mirror of
https://github.com/DorkSquadRR/DorkNet.git
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4edf25b2d5
Targets Rec Room 2020.12.18 client.
Re-import after adding:
- DorkNet.ClientMod/dorknet-clientmod.json.template — config schema
the launcher's manifest-driven patcher renders into UserData/.
- tools/build-patcher-zip.ps1 — produces the dorknet-clientpatch-{key}.zip
Release asset the launcher fetches.
- .github/workflows/release.yml — auto-publishes both Release assets
on v1-december-* tag push.
Scrubbed via maintainer-side scrub-for-public.ps1: same drop rules as
the prior import, plus build-patcher-zip.ps1 added to the tools/
allow-list so it survives the scrub.
26 lines
967 B
C#
26 lines
967 B
C#
namespace DorkNet.Server.Data.Entities;
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/// <summary>
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/// Per-room player role grant. Drives RoomDetails.CoOwners /
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/// Moderators / Hosts arrays (and their Invited* counterparts when
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/// <see cref="Accepted"/> is false). Each (RoomId, PlayerId, Role)
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/// tuple is unique — granting the same role twice is a no-op.
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/// </summary>
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public class RoomRoleEntity
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{
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public long Id { get; set; }
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public long RoomId { get; set; }
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public long PlayerId { get; set; }
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/// <summary>RoleKind: 0 = CoOwner, 1 = Moderator, 2 = Host.</summary>
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public int Role { get; set; }
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/// <summary>False while the invite is still pending. Accepted
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/// rows show up in CoOwners/Moderators/Hosts; pending rows show
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/// up in InvitedCoOwners/InvitedModerators/InvitedHosts.</summary>
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public bool Accepted { get; set; } = true;
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public long? GrantedByPlayerId { get; set; }
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public System.DateTime GrantedAt { get; set; } = System.DateTime.UtcNow;
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}
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