Files
DorkNet/ci/jenkins/README.md
Alexa b1c1239165 ci: build the PC and Quest clients on Jenkins
A Jenkinsfile builds, on push (only what changed) or on demand:
- the PC patcher zip (MelonLoader, the mod, config template, Steam stub),
- the full PC client (stock build + patcher + config),
- the Quest APK and .xapk.

Stock builds come out of the restic build archive on the FTP: restic
through its rclone backend, picked by snapshot tag per run and cached.
The FTP login and restic password are Jenkins credentials, and the
repository folders are environment settings, so nothing about the
archive is fixed in the repo.

ci/jenkins/Dockerfile is the Jenkins image with the toolchain added
(.NET SDK, Android NDK and build-tools, apktool, Python with LIEF,
restic, rclone), for the existing Jenkins service.

The build scripts move from PowerShell to Python so they run the same
on Windows, Linux and in CI:
- DorkNet.Quest/scripts/build.py replaces build.ps1 + package.ps1; it
  can use a committed hook table (checked against the APK's
  libil2cpp.so) instead of dump.cs, and takes a persistent keystore.
- tools/build_pc.py replaces build-patcher-zip.ps1 (now with the
  2023 install layout) and adds the full-client build.

Setup steps are in ci/jenkins/README.md.
2026-10-24 20:26:42 +03:00

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# Client builds on Jenkins
The `Jenkinsfile` at the repo root builds the DorkNet clients on your existing
Jenkins.
It runs right on the Jenkins container, so that container's image needs the
build toolchain: Python with LIEF, the .NET SDK, the Android NDK and build-tools,
apktool, restic and rclone. `ci/jenkins/Dockerfile` is the stock
Jenkins image with that toolchain added. Your jobs, plugins and settings live
in the `jenkins_home` volume, not in the image, so switching images leaves
them alone.
| Platform | Output (Jenkins artifacts) | How |
|---|---|---|
| PC | `out/pc/dorknet-clientpatch-march_2023_03_21.zip`: MelonLoader, mod, config template, Steam stub, `manifest.json`; no game files | `tools/build_pc.py patcher` |
| PC | `out/pc/dorknet-client-march_2023_03_21.zip`: the stock Steam build with the patcher applied and your config; ready to run | `tools/build_pc.py client` |
| Quest | `out/quest/dorknet-recroom-<code>.apk` and `out/quest/DorkNet-Quest-<ver>/` (`.xapk` + installers) | `DorkNet.Quest/scripts/build.py build` |
The full PC client and the Quest packages contain game files, so keep them on
Jenkins. Don't publish them anywhere public.
## Where the stock builds come from
The stock builds live in restic repositories on the archive FTP. They are the
same repositories as the local archive's `v2/steam-v2` and `v2/quest-v2`. restic
reaches the FTP through its rclone backend (`ci/jenkins/archive-restore.sh`).
A build is picked by **snapshot tags**:
| Repository | Tags (examples) |
|---|---|
| Steam | `manifest=<depot manifest id>`, `date=…`, `branch=public` |
| Quest | `version=20230317`, `version-code=2128210` |
The job defaults to the builds this branch targets: Steam manifest
`7490748483298966814` (2023-03-21) and Quest `version-code=2128210`. Any other
build can be chosen per run. Tick **LIST_SNAPSHOTS** to print the snapshots
matching a filter without building anything.
A restored snapshot is cached in `jenkins_home/dorknet-cache`, so each stock
build is downloaded once.
A Quest build needs a resolved hook table for its versionCode, committed under
`DorkNet.Quest/targets/`. Only `20230317-2128210.json` exists today. The build
checks the table against the APK's `libil2cpp.so` and stops on a mismatch.
Resolve a table for another build locally with `build.py build --dump-cs`.
## Triggers
- **Push** to the branch (GitHub webhook) rebuilds only what changed:
- `DorkNet.ClientMod/` and the PC scripts rebuild PC;
- `DorkNet.Quest/` rebuilds Quest;
- `Jenkinsfile` and `ci/jenkins/` rebuild both.
- **Build with Parameters** runs a manual build:
- `PLATFORMS` (both / pc / quest), and `PC_FULL_CLIENT` for the full PC client;
- snapshot tags, and per-run repository overrides.
## Setup
### 1. Switch your Jenkins to this image
On your Jenkins service in Dokploy:
1. **Build from this repo.**
- For an Application service: provider GitHub, branch `march-2023-03-21`,
build type Dockerfile, Dockerfile path `ci/jenkins/Dockerfile`, build
context `ci/jenkins`.
- For a Compose service: change its `jenkins` service to `build:` from
`ci/jenkins` as in `ci/jenkins/docker-compose.yml`.
- Either way, **keep the same volume on `/var/jenkins_home`**.
2. **Match the Jenkins version.** Set the build argument `JENKINS_IMAGE` to the
image the service runs today (e.g. `jenkins/jenkins:2.492.3-lts-jdk17`).
The default is `jenkins/jenkins:lts-jdk17`.
3. **Add the environment:**
| Variable | Value |
|---|---|
| `ARCHIVE_PC_REPO` | Steam repository folder on the FTP, e.g. `Rec Room Versions/steam-v2` (plain text, not URL-encoded) |
| `ARCHIVE_QUEST_REPO` | Quest repository folder, e.g. `Rec Room Versions/quest-v2` |
| `ARCHIVE_FTP_TLS` | `explicit` (default), `implicit` or `none` |
4. **Redeploy.** The first image build downloads the Android NDK (~1.5 GB) and
takes a while.
### 2. Plugins
The job needs these plugins:
- Pipeline
- Git
- GitHub (for the push trigger)
- Credentials Binding
- Timestamper
- AnsiColor
- Workspace Cleanup
Most are part of the suggested set.
### 3. Credentials
Add these under **Manage Jenkins → Credentials**, with exactly these IDs:
| ID | Kind | Value |
|---|---|---|
| `archive-ftp` | Username with password | the FTP login |
| `archive-ftp-host` | Secret text | FTP host name only (no `ftp://`, no user, no path) |
| `archive-restic-password` | Secret text | the archive's restic password |
| `quest-keystore` | Secret file | the Quest signing keystore |
| `quest-keystore-password` | Secret text | its store/key password |
| `clientmod-config` | Secret file | your `dorknet-clientmod.json` |
| `quest-config` | Secret file | your `dorknet-quest.cfg` |
**Use the keystore your players' installs were signed with**, the
`dorknet-debug.keystore` from your earlier local builds (password `dorknet`). A
different key means every player has to uninstall before installing a CI
build.
### 4. The job
1. Create a **New Item → Pipeline** (e.g. `dorknet-client`).
2. Under **Pipeline**, choose **Pipeline script from SCM**:
- Git URL `https://github.com/DorkSquadRR/DorkNet.git`
- branch `*/march-2023-03-21`
- script path `Jenkinsfile`
3. Under **Triggers**, tick **GitHub hook trigger for GITScm polling**.
4. Run it once with **Build** so Jenkins learns the parameters. Later runs
offer **Build with Parameters**.
### 5. GitHub webhook
In the repository's **Settings → Webhooks**:
- Payload URL: `https://<your jenkins>/github-webhook/`
- Content type: `application/json`
- Events: just the push event
### Disk
The restored stock builds are cached in `jenkins_home/dorknet-cache`, several
GB each. Jenkins keeps the artifacts of the last 3 runs.