mirror of
https://github.com/DorkSquadRR/DorkNet.git
synced 2026-10-26 07:28:45 -07:00
207 lines
7.8 KiB
C#
207 lines
7.8 KiB
C#
using Google.Protobuf;
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using RecRoom.Protobuf;
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namespace DorkNet.Server.Services;
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/// <summary>
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/// Builds the binary `PersistedRoomData` protobuf the client downloads when
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/// it loads a room scene. The 2020 RecRoom client gates the Maker Pen,
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/// invention spawning, room-role editing and a dozen other tools behind
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/// `RoomRoleCollectionData.RoomRoles[i].CanUseMakerPen.InnerValue` etc.,
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/// all of which default to `false` if the bytes we serve are empty.
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///
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/// We emit a minimal blob with one PlayerRoomRoleData entry that flips
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/// every relevant `OverridableBoolData` to `(overrides=true, inner_value=true)`,
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/// which the client picks up regardless of which RoomRoleId the local
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/// player ends up assigned to. Net result: the room's creator (and
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/// everyone else, since this is a private server) gets all build/admin
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/// tools the moment they spawn into the scene.
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///
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/// Wire compatibility: our trimmed .proto only defines the messages and
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/// field numbers we set — the 2020 client's full PersistedRoomData has
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/// many more fields, but proto3 silently ignores unknown wire entries and
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/// defaults missing ones, so the bytes we generate deserialize cleanly.
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/// </summary>
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public class RoomDataBlobService
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{
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private const int December2020PersistenceVersion = 26;
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/// <summary>
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/// Cached bytes of the "all-permissions-on" blob. Identical for every
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/// room — there's no per-room state we vary yet, so building once at
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/// startup beats rebuilding on every download request.
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/// </summary>
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private readonly byte[] _allPermsBlob = BuildAllPermsBlob();
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private readonly RoomRoleCollectionData _allPermsRoleData = BuildAllPermsRoleData();
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private readonly byte[] _rroEditableBlob = BuildRroEditableBlob();
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private readonly RoomRoleCollectionData _rroEditableRoleData = BuildRroEditableRoleData();
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public byte[] GetDefaultBlob() => _allPermsBlob;
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public byte[] GetRroEditableBlob() => _rroEditableBlob;
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public byte[] OverlayAllPermsRoleData(byte[] existingBlob)
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{
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var msg = PersistedRoomData.Parser.ParseFrom(existingBlob);
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EnsureEditablePersistenceVersion(msg);
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msg.RoomRoleData = _allPermsRoleData.Clone();
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return msg.ToByteArray();
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}
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public byte[] OverlayRroEditableRoleData(byte[] existingBlob)
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{
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var msg = PersistedRoomData.Parser.ParseFrom(existingBlob);
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EnsureEditablePersistenceVersion(msg);
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msg.RoomRoleData = _rroEditableRoleData.Clone();
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return msg.ToByteArray();
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}
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private static byte[] BuildAllPermsBlob()
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{
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var msg = new PersistedRoomData
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{
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DEPRECATEDVersion = December2020PersistenceVersion,
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RoomRoleData = BuildAllPermsRoleData(),
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};
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return msg.ToByteArray();
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}
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private static RoomRoleCollectionData BuildAllPermsRoleData()
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{
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var collection = new RoomRoleCollectionData();
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collection.RoomRoles.Add(BuildPermissiveRole(0, 100, "Creator"));
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return collection;
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}
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private static byte[] BuildRroEditableBlob()
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{
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var msg = new PersistedRoomData
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{
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DEPRECATEDVersion = December2020PersistenceVersion,
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RoomRoleData = BuildRroEditableRoleData(),
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};
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return msg.ToByteArray();
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}
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private static RoomRoleCollectionData BuildRroEditableRoleData()
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{
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var collection = new RoomRoleCollectionData();
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collection.RoomRoles.Add(BuildPermissiveRole(2_097_152, 100, "Creator")); // AG_CREATOR
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collection.RoomRoles.Add(BuildPermissiveRole(4_194_304, 90, "Co-owner")); // AG_COOWNER
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collection.RoomRoles.Add(BuildPermissiveRole(8_388_608, 80, "Host")); // AG_HOST
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collection.RoomRoles.Add(BuildPermissiveRole(16_777_216, 70, "Moderator")); // AG_MODERATOR
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return collection;
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}
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private static PlayerRoomRoleData BuildPermissiveRole(int roleId, int rank, string name)
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{
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// OverridableBoolData(overrides=true, inner_value=true) — used for
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// every Can* field on the role.
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OverridableBoolData OverrideTrue() => new()
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{
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Overrides = true,
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InnerValue = true,
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};
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return new PlayerRoomRoleData
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{
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// Identity fields — these are deprecated in the 2026 schema
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// but the 2020 client still reads them.
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DEPRECATEDRoleId = roleId,
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DEPRECATEDRoleRank = rank,
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DEPRECATEDIsRoleActive = true,
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DEPRECATEDIsAgRole = true,
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RoleName = name,
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RoleVersion = 1,
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RoleGuid = StableRoleGuid(roleId),
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// Display name override — keeps the watch's role-list UI from
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// showing a blank label.
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Name = new OverridableStringData
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{
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Overrides = true,
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InnerValue = name,
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},
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// Permission grants. Each Overridable*Data(overrides=true,
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// inner_value=true) tells the client "the room has explicitly
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// configured this permission to true". Without overrides=true
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// the client falls back to its own defaults, which for most
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// perms is false.
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CanAssignRoles = OverrideTrue(),
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CanInvite = OverrideTrue(),
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CanStartGames = OverrideTrue(),
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CanTalk = OverrideTrue(),
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CanPrintPhotos = OverrideTrue(),
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CanEditRoomRoles = OverrideTrue(),
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CanSelfRevive = OverrideTrue(),
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CanEndGamesEarly = OverrideTrue(),
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CanChangeGameMode = OverrideTrue(),
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CanUseMakerPen = OverrideTrue(),
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CanUseDeleteAllButton = OverrideTrue(),
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CanSaveInventions = OverrideTrue(),
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DisableMicAutoMute = OverrideTrue(),
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CanUseShareCam = OverrideTrue(),
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// Vote-kick permission — int field, set to a permissive value.
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// 0 = AnyoneCanVoteKickAnyone in the 2020 enum (verified via
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// VoteKickPermission disasm). overrides=true to make sure the
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// client respects it rather than falling back to a stricter
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// default.
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VoteKickPermission = new OverridableIntData
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{
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Overrides = true,
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InnerValue = 0,
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},
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};
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}
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private static void EnsureEditablePersistenceVersion(PersistedRoomData msg)
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{
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if (msg.DEPRECATEDVersion < 20)
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{
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msg.DEPRECATEDVersion = December2020PersistenceVersion;
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}
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}
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private static string StableRoleGuid(int roleId) =>
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GuidUtility.Create(GuidUtility.UrlNamespace, $"dorknet-room-role:{roleId}").ToString();
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}
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internal static class GuidUtility
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{
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public static readonly Guid UrlNamespace = new("6ba7b811-9dad-11d1-80b4-00c04fd430c8");
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public static Guid Create(Guid namespaceId, string name)
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{
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var namespaceBytes = namespaceId.ToByteArray();
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SwapByteOrder(namespaceBytes);
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var nameBytes = System.Text.Encoding.UTF8.GetBytes(name);
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var data = new byte[namespaceBytes.Length + nameBytes.Length];
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Buffer.BlockCopy(namespaceBytes, 0, data, 0, namespaceBytes.Length);
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Buffer.BlockCopy(nameBytes, 0, data, namespaceBytes.Length, nameBytes.Length);
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var hash = System.Security.Cryptography.SHA1.HashData(data);
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var newGuid = new byte[16];
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Array.Copy(hash, 0, newGuid, 0, 16);
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newGuid[6] = (byte)((newGuid[6] & 0x0F) | 0x50);
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newGuid[8] = (byte)((newGuid[8] & 0x3F) | 0x80);
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SwapByteOrder(newGuid);
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return new Guid(newGuid);
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}
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private static void SwapByteOrder(byte[] guid)
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{
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(guid[0], guid[3]) = (guid[3], guid[0]);
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(guid[1], guid[2]) = (guid[2], guid[1]);
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(guid[4], guid[5]) = (guid[5], guid[4]);
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(guid[6], guid[7]) = (guid[7], guid[6]);
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}
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}
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