The public site built room/profile image URLs against a hardcoded
img.rec.net fallback for any non-localhost host, so thumbnails loaded
from real Rec Room (Azure-fronted — hence the TiPMix / x-ms-routing-name
cookies the browser rejected) and DorkNet custom-room images could never
display. Derive the CDN apex from the live host instead (shared
imageApex helper in types.ts, used by profileImageUrl and Rooms.tsx) so
images come from this server's own img.{apex}.
Add the two RR-Original thumbnails as static CDN files in data/images so
img.{apex} serves them directly: image_BowlingAlley.png and
image_PaintballKeyArt.png (both real PNGs).
DorkNet — december-2020-12-18
This is the December 2020.12.18 branch of DorkNet — a self-hostable reimplementation of the Rec Room backend tuned to the wire protocol of the Rec Room 2020.12.18 client build.
⚠️ Not affiliated with Rec Room Inc. or Against Gravity. See DISCLAIMER. DorkNet ships no Rec Room game assets or modified binaries — you supply your own legally-acquired Rec Room 2020.12.18 install.
If you're not sure which DorkNet branch you want, start at the main branch's chart. The launcher on main also auto-detects your install.
What this branch targets
| Client build | Rec Room 2020.12.18 |
Version key (sent as X-DorkNet-Version header) |
december_2020_12_18 |
| Version plugin | DorkNet.Server/Versions/Late2020/Late2020VersionPlugin.cs |
| Schema | One EF Initial migration; SQLite + Postgres both work |
Diverges from march-2020-03-10 by |
~170 files |
Subsystems present on this branch that the March branch doesn't have:
- Chat threads + group DMs (
ChatThreads,ChatThreadMembers) - Clubs surface (
clubs.{apex}/*— announcements, categories, subscriptions) - Playlists (curated + user-created)
- Weekly challenges
- Room keys (purchasable room access)
- Room roles (per-room co-owner / moderator / host grants)
- Leaderboard channel metadata
- Loading-screen tips
Quickstart
1. Install .NET 9 SDK and (optionally) dotnet-ef:
dotnet tool install --global dotnet-ef
2. Clone this branch:
git clone --branch december-2020-12-18 https://github.com/DorkSquadRR/DorkNet
cd DorkNet
3. Configure secrets. Drop in DorkNet.Server/appsettings.Local.json
(gitignored) or export environment variables:
| Config key | Env var | Required | Notes |
|---|---|---|---|
Jwt:Secret |
Jwt__Secret |
yes | ≥64 random chars |
Photon:AppId |
Photon__AppId |
yes | Photon Realtime AppId (free at dashboard.photonengine.com) |
Photon:VoiceAppId |
Photon__VoiceAppId |
no | only if voice chat |
Photon:CloudRegion |
Photon__CloudRegion |
no | defaults to us |
Database:Provider |
Database__Provider |
no | sqlite (default) or postgres |
ConnectionStrings:Default |
ConnectionStrings__Default |
postgres-only | full Npgsql connection string |
ConnectionStrings:Redis |
ConnectionStrings__Redis |
no | enables SignalR backplane |
Domain:Apex |
DORKNET_DOMAIN |
no | defaults to localhost; set for production |
4. Boot:
dotnet run --project DorkNet.Server
First boot creates bin/Debug/net9.0/data/dorknet.db, runs every
LegacyUpgrades pass, seeds canonical rooms / store catalog / club
categories / playlists, and starts listening. You should see
Application started. in the log; curl http://localhost:8080/healthz
returns 200.
For a full Docker / VPS deploy, see main's Advanced setup guide.
Patching your client
.\tools\install-melon.ps1 `
-RecRoomPath "C:\Path\To\Recroom_Release_Data" `
-PhotonAppId "<your-photon-realtime-app-id>" `
-PhotonVoiceAppId "<your-photon-voice-app-id>"
This installs the MelonLoader mod (DorkNet.ClientMod) into the
client's Mods/ folder and writes its config to
MelonLoader/UserData/dorknet-clientmod.json. The mod rewrites all
*.rec.net URIs to your configured DorkNet apex, swaps the Photon
AppIds, and bypasses TLS verification on the client's HTTPS calls so
self-signed certs work. (First run prints "launch the game once"; do
that, then re-run with -ResumeBuild to finish — see the script's
-? help.)
Code map
| Folder | Purpose |
|---|---|
DorkNet.Server/ |
ASP.NET Core backend (controllers, services, data, hubs, middleware) |
DorkNet.Models/ |
DTOs shared between server and client mod |
DorkNet.ClientMod/ |
MelonLoader IL2CPP mod — the client patcher |
tools/ |
Installers (install-melon.ps1, install-legacy-client.ps1, remove-eac.ps1), Cloudflare tunnel templates |
See docs/architecture.md for the full mental model (project layout, request lifecycle, watch-mirror controller pattern, where to start contributing).
Database & migrations
One EF migration (Migrations/<timestamp>_Initial.cs) captures the
schema. SQLite dev DBs apply it via Database.Migrate(); Postgres uses
EnsureCreated() behind a transaction-scoped advisory lock. The
entity model is the single source of truth — to add a column, edit the
entity, boot, done (on SQLite — Postgres prod needs a migration).
Data transforms that can't be schema (seed renames, computed backfills)
go in DorkNet.Server/Data/LegacyUpgrades.cs.
See DorkNet.Server/Data/MIGRATIONS.md
for the full discipline.
Contributing
See main's CONTRIBUTING guide for the project-wide rules.
Branch-specific: schema changes on this branch don't flow to
march-2020-03-10 automatically. If a fix applies to both, cherry-pick
it across. Don't rebase across branches.
License
AGPL-3.0. Hosted forks must publish their source.