Files
DorkNet/DorkNet.Server/Services/DownloadsService.cs
Alexa f0e4679887 feat(auth): external sign-in for the website and admin panel
Players sign in to the website, and admins to the admin panel, with an
OpenID Connect provider (DorkNet:SignIn:*). The first sign-in links the
provider identity (issuer + subject) to a DorkNet account with that
account's password; after that the provider sign-in is enough.

- Cookie sessions per host, keys persisted in the database so redeploys
  keep people signed in; unlink, deletion or a ban ends the session.
- Link attempts limited to 5 failures per 15 minutes per identity and
  per username.
- Admin panel: "Sign in with ..." exchanges the session for the usual
  admin tokens via GET /api/admin/v1/sso (IsAdmin still required).
- Downloads: optional DorkNet:Downloads:RequireSignIn serves the
  manifest and files only to signed-in players; the Downloads and Quest
  pages offer sign-in instead.
- Website: sign-in in the header, /link and /account pages.

The game client's login is unchanged.
2026-10-25 15:47:56 +02:00

103 lines
5.0 KiB
C#

using System.Net.Http.Headers;
using System.Text.Json.Nodes;
namespace DorkNet.Server.Services;
/// <summary>
/// Reads the client builds CI publishes (<c>ci/downloads/publish.py</c>): a
/// <c>manifest.json</c> plus the files it lists, in a bucket served over plain
/// HTTP (e.g. Garage's web endpoint on the internal network). The site's
/// Downloads and Quest pages fetch them through the server, so the bucket
/// itself never has to be reachable from outside.
///
/// Configured with <c>DorkNet:Downloads:BaseUrl</c> (the folder holding
/// <c>manifest.json</c>) and optionally <c>DorkNet:Downloads:Host</c> (the
/// Host header to send, for web endpoints that pick the bucket by host name).
/// Without a base URL <see cref="IsConfigured"/> is false and the site hides
/// both features.
/// </summary>
public sealed class DownloadsService
{
public const string HttpClientName = "downloads";
// How long the bucket may take to start answering. The body then streams
// with no limit (the client has none; the caller's abort token ends it).
private static readonly TimeSpan HeaderTimeout = TimeSpan.FromSeconds(30);
private readonly IHttpClientFactory _httpClientFactory;
private readonly Uri? _baseUri;
private readonly string? _host;
public DownloadsService(IConfiguration config, IHttpClientFactory httpClientFactory, ILogger<DownloadsService> log)
{
_httpClientFactory = httpClientFactory;
var baseUrl = config["DorkNet:Downloads:BaseUrl"]?.Trim();
if (!string.IsNullOrEmpty(baseUrl) && Uri.TryCreate(baseUrl.TrimEnd('/') + "/", UriKind.Absolute, out var uri)
&& (uri.Scheme == Uri.UriSchemeHttp || uri.Scheme == Uri.UriSchemeHttps))
{
_baseUri = uri;
}
var host = config["DorkNet:Downloads:Host"]?.Trim();
_host = string.IsNullOrEmpty(host) ? null : host;
RequireSignIn = config.GetValue<bool>("DorkNet:Downloads:RequireSignIn");
if (_baseUri is null)
log.LogInformation("[downloads] no DorkNet:Downloads:BaseUrl; the Downloads page and Quest latest-build install are off");
else
log.LogInformation("[downloads] reading builds from {BaseUrl}{Host}", _baseUri, _host is null ? "" : $" (Host: {_host})");
}
public bool IsConfigured => _baseUri is not null;
/// <summary><c>DorkNet:Downloads:RequireSignIn</c>: serve the manifest and
/// files only to a signed-in, linked player (website sign-in).</summary>
public bool RequireSignIn { get; }
/// <summary>The published manifest, or null when none has been published yet.</summary>
public async Task<JsonObject?> GetManifestAsync(CancellationToken ct)
{
using var res = await SendAsync("manifest.json", range: null, ct);
if (res.StatusCode == System.Net.HttpStatusCode.NotFound) return null;
res.EnsureSuccessStatusCode();
return JsonNode.Parse(await res.Content.ReadAsStringAsync(ct)) as JsonObject;
}
/// <summary>A manifest entry by its bucket path, or null when the manifest
/// doesn't list it. Only listed files are ever served.</summary>
public static JsonObject? FindFile(JsonObject manifest, string path)
{
if (manifest["releases"] is not JsonArray releases) return null;
return releases.OfType<JsonObject>()
.SelectMany(r => r["files"] is JsonArray files ? files.OfType<JsonObject>() : [])
.FirstOrDefault(f => string.Equals((string?)f["path"], path, StringComparison.Ordinal));
}
/// <summary>GET a file, forwarding the caller's Range header. The caller
/// owns the response and streams its content.</summary>
public Task<HttpResponseMessage> GetFileAsync(string path, string? range, CancellationToken ct)
=> SendAsync(path, range, ct);
private async Task<HttpResponseMessage> SendAsync(string path, string? range, CancellationToken ct)
{
if (_baseUri is null) throw new InvalidOperationException("Downloads are not configured.");
var url = new Uri(_baseUri, string.Join('/', path.Split('/').Select(Uri.EscapeDataString)));
using var req = new HttpRequestMessage(HttpMethod.Get, url);
if (_host is not null) req.Headers.Host = _host;
if (!string.IsNullOrEmpty(range) && RangeHeaderValue.TryParse(range, out var r)) req.Headers.Range = r;
var client = _httpClientFactory.CreateClient(HttpClientName);
// The timeout covers only getting the headers: with ResponseHeadersRead
// the token is released once they arrive, and disposing the source
// here stops its timer before the body is streamed.
using var headers = CancellationTokenSource.CreateLinkedTokenSource(ct);
headers.CancelAfter(HeaderTimeout);
try
{
return await client.SendAsync(req, HttpCompletionOption.ResponseHeadersRead, headers.Token);
}
catch (OperationCanceledException) when (!ct.IsCancellationRequested)
{
throw new TimeoutException($"The downloads bucket didn't answer within {HeaderTimeout.TotalSeconds:0} s.");
}
}
}