mirror of
https://github.com/DorkSquadRR/DorkNet.git
synced 2026-10-25 23:18:44 -07:00
7535cd823f
- Updated Sidebar component to consolidate navigation items under new categories: Moderation, Content, and Operations. - Removed outdated pages and integrated their functionalities into tabs under Players, Activity, Content, and Settings. - Introduced new Activity and Content pages to house Audit, Player Logs, Community Board, and Loading Tips with tabbed navigation. - Created a unified Moderation page combining Players, Bans, and Reports with tabbed navigation. - Refactored individual pages (e.g., Audit, Bans, CommunityBoard, etc.) to support embedded mode for better integration within modals. - Added Tabs component for consistent tab navigation across multiple pages. - Updated README to reflect changes in navigation and settings structure. - Removed Grants page as it is not yet implemented.
167 lines
6.0 KiB
Markdown
167 lines
6.0 KiB
Markdown
# DorkNet — `december-2020-12-18`
|
|
|
|
This is the **December 2020.12.18** branch of DorkNet — a self-hostable
|
|
reimplementation of the Rec Room backend tuned to the wire protocol of
|
|
the **Rec Room 2020.12.18** client build.
|
|
|
|
> ⚠️ **Not affiliated with Rec Room Inc. or Against Gravity.**
|
|
> See [DISCLAIMER](../../blob/main/DISCLAIMER.md). DorkNet ships no Rec
|
|
> Room game assets or modified binaries — you supply your own
|
|
> legally-acquired Rec Room 2020.12.18 install.
|
|
|
|
If you're not sure which DorkNet branch you want, start at the
|
|
[main branch's chart](../../blob/main/BRANCHES.md). The launcher on
|
|
main also auto-detects your install.
|
|
|
|
---
|
|
|
|
## What this branch targets
|
|
|
|
| | |
|
|
|---|---|
|
|
| **Client build** | Rec Room 2020.12.18 |
|
|
| **Version key** (sent as `X-DorkNet-Version` header) | `december_2020_12_18` |
|
|
| **Version plugin** | `DorkNet.Server/Versions/Late2020/Late2020VersionPlugin.cs` |
|
|
| **Schema** | One EF `Initial` migration; SQLite + Postgres both work |
|
|
| **Diverges from `march-2020-03-10` by** | ~170 files |
|
|
|
|
Subsystems present on this branch that the March branch doesn't have:
|
|
|
|
- Chat threads + group DMs (`ChatThreads`, `ChatThreadMembers`)
|
|
- Clubs surface (`clubs.{apex}/*` — announcements, categories, subscriptions)
|
|
- Playlists (curated + user-created)
|
|
- Weekly challenges
|
|
- Room keys (purchasable room access)
|
|
- Room roles (per-room co-owner / moderator / host grants)
|
|
- Leaderboard channel metadata
|
|
- Loading-screen tips
|
|
|
|
---
|
|
|
|
## Quickstart
|
|
|
|
**1. Install .NET 9 SDK** and (optionally) `dotnet-ef`:
|
|
|
|
```pwsh
|
|
dotnet tool install --global dotnet-ef
|
|
```
|
|
|
|
**2. Clone this branch:**
|
|
|
|
```pwsh
|
|
git clone --branch december-2020-12-18 https://github.com/DorkSquadRR/DorkNet
|
|
cd DorkNet
|
|
```
|
|
|
|
**3. Configure secrets.** Drop in `DorkNet.Server/appsettings.Local.json`
|
|
(gitignored) or export environment variables:
|
|
|
|
| Config key | Env var | Required | Notes |
|
|
|---|---|---|---|
|
|
| `Jwt:Secret` | `Jwt__Secret` | yes | ≥64 random chars |
|
|
| `Photon:AppId` | `Photon__AppId` | yes | Photon Realtime AppId (free at dashboard.photonengine.com) |
|
|
| `Photon:VoiceAppId` | `Photon__VoiceAppId` | no | only if voice chat |
|
|
| `Photon:CloudRegion` | `Photon__CloudRegion` | no | defaults to `us` |
|
|
| `Database:Provider` | `Database__Provider` | no | `sqlite` (default) or `postgres` |
|
|
| `ConnectionStrings:Default` | `ConnectionStrings__Default` | postgres-only | full Npgsql connection string |
|
|
| `ConnectionStrings:Redis` | `ConnectionStrings__Redis` | no | enables SignalR backplane |
|
|
| `Domain:Apex` | `DORKNET_DOMAIN` | no | defaults to `localhost`; set for production |
|
|
|
|
**4. Boot:**
|
|
|
|
```pwsh
|
|
dotnet run --project DorkNet.Server
|
|
```
|
|
|
|
First boot creates `bin/Debug/net9.0/data/dorknet.db`, runs every
|
|
`LegacyUpgrades` pass, seeds canonical rooms / store catalog / club
|
|
categories / playlists, and starts listening. You should see
|
|
`Application started.` in the log; `curl http://localhost:8080/healthz`
|
|
returns 200.
|
|
|
|
For a full Docker / VPS deploy, see
|
|
[main's Advanced setup guide](../../blob/main/docs/advanced-setup.md).
|
|
|
|
---
|
|
|
|
## Patching your client
|
|
|
|
```pwsh
|
|
.\tools\install-melon.ps1 `
|
|
-RecRoomPath "C:\Path\To\Recroom_Release_Data" `
|
|
-PhotonAppId "<your-photon-realtime-app-id>" `
|
|
-PhotonVoiceAppId "<your-photon-voice-app-id>"
|
|
```
|
|
|
|
This installs the MelonLoader mod (`DorkNet.ClientMod`) into the
|
|
client's `Mods/` folder and writes its config to
|
|
`MelonLoader/UserData/dorknet-clientmod.json`. The mod rewrites all
|
|
`*.rec.net` URIs to your configured DorkNet apex, swaps the Photon
|
|
AppIds, and bypasses TLS verification on the client's HTTPS calls so
|
|
self-signed certs work. (First run prints "launch the game once"; do
|
|
that, then re-run with `-ResumeBuild` to finish — see the script's
|
|
`-?` help.)
|
|
|
|
---
|
|
|
|
## Code map
|
|
|
|
| Folder | Purpose |
|
|
|---|---|
|
|
| `DorkNet.Server/` | ASP.NET Core backend (controllers, services, data, hubs, middleware) |
|
|
| `DorkNet.Models/` | DTOs shared between server and client mod |
|
|
| `DorkNet.ClientMod/` | MelonLoader IL2CPP mod — the client patcher |
|
|
| `tools/` | Installers (`install-melon.ps1`, `install-legacy-client.ps1`, `remove-eac.ps1`), Cloudflare tunnel templates |
|
|
|
|
See [docs/architecture.md](docs/architecture.md) for the full mental
|
|
model (project layout, request lifecycle, watch-mirror controller
|
|
pattern, where to start contributing).
|
|
|
|
---
|
|
|
|
## Database & migrations
|
|
|
|
One EF migration (`Migrations/<timestamp>_Initial.cs`) captures the
|
|
schema. SQLite dev DBs apply it via `Database.Migrate()`; Postgres uses
|
|
`EnsureCreated()` behind a transaction-scoped advisory lock. The
|
|
entity model is the single source of truth — to add a column, edit the
|
|
entity, boot, done (on SQLite — Postgres prod needs a migration).
|
|
|
|
Data transforms that can't be schema (seed renames, computed backfills)
|
|
go in [`DorkNet.Server/Data/LegacyUpgrades.cs`](DorkNet.Server/Data/LegacyUpgrades.cs).
|
|
See [`DorkNet.Server/Data/MIGRATIONS.md`](DorkNet.Server/Data/MIGRATIONS.md)
|
|
for the full discipline.
|
|
|
|
Tables added after the consolidated `Initial` migration (e.g.
|
|
`SignupCodes` / `PendingDevices`) are created by an idempotent
|
|
`CREATE TABLE IF NOT EXISTS` step in
|
|
[`Startup/DatabaseBootstrap.cs`](DorkNet.Server/Startup/DatabaseBootstrap.cs)
|
|
so both providers pick them up on existing DBs without a new migration
|
|
(the Postgres path is `EnsureCreated`-only and never replays migrations).
|
|
|
|
### Signup codes
|
|
|
|
When account creation is disabled (admin **Settings → Server**), the only
|
|
way in is an admin-issued single-use **signup code**: generate one in the
|
|
admin panel's **Settings → Signup codes** tab (with a descriptor + optional expiry),
|
|
hand it to the player, and they redeem it on the site's **`/join`** page —
|
|
which creates their account bound to the device their game client
|
|
reported, so the next launch logs straight in.
|
|
|
|
---
|
|
|
|
## Contributing
|
|
|
|
See [main's CONTRIBUTING guide](../../blob/main/CONTRIBUTING.md) for
|
|
the project-wide rules.
|
|
|
|
Branch-specific: schema changes on this branch don't flow to
|
|
`march-2020-03-10` automatically. If a fix applies to both, cherry-pick
|
|
it across. Don't rebase across branches.
|
|
|
|
---
|
|
|
|
## License
|
|
|
|
[AGPL-3.0](LICENSE). Hosted forks must publish their source.
|