Files
DorkNet/launcher/Backend/RecRoomPicker.cs
Alexa 65ca509fa8 launcher: grandma-proof batch 1 — auto-detect + LAN mode
- RecRoomPicker.Detect: scan common manual-install paths (Documents/Recnet/dist, Downloads, C:\Games, etc.) on first run; never touches Steam libraries per policy
- RecRoomVersionDetector: three-signal cascade (version.txt -> PE timestamp -> file size) maps install to a manifest branch so version dropdown defaults correctly
- CloudflaredInstaller: download latest cloudflared-windows-amd64.exe from GitHub releases to %LOCALAPPDATA%\DorkNet on first host; resolves side-by-side -> cache -> PATH -> download
- LocalNetwork.GetLanIp + AppState.HostingMode (Internet|LocalNetwork) + Host view "WHO CAN JOIN?" radio: LAN-only mode skips Cloudflare entirely for families on one network
- OnHostStart branches on HostingMode; status text reflects local IP vs public tunnel URL
2026-05-27 11:03:00 +03:00

92 lines
3.8 KiB
C#

using System.IO;
using Microsoft.Win32;
namespace DorkNet.Launcher.Backend;
/// <summary>Windows folder picker for the user's
/// <c>Recroom_Release_Data</c> directory. Per project policy: never
/// auto-detect via Steam library scanning, always ask the user.
///
/// <para>Uses <see cref="OpenFolderDialog"/> (added in .NET 8) so we
/// don't need to drag WinForms into a WPF project for one dialog.</para></summary>
public static class RecRoomPicker
{
public static string? Pick(string? initialPath = null)
{
var dlg = new OpenFolderDialog
{
Title = "Select your Rec Room install's *_Data folder " +
"(e.g. Recroom_Release_Data inside the install).",
InitialDirectory = initialPath ?? Environment.GetFolderPath(
Environment.SpecialFolder.ProgramFilesX86),
Multiselect = false,
};
return dlg.ShowDialog() == true ? dlg.FolderName : null;
}
/// <summary>Scan common manual-install paths and return the newest
/// valid <c>*_Data</c> folder, or null if nothing matches. First-run
/// uses this to skip the file dialog when the user has Rec Room in
/// an obvious spot. Never touches Steam library folders.</summary>
public static string? Detect()
{
var user = Environment.GetFolderPath(Environment.SpecialFolder.UserProfile);
var roots = new[]
{
Path.Combine(user, "Documents", "Recnet", "dist"),
Path.Combine(user, "Documents", "Recnet-old", "dist"),
Path.Combine(user, "Documents", "DorkNet", "dist"),
Path.Combine(user, "Documents", "dorknet"),
Path.Combine(user, "Documents", "RecRoom"),
Path.Combine(user, "Downloads"),
@"C:\Games",
@"C:\RecRoom",
@"D:\Games",
@"D:\RecRoom",
};
var candidates = new List<(string Path, DateTime LastWrite)>();
foreach (var root in roots)
{
if (!Directory.Exists(root)) continue;
try
{
foreach (var dir in Directory.EnumerateDirectories(root))
{
var data = Path.Combine(dir, "Recroom_Release_Data");
if (!Directory.Exists(data)) continue;
if (!Validate(data).ok) continue;
candidates.Add((data, Directory.GetLastWriteTimeUtc(data)));
}
var directData = Path.Combine(root, "Recroom_Release_Data");
if (Directory.Exists(directData) && Validate(directData).ok)
candidates.Add((directData, Directory.GetLastWriteTimeUtc(directData)));
}
catch { /* permission denied — skip */ }
}
return candidates
.OrderByDescending(c => c.LastWrite)
.Select(c => c.Path)
.FirstOrDefault();
}
/// <summary>Quick sanity check that the picked path looks like a
/// Rec Room install. Doesn't validate the build version — that's
/// the patcher's job. Just checks for the canonical files so we
/// catch "user picked their Documents folder" mistakes early.</summary>
public static (bool ok, string reason) Validate(string path)
{
if (string.IsNullOrEmpty(path)) return (false, "no path selected");
if (!Directory.Exists(path)) return (false, $"folder does not exist: {path}");
// Recroom_Release_Data/StreamingAssets is the consistent
// checkable subfolder across all Rec Room builds we target.
var streaming = Path.Combine(path, "StreamingAssets");
if (!Directory.Exists(streaming))
return (false, "folder is missing StreamingAssets — pick the *_Data folder inside your Rec Room install");
return (true, "");
}
}