Files
DorkNet/ci/jenkins/README.md
T
Alexa ec88a39750 ci: leave the downloads page to the DorkNet site
The server now offers the published builds on its own site (Downloads page,
Latest build on the Quest page), reading the bucket on the internal network.
Drop the standalone index.html and DORKNET_SITE_URL; the bucket needs no
public route or access app of its own.
2026-10-25 11:53:23 +02:00

239 lines
11 KiB
Markdown

# Client builds on Jenkins
The `Jenkinsfile` at the repo root builds the DorkNet clients on your existing
Jenkins.
The builds run on a **build agent**, not on Jenkins itself:
- **The agent:** a container built from `ci/jenkins/Dockerfile`, which is the
Jenkins inbound agent plus Python with LIEF, the .NET SDK, the Android NDK
and build-tools, apktool, restic and rclone. It runs on Coolify next to
Jenkins and connects to it over WebSocket on Docker's internal network. The
job runs on it through the `dorknet-builder` label.
- **Jenkins itself:** stays on the stock image and runs no builds.
Each build is published to the **downloads bucket** under a name players can
read, and the same files are kept as Jenkins artifacts
(`out/downloads/2023.03/`). The DorkNet server offers them on its site: the
**Downloads** page, and **Latest build** on the **Quest** page
(`docs/deploy.md` → Client downloads).
| Download | What it is | Built from |
|---|---|---|
| `DorkNet-2023.03-PC-Full.zip` | the stock Steam build with the patcher applied and your config; ready to run | `tools/build_pc.py client` → `dorknet-client-march_2023_03_21.zip` |
| `DorkNet-2023.03-PC-Patch.zip` | MelonLoader, mod, config template, Steam stub, `manifest.json`; no game files | `tools/build_pc.py patcher` → `dorknet-clientpatch-march_2023_03_21.zip` |
| `DorkNet-2023.03-Quest.xapk` | patched APK + OBB, for the browser installer or SideQuest | `DorkNet.Quest/scripts/build.py build` → `DorkNet-Quest-<ver>/DorkNet-<ver>.xapk` |
| `DorkNet-2023.03-Quest-Installer.zip` | `install.cmd` / `install.ps1` / `install.sh` + README, unzipped next to the `.xapk` | the same package folder |
The build scripts keep their own names: the launcher downloads
`dorknet-clientpatch-<VersionKey>.zip` from GitHub Releases by that exact
name. `ci/downloads/publish.py` renames only the published copies.
The full PC client and the Quest packages contain game files. Keep the bucket
internal and the site behind an access proxy; don't publish them anywhere
public.
## Where the stock builds come from
The stock builds live in restic repositories on the archive FTP. They are the
same repositories as the local archive's `v2/steam-v2` and `v2/quest-v2`. restic
reaches the FTP through its rclone backend (`ci/jenkins/archive-restore.sh`).
A build is picked by **snapshot tags**:
| Repository | Tags (examples) |
|---|---|
| Steam | `manifest=<depot manifest id>`, `date=…`, `branch=public` |
| Quest | `version=20230317`, `version-code=2128210` |
The job defaults to the builds this branch targets: Steam manifest
`7490748483298966814` (2023-03-21) and Quest `version-code=2128210`. Any other
build can be chosen per run. Tick **LIST_SNAPSHOTS** to print the snapshots
matching a filter without building anything.
A restored snapshot is cached on the agent's `dorknet_cache` volume, so each
stock build is downloaded once.
A Quest build needs a resolved hook table for its versionCode, committed under
`DorkNet.Quest/targets/`. Only `20230317-2128210.json` exists today. The build
checks the table against the APK's `libil2cpp.so` and stops on a mismatch.
Resolve a table for another build locally with `build.py build --dump-cs`.
## Triggers
- **Push** to the branch (GitHub webhook) rebuilds only what changed:
- `DorkNet.ClientMod/` and the PC scripts rebuild PC;
- `DorkNet.Quest/` rebuilds Quest;
- `Jenkinsfile` and `ci/jenkins/` rebuild both.
- **Build with Parameters** runs a manual build:
- `PLATFORMS` (both / pc / quest), and `PC_FULL_CLIENT` for the full PC client;
- snapshot tags, and per-run repository overrides;
- `PUBLISH_DOWNLOADS` (on by default) to publish to the downloads bucket.
Push builds publish too, but only the platform they rebuilt: the manifest
keeps the other platform's last files.
## Setup
### 1. Jenkins itself
The controller is `ci/jenkins/docker-compose.yml`: stock Jenkins, no build
tools. On Coolify, deploy it as a Docker Compose application from this
repository (base directory `/ci/jenkins`), or paste it into a Compose service.
- **Java 25.** The file defaults to `jenkins/jenkins:lts-jdk25`; set
`JENKINS_IMAGE` to pin a version, e.g. `jenkins/jenkins:2.587-jdk25`.
Jenkins supports Java 25 until September 2029, Java 21 only until September
2027, and Java 17 not at all. Keep the agent on the same Java major version;
its image defaults to Java 25.
- **`restart: unless-stopped`** is in the file: a restart from the Jenkins UI
exits the container with code 5 and relies on Docker to start it again.
- **Turn on "Connect to predefined network"** (Advanced) so the agent can
reach Jenkins by its container name, `jenkins-<uuid>`.
- **Run no builds on it:** **Manage Jenkins → Nodes → Built-In Node →
Configure**, set **Number of executors** to `0`.
Earlier versions of this file built the controller from `ci/jenkins/Dockerfile`,
which is now the agent's image. The service and data volume keep their names,
so an existing Jenkins deployed from this file keeps its jobs and credentials
when redeployed; it switches to the stock image, and its builds wait until
the agent (step 3) is connected.
That redeploy also upgrades Jenkins, and from Java 17 (the old default) to
Java 25, unless `JENKINS_IMAGE` pins your current image. Before it:
1. **Back up the data volume** (`jenkins_home`), e.g. with a Coolify volume
backup or `docker run --rm -v <volume>:/v -v "$PWD":/b alpine tar czf
/b/jenkins_home.tgz -C /v .`, so you can go back to the old image.
2. After it starts, open **Manage Jenkins**. Plugins that need a newer
version show up there as failed to load; update them under **Plugins →
Updates** and restart.
3. Run the job once (**LIST_SNAPSHOTS** is a quick check) before relying on it.
### 2. The agent node
**Manage Jenkins → Nodes → New Node**, a permanent agent:
| Setting | Value |
|---|---|
| Name | `dorknet-builder` |
| Labels | `dorknet-builder` |
| Remote root directory | `/home/jenkins/agent` |
| Launch method | Launch agent by connecting it to the controller, with **Use WebSocket** ticked |
| Number of executors | 1 |
Save, open the node, and copy its **secret**.
### 3. Deploy the agent on Coolify
1. **Create a Docker Compose application** from this repository: build pack
Docker Compose, base directory **`/ci/jenkins`**, compose location
**`/docker-compose.agent.yml`**. The base directory is the build context, so with
`/` the build would pick up the server's `Dockerfile` at the repo root. It
needs no domain. Under Advanced, turn on **Connect to predefined network**.
2. **Set its environment:**
| Variable | Value |
|---|---|
| `JENKINS_URL` | Jenkins' **internal** address, `http://jenkins-<service uuid>:8080/`. Not the public URL, which is behind Cloudflare Access. |
| `JENKINS_SECRET` | the node secret from step 2 |
| `JENKINS_AGENT_NAME` | optional, default `dorknet-builder` |
| `ARCHIVE_PC_REPO` | Steam repository folder on the FTP, e.g. `Rec Room Versions/steam-v2` (plain text, not URL-encoded) |
| `ARCHIVE_QUEST_REPO` | Quest repository folder, e.g. `Rec Room Versions/quest-v2` |
| `ARCHIVE_FTP_TLS` | `explicit` (default), `implicit` or `none` |
| `DOWNLOADS_S3_ENDPOINT` | the downloads bucket's S3 API, internal address, e.g. `http://garage-<service uuid>:3900` |
| `DOWNLOADS_BUCKET` | its name, e.g. `dorknet-downloads` |
3. **Deploy.** The first image build downloads the Android NDK (~1.5 GB) and
takes a while. The node shows as connected in Jenkins once the agent is up.
Both Jenkins and the agent join the server's predefined Coolify network, so
the agent reaches Jenkins by container name. Check the name under the Jenkins
service's containers before using it.
### 4. Plugins
The job needs these plugins:
- Pipeline
- Git
- GitHub (for the push trigger)
- Credentials Binding
- Timestamper
- AnsiColor
- Workspace Cleanup
Most are part of the suggested set.
### 5. Credentials
Add these under **Manage Jenkins → Credentials**, with exactly these IDs:
| ID | Kind | Value |
|---|---|---|
| `archive-ftp` | Username with password | the FTP login |
| `archive-ftp-host` | Secret text | FTP host name only (no `ftp://`, no user, no path) |
| `archive-restic-password` | Secret text | the archive's restic password |
| `quest-keystore` | Secret file | the Quest signing keystore |
| `quest-keystore-password` | Secret text | its store/key password |
| `clientmod-config` | Secret file | your `dorknet-clientmod.json` |
| `quest-config` | Secret file | your `dorknet-quest.cfg` |
| `downloads-s3` | Username with password | S3 key for the downloads bucket: access key ID / secret. Give it read and write on that bucket only. |
**Use the keystore your players' installs were signed with**, the
`dorknet-debug.keystore` from your earlier local builds (password `dorknet`). A
different key means every player has to uninstall before installing a CI
build.
### 6. The job
1. Create a **New Item → Pipeline** (e.g. `dorknet-client`).
2. Under **Pipeline**, choose **Pipeline script from SCM**:
- Git URL `https://github.com/DorkSquadRR/DorkNet.git`
- branch `*/march-2023-03-21`
- script path `Jenkinsfile`
3. Under **Triggers**, tick **GitHub hook trigger for GITScm polling**.
4. Run it once with **Build** so Jenkins learns the parameters. Later runs
offer **Build with Parameters**.
### 7. GitHub webhook
In the repository's **Settings → Webhooks**:
- Payload URL: `https://<your jenkins>/github-webhook/`
- Content type: `application/json`
- Events: just the push event
### 8. The downloads bucket
`publish.py upload` puts the files and a `manifest.json` describing them in
an S3 bucket. The DorkNet server reads that bucket over HTTP on the internal
network and offers the files on its site (`docs/deploy.md` → Client
downloads), so the bucket needs no public route. With Garage (the S3 store on
the Coolify server):
1. **Bucket and key.** Create the bucket, turn on Garage's website access for
it (the server reads it through the web endpoint, port `3902`, which picks
the bucket by the request's Host header), and give Jenkins a key for that
bucket only:
```sh
garage bucket create dorknet-downloads
garage bucket website --allow dorknet-downloads
garage key create jenkins-downloads
garage bucket allow --read --write --key <key id> dorknet-downloads
```
Store the key as the `downloads-s3` credential.
2. **Server.** Point the DorkNet server at the web endpoint:
`DorkNet__Downloads__BaseUrl=http://garage-<service uuid>:3902` and
`DorkNet__Downloads__Host=dorknet-downloads`.
Each release keeps one copy of each file; a new build overwrites it. The
manifest is uploaded last, so the site only ever lists files that are fully
uploaded.
### Disk
The agent's `dorknet_cache` volume holds the restored stock builds, several GB
each. Jenkins keeps the artifacts of the last 3 runs, on its own volume.