mirror of
https://github.com/DorkSquadRR/DorkNet.git
synced 2026-10-26 07:28:45 -07:00
f5ad4b59ef
- Default hosting mode is now Localtunnel — public *.loca.lt URL, no account, auto-fetched on first run. Replaces the prototyped Tailscale mode. - Tailscale code purged from launcher + CLI; docs swapped to Localtunnel throughout (easy-setup, joining-a-server, server-cli, troubleshooting, faq, READMEs). - Launcher sidebar gains an Open admin panel button — opens https://admin.<apex> in the browser once the server is live. - SQLite db moves to %APPDATA%\DorkNet\dorknet.db (server reads Database__SqlitePath env var, launcher passes it). Existing dbs under <serverDir>\data\ are migrated on first run. - CLI Program.cs: --mode default flips from tailscale to localtunnel; csproj links in LocaltunnelTunnel + LocaltunnelInstaller. - New Backend files: LauncherNameServer, LocaltunnelInstaller, LocaltunnelTunnel, SingleOriginServiceMap. - .gitignore: exclude installer/out/.
96 lines
3.9 KiB
Markdown
96 lines
3.9 KiB
Markdown
# FAQ
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### Is this legal?
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The DorkNet code itself is original and AGPL-licensed. The Rec Room game
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client is not ours — you supply your own copy that you've legally
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acquired. The patcher runs locally on your machine and never uploads
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modified game files anywhere.
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DorkNet's authors don't ship Rec Room IP and don't help users obtain it.
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See [DISCLAIMER.md](../DISCLAIMER.md) for the full position.
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### Will Rec Room Inc. shut this down?
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Possibly. Fan-server projects exist in a grey zone. AGPL doesn't shield
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from DMCA. We minimize friction by never distributing Rec Room IP, never
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interfering with their live servers, and being explicit that this is for
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educational / private use only.
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### Why the 2020 build specifically? Will newer versions work?
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2020.03.10 is the last build before Rec Room shipped server-side
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ObscuredInt anti-cheat changes that would require deeper client patching.
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It's old enough to be effectively abandonware on Rec Room's roadmap, new
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enough to have most of the features people remember.
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Newer builds (any Rec Room from late 2020 onward) aren't supported and
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won't be without significant additional reverse-engineering. PRs that
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add support for newer builds are welcome but expect scope creep.
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### Can I run a public server that anyone can join?
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Technically yes (just disable signup-disabled in admin settings). Legally
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risky — see the C&D answer above. Realistically, "public" private
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servers attract attention and shorten the project's lifespan.
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We recommend keeping servers small (friends + community), private
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(invite-only signups), and not advertised.
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### Will mobile / Junior accounts work?
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Mobile binaries from 2020 are platform-locked to App Store / Play Store
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servers and can't easily be retargeted. Quest standalone is possible in
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principle but hasn't been validated.
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Junior accounts work but DorkNet patches out the chat-permission gate by
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default since on a private server with friends, the chat moderation
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plumbing is overkill. Toggle in admin → Server settings if you need it.
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### Does this work with Quest VR?
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Desktop VR via SteamVR works. Standalone Quest builds aren't easily
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patchable (sideloaded APK signing is its own world). Quest Link / Air
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Link puts you back in the SteamVR case, which works.
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### How many players can one server handle?
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- **Easy mode (SQLite, single-instance)**: ~30 concurrent players in
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practice. Photon does the heavy realtime lifting; the bottleneck is the
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server's SignalR fanout + DB writes, both of which SQLite struggles
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with past ~50.
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- **Advanced mode (Postgres + Redis + multi-replica)**: tested at 200+
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in dev. Real bottleneck becomes Photon AppId quotas at that point.
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### Can I federate multiple DorkNet servers?
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Not supported and not planned. Each server has its own account database;
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players are server-local. Same as classic Minecraft realms.
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### Is there a Discord?
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No official one yet. If you start a community, link it from your fork.
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### What about voice chat?
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Routes through Photon Voice. You'll need a (free) Photon Voice AppId
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separate from your Photon Realtime AppId. Set `PHOTON_VOICE_APP_ID` in
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the server config; the client mod handles the rest.
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### My friend can't connect
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Most common causes, in order:
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1. **Stale join code.** Localtunnel hands out a fresh `*.loca.lt` URL
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on every host restart. Hit Start hosting, copy the new join code
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from the launcher, send the new code to your friend.
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2. **Photon region mismatch.** Both clients must use the same Photon
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region — set in Settings.
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3. **Friend didn't patch.** They need to open the Join view in their
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launcher, paste your join code, and click APPLY PATCH before
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launching Rec Room.
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4. **Localtunnel interstitial.** First time a joiner's machine hits a
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given `*.loca.lt` URL, Localtunnel may show a one-time "Click to
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Continue" page. Open the URL once in any browser and retry.
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4. **Junior account / accessibility settings.** Server settings → relax
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moderation gates if friends are on accounts with parental controls.
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