mirror of
https://github.com/DorkSquadRR/DorkNet.git
synced 2026-10-26 07:28:45 -07:00
0779aa8439
- Implemented ProgressionEventsController to handle progression event retrieval and active events. - Created RoomConsumablesController for listing and purchasing room consumables. - Developed RoomCurrenciesController for managing room currencies, including creation, updates, and balance retrieval. - Added RoomEarningsDistributionsController to fetch earnings distribution data for rooms. - Introduced ScreenShareReportsController for reporting screen share incidents. - Established SubscriptionSeasonsController to provide current subscription season details and rewards. - Launched UgcPurchasablesController for managing user-generated content purchasables, including bulk operations. - Added new data entities for customization and room economy, including custom avatar items, room currencies, and UGC purchasables.
114 lines
3.7 KiB
C#
114 lines
3.7 KiB
C#
using Microsoft.AspNetCore.Authorization;
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using Microsoft.AspNetCore.Mvc;
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using Microsoft.EntityFrameworkCore;
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using DorkNet.Server.Auth;
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using DorkNet.Server.Data;
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using DorkNet.Server.Services;
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using System.Text.Json.Serialization;
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namespace DorkNet.Server.Controllers.Econ;
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/// <summary>
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/// econ.{rec.net,localhost} — token balance + inventory queries used
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/// by older client flows. Reads from <see cref="LevelService"/>
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/// (currency type 0 = Token per <c>CurrencyType.cs</c>) and the
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/// <see cref="PlayerInventoryEntity"/> table. Note: the primary
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/// store/inventory surface is api.*/api/storefronts/* + api/inventory/*;
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/// this host is a legacy alias.
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/// </summary>
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[ApiController]
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[Authorize]
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public class EconController(DorkNetDbContext db, LevelService level) : ControllerBase
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{
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[HttpGet("/econ/v1/balance/{accountId:long}")]
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public async Task<ActionResult<TokenBalance>> GetBalance(long accountId)
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{
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var tokens = await level.GetBalanceAsync(accountId, 0);
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return Ok(new TokenBalance
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{
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AccountId = accountId,
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Tokens = (int)tokens,
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BonusTokens = 0,
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});
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}
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[HttpGet("/econ/v1/ownershipbatch")]
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public async Task<IActionResult> GetOwnershipBatch([FromQuery] string? ids)
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{
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var pid = this.RequireCurrentPlayerId();
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var slugs = (ids ?? string.Empty)
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.Split(',', StringSplitOptions.RemoveEmptyEntries | StringSplitOptions.TrimEntries)
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.ToList();
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var q = db.PlayerInventory.Where(p => p.PlayerId == pid);
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if (slugs.Count > 0) q = q.Where(p => slugs.Contains(p.ItemSlug));
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var rows = await q.Select(p => new { p.ItemSlug, p.Quantity }).ToListAsync();
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return Ok(rows);
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}
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[HttpGet("/econ/v1/inventory/{accountId:long}")]
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public async Task<IActionResult> GetInventory(long accountId)
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{
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var rows = await db.PlayerInventory
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.Where(p => p.PlayerId == accountId)
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.Select(p => new { p.ItemSlug, p.Quantity })
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.ToListAsync();
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return Ok(rows);
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}
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[HttpGet("/econ/v1/products")]
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public async Task<IActionResult> GetProducts()
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{
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var rows = await db.StoreItems
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.Where(s => s.IsActive)
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.Select(s => new
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{
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Id = s.Id,
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Slug = s.Slug,
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Name = s.DisplayName,
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Price = s.Price,
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CurrencyType = s.CurrencyType,
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})
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.ToListAsync();
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return Ok(rows);
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}
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[HttpGet("/econ/customAvatarItems")]
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[HttpGet("/econ/customAvatarItems/v1/owned")]
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public async Task<IActionResult> GetOwnedCustomAvatarItems()
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{
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var pid = this.RequireCurrentPlayerId();
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var rows = await db.CustomAvatarItemOwnership
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.Where(o => o.PlayerId == pid)
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.Join(db.CustomAvatarItems, o => o.CustomAvatarItemId, i => i.Id, (o, i) => i)
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.OrderByDescending(i => i.UpdatedAt)
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.ToListAsync();
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return Ok(rows.Select(i => new
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{
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CustomAvatarItemId = i.PublicId,
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Id = i.PublicId,
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CreatorPlayerId = (int)i.CreatorPlayerId,
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i.Name,
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i.Description,
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i.Price,
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i.ItemType,
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i.ImageName,
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i.AssetName,
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i.Color,
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}));
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}
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[HttpGet("/econ/customAvatarItems/v1/itemOwnershipLimit")]
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public IActionResult CustomAvatarItemOwnershipLimit() => Ok(new
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{
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Limit = 1000,
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ItemOwnershipLimit = 1000,
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});
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}
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public class TokenBalance
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{
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[JsonPropertyName("AccountId")] public long AccountId { get; set; }
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[JsonPropertyName("Tokens")] public int Tokens { get; set; }
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[JsonPropertyName("BonusTokens")] public int BonusTokens { get; set; }
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}
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