mirror of
https://github.com/DorkSquadRR/DorkNet.git
synced 2026-10-26 15:38:45 -07:00
3d7d7ebdf1
- Added support for v3 gift generation in AvatarGiftsController. - Updated club report messages to include club IDs for better tracking in CompatibilityFeatureController. - Introduced new endpoints for voice moderation and whitelisted emojis in ConfigController. - Modified image retrieval logic to support single image lookups by name in ImagesController. - Adjusted incentivized referrals to return an empty array when no rewards are available in IncentivizedReferralsController. - Implemented trial invention functionality in InventionsController. - Added top creators today endpoint in PlayerSubscriptionsController. - Expanded room earnings distribution functionality in RoomEarningsDistributionsController. - Enhanced room search capabilities with pagination in RoomsController. - Improved account name generation options in AccountsController. - Added party invite privacy settings in PlayerSettingsController. - Created CommentsController for handling unread comment counts. - Established PurchaseCampaignController for handling purchase campaign telemetry.
224 lines
7.7 KiB
C#
224 lines
7.7 KiB
C#
using Microsoft.AspNetCore.Authorization;
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using Microsoft.AspNetCore.Mvc;
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using Microsoft.EntityFrameworkCore;
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using DorkNet.Server.Auth;
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using DorkNet.Server.Data;
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using DorkNet.Server.Data.Entities;
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using System.Text.Json;
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using System.Text.Json.Serialization;
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namespace DorkNet.Server.Controllers.PlayerSettings;
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/// <summary>
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/// playersettings.rec.net — dedicated player settings service.
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/// </summary>
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[ApiController]
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[Authorize]
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public class PlayerSettingsController(DorkNetDbContext db, ILogger<PlayerSettingsController> logger) : ControllerBase
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{
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private long CurrentPlayerId => this.RequireCurrentPlayerId();
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[HttpGet("/playersettings")]
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public async Task<ActionResult<List<SettingDto>>> GetMine()
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{
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var accountId = CurrentPlayerId;
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var settings = await db.PlayerSettings
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.Where(s => s.PlayerId == accountId)
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.Select(s => new SettingDto { Key = s.Key, Value = s.Value })
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.ToListAsync();
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return Ok(settings);
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}
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[HttpPut("/playersettings")]
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public async Task<IActionResult> SetMine()
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{
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var (key, value) = await ReadSettingKeyValueAsync();
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if (string.IsNullOrWhiteSpace(key))
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return BadRequest(new PlayerSettingsResult { Success = false, Error = "missing_key" });
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key = key.Trim();
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value ??= string.Empty;
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await UpsertSettingAsync(CurrentPlayerId, key, value);
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return Ok(new SettingDto { Key = key, Value = value });
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}
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private const string PartyInviteKey = "settings:partyinvite";
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/// <summary>GET <c>/settings/partyinvite</c> — the caller's party-invite
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/// privacy setting. Client contract (RecNet.Runtime <c>BMGICFICCPN()</c>)
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/// is a BARE Int32 (e.g. 0 = everyone, 1 = friends, 2 = nobody), not an
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/// object. Default 0 when never set.</summary>
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[HttpGet("/settings/partyinvite")]
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public async Task<IActionResult> GetPartyInvite()
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{
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var row = await db.PlayerSettings
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.FirstOrDefaultAsync(s => s.PlayerId == CurrentPlayerId && s.Key == PartyInviteKey);
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var value = row is not null && int.TryParse(row.Value, out var v) ? v : 0;
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return Content(value.ToString(), "application/json");
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}
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/// <summary>POST/PUT <c>/settings/partyinvite</c> — set the party-invite
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/// privacy value (raw int body, <c>?value=</c> query, or form field).</summary>
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[HttpPost("/settings/partyinvite")]
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[HttpPut("/settings/partyinvite")]
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public async Task<IActionResult> SetPartyInvite()
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{
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int value = 0;
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if (Request.HasFormContentType && int.TryParse(Request.Form["value"], out var fv)) value = fv;
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else if (int.TryParse(Request.Query["value"], out var qv)) value = qv;
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else
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{
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try
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{
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Request.EnableBuffering();
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Request.Body.Position = 0;
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using var doc = await JsonDocument.ParseAsync(Request.Body);
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if (doc.RootElement.ValueKind == JsonValueKind.Number &&
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doc.RootElement.TryGetInt32(out var bv)) value = bv;
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}
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catch { /* non-numeric body */ }
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}
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await UpsertSettingAsync(CurrentPlayerId, PartyInviteKey, value.ToString());
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return Content(value.ToString(), "application/json");
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}
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[HttpGet("/settings/v1/{accountId:long}")]
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public async Task<ActionResult<Dictionary<string, string>>> Get(long accountId)
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{
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// Settings are private — only the owner can read them. Returning
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// 403 instead of leaking the dict.
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if (accountId != CurrentPlayerId) return Forbid();
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var settings = await db.PlayerSettings
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.Where(s => s.PlayerId == accountId)
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.ToDictionaryAsync(s => s.Key, s => s.Value);
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return Ok(settings);
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}
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[HttpPut("/settings/v1/{accountId:long}")]
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public async Task<IActionResult> Set(long accountId, [FromBody] Dictionary<string, string> updates)
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{
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if (accountId != CurrentPlayerId) return Forbid();
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foreach (var (key, value) in updates)
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await UpsertSettingAsync(accountId, key, value, save: false);
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await SaveSettingsChangesAsync();
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return Ok();
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}
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[HttpDelete("/settings/v1/{accountId:long}/{key}")]
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public async Task<IActionResult> Delete(long accountId, string key)
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{
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if (accountId != CurrentPlayerId) return Forbid();
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var setting = await db.PlayerSettings
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.FirstOrDefaultAsync(s => s.PlayerId == accountId && s.Key == key);
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if (setting is null) return NotFound();
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db.PlayerSettings.Remove(setting);
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await SaveSettingsChangesAsync();
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return Ok();
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}
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private async Task UpsertSettingAsync(long accountId, string key, string value, bool save = true)
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{
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var existing = await db.PlayerSettings
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.FirstOrDefaultAsync(s => s.PlayerId == accountId && s.Key == key);
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if (existing is null)
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db.PlayerSettings.Add(new PlayerSettingEntity { PlayerId = accountId, Key = key, Value = value });
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else
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existing.Value = value;
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if (save) await SaveSettingsChangesAsync();
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}
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private async Task SaveSettingsChangesAsync()
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{
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try
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{
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await db.SaveChangesAsync();
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}
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catch (DbUpdateException ex) when (SqliteErrors.IsBusy(ex))
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{
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db.ChangeTracker.Clear();
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logger.LogWarning(ex, "[playersettings] dropping low-priority setting write because sqlite is busy");
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}
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}
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private async Task<(string? Key, string? Value)> ReadSettingKeyValueAsync()
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{
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string? key = FirstValue(Request.Query, "key", "Key");
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string? value = FirstValue(Request.Query, "value", "Value");
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if (Request.HasFormContentType)
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{
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var form = await Request.ReadFormAsync();
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key ??= FirstValue(form, "key", "Key");
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value ??= FirstValue(form, "value", "Value");
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}
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if (key is null && Request.ContentLength.GetValueOrDefault() > 0)
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{
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try
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{
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using var document = await JsonDocument.ParseAsync(Request.Body);
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if (document.RootElement.ValueKind == JsonValueKind.Object)
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{
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key = FirstJsonString(document.RootElement, "key", "Key");
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value = FirstJsonString(document.RootElement, "value", "Value");
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}
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}
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catch (JsonException)
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{
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// Non-JSON bodies are handled by form/query parsing above.
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}
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}
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return (key, value);
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}
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private static string? FirstValue(IQueryCollection values, params string[] names)
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{
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foreach (var name in names)
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if (values.TryGetValue(name, out var value))
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return value.ToString();
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return null;
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}
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private static string? FirstValue(IFormCollection values, params string[] names)
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{
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foreach (var name in names)
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if (values.TryGetValue(name, out var value))
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return value.ToString();
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return null;
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}
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private static string? FirstJsonString(JsonElement obj, params string[] names)
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{
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foreach (var name in names)
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if (obj.TryGetProperty(name, out var prop))
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return prop.ValueKind == JsonValueKind.String ? prop.GetString() : prop.ToString();
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return null;
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}
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}
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public class SettingDto
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{
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[JsonPropertyName("Key")]
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public string Key { get; set; } = string.Empty;
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[JsonPropertyName("Value")]
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public string Value { get; set; } = string.Empty;
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}
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public class PlayerSettingsResult
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{
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[JsonPropertyName("Success")]
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public bool Success { get; set; }
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[JsonPropertyName("Error")]
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public string Error { get; set; } = string.Empty;
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}
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