on the
|
||||
next card-box refresh (room rejoin). An unbound slot falls back to the
|
||||
built-in list seeded for it.
|
||||
|
||||
Three built-in lists (Default / April Fools / Icebreakers) are seeded on
|
||||
first boot and bound to their slots. Seeding is idempotent — admin edits
|
||||
survive restarts.
|
||||
|
||||
## Profanity filter toggle (`/settings`)
|
||||
|
||||
`ServerSettingsEntity.ProfanityFilterDisabled` gates the server-side
|
||||
`api/sanitize/*` filter. When on, every sanitize route returns input
|
||||
unchanged and treats all text as clean, so room/invention names and chat
|
||||
are never censored. Off by default; checked per request so it takes effect
|
||||
immediately.
|
||||
|
||||
## Build And Deploy
|
||||
|
||||
The service Dockerfile builds the admin SPA for service images that need
|
||||
|
||||
Reference in New Issue
Block a user