Files
DorkNet/DorkNet.Models/Players/Reputation.cs
Alexa 4edf25b2d5 Import december-2020-12-18 from private repo (scrubbed 2026-05-27)
Targets Rec Room 2020.12.18 client.

Re-import after adding:
- DorkNet.ClientMod/dorknet-clientmod.json.template — config schema
  the launcher's manifest-driven patcher renders into UserData/.
- tools/build-patcher-zip.ps1 — produces the dorknet-clientpatch-{key}.zip
  Release asset the launcher fetches.
- .github/workflows/release.yml — auto-publishes both Release assets
  on v1-december-* tag push.

Scrubbed via maintainer-side scrub-for-public.ps1: same drop rules as
the prior import, plus build-patcher-zip.ps1 added to the tools/
allow-list so it survives the scrub.
2026-05-27 01:04:12 +03:00

57 lines
1.8 KiB
C#

using System.Text.Json.Serialization;
namespace DorkNet.Models.Players;
/// <summary>
/// RecNet.Reputation — dump.cs:584087, Deserialize at RVA 0x114A830.
///
/// Verified by disassembly. ALL Cheer*/Subscriber* keys are required
/// (Util.GetKey&lt;int&gt;), missing any throws KeyNotFoundException.
/// "SelectedCheer" is the only optional one (Util.GetKeyOrDefault&lt;Nullable&lt;int&gt;&gt;).
///
/// CRITICAL TYPO: the JSON key is "Noteriety" — the dev mistyped "Notoriety".
/// The C# property is named Notoriety in dump.cs (line 584117) but the dict
/// lookup uses "Noteriety". Server response MUST match the typo.
///
/// Returned by:
/// GET api.rec.net/api/playerReputation/v1/{accountId}
/// </summary>
public class Reputation
{
[JsonPropertyName("AccountId")]
public int AccountId { get; set; }
// sic: see class XML doc — typo in the binary's Util.GetKey call.
[JsonPropertyName("Noteriety")]
public float Notoriety { get; set; } = 0f;
[JsonPropertyName("CheerGeneral")]
public int CheerGeneral { get; set; }
[JsonPropertyName("CheerHelpful")]
public int CheerHelpful { get; set; }
[JsonPropertyName("CheerGreatHost")]
public int CheerGreatHost { get; set; }
[JsonPropertyName("CheerSportsman")]
public int CheerSportsman { get; set; }
[JsonPropertyName("CheerCreative")]
public int CheerCreative { get; set; }
[JsonPropertyName("CheerCredit")]
public int CheerCredit { get; set; }
[JsonPropertyName("SubscriberCount")]
public int SubscriberCount { get; set; }
[JsonPropertyName("SubscribedCount")]
public int SubscribedCount { get; set; }
// PlayerCheering.CheerCategory enum (int) — Nullable; null means "no
// active cheer set". This is the only optional key.
[JsonPropertyName("SelectedCheer")]
public int? SelectedCheer { get; set; } = null;
}